Dear all,
I have some issues with the Influence and Subtlety mechanics. The game I GM has always been defined heavily by these themes, especially the latter one, as our games are mainly undercover investigations. I sort of kept track of the group’s subtlety/overtness in my mind and reacted (through NPCs) accordingly.
The moment I saw the new rulebook had whole chapters together with game mechanics about these themes, I was really excited.
Though now, after a couple of games, the whole excitement is sort of gone. In my opinion the mechanics are burdensome and often too abstract. A bad combination if you ask me. I can understand the need for sometimes burdensome and at the same time realistic mechanics as well as a combination of easy to go and abstract rules.
The Subtlety mechanic alone is awkward and it is in my view absurd that a change of planet has such low consequences in changing the (especially low) subtlety. Honestly, in 40K the change of planet or even sub-sector is huge and many planets have problems in getting even any essential news from off-planet, let alone gossip of a bunch of people acting weird somewhere down-hive on a 20 billion citizen planet on the other side of the sector. Furthermore, there is more than a whole page dealing alone with the option of acolytes trying to assess their own Subtlety score. How important is that? Which group will ever do this? It dissolves into roll-play instead of role-play seeing how many dices (mostly hidden) I have to roll. My players would think I am nuts, when I am rolling dozens of dices behind my screen throughout the whole session. Let alone the bookkeeping for that…
While I like the Influence characteristic, I think it is difficult to handle in daily operations. Maybe I have to get used to it, but I still sometimes wonder whether the players really have to roll or whether it is too mundane to let them roll. I think it is weird for example to roll influence, when a player is trying to get hold of ammunition for his Autopistol within a huge hive world. That should be rather easy. I miss how it correlates with the time it takes to “search” for such an item as well as any effect the size (and type) of the world might have. Furthermore, I can understand that looking for Bolt ammunition can have an effect on the group’s subtlety; I cannot understand how a failure to acquire it can lower a characters influence. I know Influence is an abstract figure, but not being able to acquire Bolt ammunition in a certain hive district on a certain hive world should not lower a person’s influence score as such. It does not impair his reputation or his network sector-wide.
What mostly irks me is the whole dice rolling and thus the heavily random effect it often has.
Any opinions? Thanks in advance!