Good day to everyone! It has been quite a while since my last RT game and I have never payed much attention to the mechanics of the games anyway. The problem is that I really feel like playing a melee character in the next game, but my my GM style of playing in the pass has made such a decision pretty suicidal. I would say on average 9 out of 10 melee characters end up dead long before any of their ranged allies and now that I think about it - casualties among ranged characters are almost unheard of.
My DM also has the happing of exploiting character's weaknesses, and with melee requiring more serious XP investment (at least that is my feeling about it) - there is a lot less to cover said weaknesses.
Basically what I want from my character is to be able to have somewhat secure way to get into melee, one there - murder an enemy in spectacular way, and be capable to do at least one more thing besides swinging a stick.
What would you recommend me?
1. An ork freebooter who is really tough and also a good commander for boarding action.
2. A kroot shaper who counts on stealth, uses human technology to autment his nice racial perks and is very decent scout?
3. Dark Eldar? Not really sure what those guys are capable of. Can they be decent in melee? Will probably require a lot of thinking to feet smoothly into the crew, due to their "quirks", but should be doable.
4. Some human career?
Should I consider some specific origin paths or alternate career ranks?
Edited by Arlandiel