Rebel Flavoured Arc Dodgers!

By Joostuh, in X-Wing

Ever since I have Rebel Aces in my grubby hands I've been looking for a Rebel squad that can Arc dodge with the best of them. So last week I played this against a friends Imperials

Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)

Keyan Farlander (29)
Push the Limit (3)
Advanced Sensors (3)
Engine Upgrade (4)

Jake Farrell (24)
Push the Limit (3)
Chardaan Refit (-2)
Outmaneuver (3)
A-Wing Test Pilot (0)

Total: 99

He played; Brath/Swarm/HLC/Stealth, Turr/Swarm, 2x Academy

I setup Wes and Keyan half way between the center and the right and Jake in left corner. He sets up in the center in a line. Jake speeds along the board edge, trying to get a flank while Keyan and Wes move in slowish to engage. The Defender and an AP move to intercept Jake while Turr and the other AP face Wes and Keyan head-on. After getting one hit from Rexlar and severely damaging the AP Jake speeds past his targets and joins the other 2 Aces. The 3 of them quickly finish off Turr and the 2nd AP and then turn to face Brath and his wounded escort. Quickly the AP was down and after a couple of rounds so was Brath.

It was great outmaneuvering those eyes with ears for once! I love how much options you have in PTL Jake and PTL/AS/Engine Keyan. Wes was a bit lackluster though, he used the stressbot once and stripped some tokens, but damage wise he was far behind the other 2. I mostely took him as Phantom insurance, but he cant adjust his course at all and that kind off wastes his high PS. If I have one PS10+ Pilot I think I'll be fine so I think I'll be replacing him with Wedge+R7T1

Wedge Antilles (29)
Veteran Instincts (1)
R7-T1 (3)
Experimental Interface (3)

Keyan Farlander (29)
Push the Limit (3)
Engine Upgrade (4)

Jake Farrell (24)
Push the Limit (3)
Chardaan Refit (-2)
Outmaneuver (3)
A-Wing Test Pilot (0)

Total: 100

Is there anyone else who tried to make this playstyle viable for Rebels (and succeeded?) What pilots and lists did you play?

It's a neat idea for Keyan actually. His one problem is how obvious a target he is, so being able to dodge arcs might help him big time. Will try it out.

I did a list with:

Corran Horn

PTL

Adv Sensors

R2

Engine Upgrade

Tycho

PTL

test pilot

chardaan

Expert Handling

Stealth device

Airen Craken

Wingman

Man this was a fun list to play. Not sure it has the legs on a YT build like the above lists may but it decimated a standard TIE swarm and a mixed TIE swarm. Craken became the only real target. Once wave 5 hits I'll take this and switch SD for experimental interface and maybe Craken for Blount with Lone Wolf and an ION torpedo.

i really like your build.

i run:

nera, FCS, APT

Keyan, Jan, ptl, adv sensors

Gemmer, stealth, proton rockets, ptl

its not as arcdodgy but its a 3 ship rebel build that kinda does the same as your list. Gemmer is very hard to kill and will often deliver the late game 5d rocket to win the game after having drawn a lot of fire. Keyan is just a beast and even without EU he's still pretty nimble. Nera is phantom protection and also, she's a bwing with FCS. I try to set up so they can't get an easy target and try to get gemmer into the mix early while the b´s move in to get shots. The list is super fun to play and surprisingly solid. It may even be competitive with some tinkering. i Tried to put biggs in there instead of gemmer and to fly the list in formation, but it just doesn't work. Biggs dies first pass and the list lacks mobility. I have tried to run gemmer without the rockets and buff the b's but found that this is better. The rockets make sure the opponent can't just ignore the a. One thing i would like to try out, though, would be to swop gemmer for for jake, ptl, outman, stealth to see if he performs better than my current A. Also, something like dutch, ICT, r2-d2, shield upgrade could work great. the basics is that i want three ships that can hold their own. Any thoughts?

Edited by Scoundrel

i really like your build.

i run:

nera, FCS, APT

Keyan, Jan, ptl, adv sensors

Gemmer, stealth, proton rockets, ptl

its not as arcdodgy but its a 3 ship rebel build that kinda does the same as your list. Gemmer is very hard to kill and will often deliver the late game 5d rocket to win the game after having drawn a lot of fire. Keyan is just a beast and even without EU he's still pretty nimble. Nera is phantom protection and also, she's a bwing with FCS. I try to set up so they can't get an easy target and try to get gemmer into the mix early while the b´s move in to get shots. The list is super fun to play and surprisingly solid. It may even be competitive with some tinkering. i Tried to put biggs in there instead of gemmer and to fly the list in formation, but it just doesn't work. Biggs dies first pass and the list lacks mobility. I have tried to run gemmer without the rockets and buff the b's but found that this is better. The rockets make sure the opponent can't just ignore the a. One thing i would like to try out, though, would be to swop gemmer for for jake, ptl, outman, stealth to see if he performs better than my current A. Also, something like dutch, ICT, r2-d2, shield upgrade could work great. the basics is that i want three ships that can hold their own. Any thoughts?

What will you do against a Fat Han with boost? He's gonna be looking to keep you at range 2-3 and with boost isnt too hard to do.

yeah. thats a tough one for sure. game plan would be to go for him with everything i got from the first turn. But yes, a good player would probably not let me get in close with both APT and rockets. Could be near to an auto loss. without boost on the falcon i think i could squeeze out some wins, though, and i actually don't think EU on fat han is super prevalent right now, is it?

Thanks! Feel free to use it as long as you report back with results! :D

EU might be the best upgrade for Han, maybe only the MF title is better but thats just because it is so **** cheap. I'd choose it over Gunner/Luke if I had to (on Han anyway) and would exchange C3PO in a hartbeat.

Edited by Joostuh

Been running Jake as interceptor since it was revealed. He performs just as well if not better than most of the interceptors in that roll. I don't know how many times my 4 dice interceptor pokes 1'damage through, jake+ptl+outmaneuver usually always gets 2 and that's a big deal.

Kraken is great but semi spendy. I've tried dropping ptl and just going Vi and Kraken with Jake to shave points but I don't think it plays nearly as well.

Gemmer is next on my list.

Experimental interface + Expert Handling on Luke (high PS,no focus needed for deffense) can be a thing against Vessery/FCS/Ordnance squads. Imo better than Wedge+VI+R7-T1 as it last longer and over a full game delivers more damage.

Edit: plus BR is the best tool to open firing arcs and catch on it slippery Phantoms

Edited by polmoneys