Hi folks, I started lurking on this board a few weeks ago when my friends sprung a DH campaign on me out of nowhere. Now that I've had some game sessions and time to research the system, I've got all kinds of problems that could use some work. Given all the quite excellent and creative suggestions I've seen on here so far, I figured it couldn't hurt to ask for some assistance. Since I can get pretty long-winded, depending on how long this gets, I may have to split the post into a couple topics.
1. The first problem I've got is unfortunately very fundamental, I'm not a very solid role-player. Generally it wasn't a huge issue, my group has been playing only D&D with a bit of white wolf stuff on extremely rare occasions periodically for a decade, but never with a huge focus on role-play. I could sorta just do my best and roll with it, and that was fine, most of the rest of the group isn't great either. But due to the setting, I now feel like it's really detracting from my game experience. My characters are often a particular facet of my own personality amplified, since I feel like portraying something you are inherently familiar with is orders of magnitude easier than something alien. The problem is that I have difficulty fleshing out the character, and separating them from myself. The setting complicates the issue in that player/character knowledge is more segregated than in other systems AND due to weird fluff irregularities these boundaries can be pretty fuzzy. Have any of you had experience with problems/players like this that you've overcome? General role-playing tips would also be appreciated.
2. This particular character I see as something of a blank slate. He's a little naive, but not overly so, fairly moderate and logical. This makes him pretty boring at the moment, but I'm hoping to develop his character significantly as the game progress, I just don't know how yet. What kind of things have changed how your characters thought/acted/viewed the world? Obviously many examples will be character specific, and I'll describe a bit about my character in the next point, but just having a place to work from would be useful.
3. It seems like I've accidentally created a character focused on things that are virtually impossible to achieve via game mechanics. He's a tech-priest from an agri-world, mentored by a lone malatek outside the mechanicus framework. As a curious individual who was encouraged by his mentor to seek as deep an understanding as possible, as well as to use that understanding creatively, his philosophy is quite similar to disciples of thule or even the logicians (albeit without any of their interest in overthrowing the existing system). So he loves archaeotech, taking things apart, and building new patterns for whatever he happens to think of. While he's totally open to tech heresy, especially regarding innovation, but daemons/warp stuff holds no interest for him, xeno tech is only good for what he can learn from it, and AI is bad for obvious logical reasons, so he's not very prone to most of it.
Since he also liked the idea of approaching perfection via augmentation, he got focused in on bionics as well. After looking at the rules though, there are all manner of bionics, all of which are absurdly expensive to purchase. Here I am, rank 1 and wishing I had 30k thrones for all the amazingly cool stuff I want, little of which is worth the cost for someone just replacing functioning biology. Meanwhile, our guardsman and assassin are perfectly happy with the equipment they started the game with, minus the heavy stubber the guardsman really wanted, which he has already picked up. I just can't imagine a situation in which my character would have the resources available to go where I'm wanting with him before everybody else has their bolters and power armor and ran out of things to buy a long time ago. The only thing I can think is maybe if we have a lot of downtime, which I doubt, since most of the other characters have absolutely nothing to do during it, maybe the gm would be nice and let me somehow make most of it at reduced price or something.
Layer this on top of the fact that my guy has no access to facilities, no mechanicus contacts, and of course no access to archaeotech to study, and I seem to have stupidly boxed myself into a corner with an unreasonable character. At this point, I'm open to any ideas on where to take things. If anybody thinks it would be helpful for me to post a more detailed background I can do that, I figured this post was long enough as it is though.
Anyway, sorry about the wall! Thanks, and I look forward to hearing your responses. If I think of anything else I'll add it on to the huge list...