Here's the problem. This game is not designed for match play. Games are too long. Which leads to the issues that the Decipher card game had with odd number of rounds. Which leads to odd results, especially if there is a bit of an unbalance in between the factions. And then there are the issues people have if they get to play their "stronger" squad more often than another player's.
Is screwing up the tournament scoring worth it for the "theme"? FFG has their answer. What you want to do is fine, but it isn't good for the broader tournament scene.
The broader tournament scene which you believe to be inherently broken?
Surely changing it cant make it any more 'not designed for match play'. You still have imbalances with lists what you dont get is unthematic games.
Consider no one has to my knowledge tried a 'bring two lists' event its a little premature to claim it would 'screw up the scene'.
I dont see how a tournament where by sheer random chance every game ends up being reb vs imp would be any different from one where the thematic clash of red vs imp was built into the mechanics.
Or is the game only balanced when you play with identical forces? If thats the case time for a serious overhaul i'd imagine as they points system clearly isnt working. ![]()