Hello, everyone. I'm a Gamemaster with some experience running short campaigns and one shots. I want to run Rogue Trader but am running into a problem as how to structure my campaign. I am having a difficult time figuring out how to design my campaign to play to the overall theme, but not overwhelm myself writing adventures that won't get played or being forced to railroad them onto something that does not interest them.
I get my inspiration from a lot of places: Captain Harlock, One Piece, Firefly/Serenity, Pirates of the Caribbean, classic pirate stories, Assassin's Creed 4 Black Flag, and many more. Do you have any suggestions on how to write it the story in such a way to give the campaign the right balance between freedom and order?