Ever since I have Rebel Aces in my grubby hands I've been looking for a Rebel squad that can Arc dodge with the best of them. So last week I played this against a friends Imperials
Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)
Keyan Farlander (29)
Push the Limit (3)
Advanced Sensors (3)
Engine Upgrade (4)
Jake Farrell (24)
Push the Limit (3)
Chardaan Refit (-2)
Outmaneuver (3)
A-Wing Test Pilot (0)
Total: 99
He played; Brath/Swarm/HLC/Stealth, Turr/Swarm, 2x Academy
I setup Wes and Keyan half way between the center and the right and Jake in left corner. He sets up in the center in a line. Jake speeds along the board edge, trying to get a flank while Keyan and Wes move in slowish to engage. The Defender and an AP move to intercept Jake while Turr and the other AP face Wes and Keyan head-on. After getting one hit from Rexlar and severely damaging the AP Jake speeds past his targets and joins the other 2 Aces. The 3 of them quickly finish off Turr and the 2nd AP and then turn to face Brath and his wounded escort. Quickly the AP was down and after a couple of rounds so was Brath.
It was great outmaneuvering those eyes with ears for once! I love how much options you have in PTL Jake and PTL/AS/Engine Keyan. Wes was a bit lackluster though, he used the stressbot once and stripped some tokens, but damage wise he was far behind the other 2. I mostely took him as Phantom insurance, but he cant adjust his course at all and that kind off wastes his high PS. If I have one PS10+ Pilot I think I'll be fine so I think I'll be replacing him with Wedge+R7T1
Wedge Antilles (29)
Veteran Instincts (1)
R7-T1 (3)
Experimental Interface (3)
Keyan Farlander (29)
Push the Limit (3)
Engine Upgrade (4)
Jake Farrell (24)
Push the Limit (3)
Chardaan Refit (-2)
Outmaneuver (3)
A-Wing Test Pilot (0)
Total: 100
Is there anyone else who tried to make this playstyle viable for Rebels (and succeeded?) What pilots and lists did you play?