Hi All,
As the title suggests, I'm a relatively new GM and need some advice from the seasoned veterans here on how to tie together the published adventures to make a larger campaign.
When I say I'm new to the GMing game, I've actually been doing it for just over a year now. In that time I've run a couple of One Ring games and have spent most of this year running Vampire the Requiem. On all three instances I have relied on the published adventures so my experience creating stories / campaigns of my own is still limited.
As our group are all big Star Wars fans, we are looking to play Edge of the Empire as our next game. The players are all excited and, as a GM, I feel spoiled by the amount of high quality adventures available.
I still have a good few weeks of our Vampire game left so I'm not in a major rush but what I'm ideally looking to do is link the majority of the published adventures together somehow. Having only started reading through them, I'm considering adapting the beginner game as an opening session to bring the characters together, them move on to Long Arm of the Hutt, Debts to Pay and Trouble Brewing. The plan is to eventually build up to the larger adventures Beyond the Rim and Jewel of Yavin.
Before I start on this mammoth task, has anyone attempted this before? My main concern is that it will prove too difficult or forced even to put all of these together, particularly as they don't seem to be designed to link with each other (from what I've seen so far).
Other concerns are:
-The players may become far too overpowered by the time we reach Beyond the Rim for example.
-Changing adversaries to link to previous adventures may have a knock-on effect with the later ones, rendering them useless, or at least a pain for a GM to adapt.
-The overall campaign will prove to be far too long.
So, what are people's thoughts? Am I being too ambitious? Would a couple of the smaller adventures along with one of the larger ones be a better idea? As I haven't run any of these yet I don't have a good grasp of how how quickly my group will get through them. Particularly as my guys have a tendency to going on massive tangents and blitz through pages of content in equal measure.
Any thoughts or advise would be much appreciated. Whatever happens, I'm really looking forward to running the game.
Many thanks!