Should Tactician Be Stackable?

By FTS Gecko, in X-Wing

Having seen people discuss the idea of putting multiple Tactician crew members on a CR-90 or Lambda Shuttle, and with the Decimator (hopefully) just around the corner, is the ability to deal more than one stress token per attack a bit too much?

I haven't seen it in action myself (fortunately), just wondering what the thoughts are out there. Should it be a viable option? Should the Tactician card be a "limited" upgrade? What do you think?

Nah, it's fine. There are enough limitations that it shouldn't be too much of an issue to negate it. Besides, how many 2+ crew ships are there?

If it was broken people would already be doing it on shuttles or falcons, right? I'm not too worried about adding one more ship with no K-turn to that mix. It's arc-only and range 2 only. There are just better crew options, so while it might completely hose some specific and rare lists it won't be common enough to really be a bother.

Triple Tactician Decimators will be more than reason enough to aim your firing arc on with your turreted Imperial ship!

I'm not really interested in second guessing FFG. I do think as the rules stand you can stack them. However we should wait for the FAQ to say for sure.

Three tacticians and three quad guns on a Tantive. Up to nineteen stress tokens dealt a turn split over up to four targets.

It is worth pointing out that Tacticians are of less value on the YT-1300, YT-2400, and the Decimator since the target has to be in your targeting arc. Also the fact that the target needs to be at range 2 (exactly) is a pretty strict limiting factor.

Frankly I think Putting a Tactician and a Ion Cannon on a ship is nastier than two tacticians.

I think if you look at the price tag of a triple-tactician decimator it's a bit much for what it does. Compared to a few more points and the awesome crew available? No thanks. Now Gunner/double tactician....

Three tacticians and three quad guns on a Tantive. Up to nineteen stress tokens dealt a turn split over up to four targets.

That can't be right, surely..?!

Three tacticians and three quad guns on a Tantive. Up to nineteen stress tokens dealt a turn split over up to four targets.

*cries*

Out of the ships with multiple crew slots, the Falcon is probably the easiest to keep targets in arc at range 2. However, that would require a lot of K-turning and some predictable flying. Add to that, you don't get C3P0... With the shuttle its hard enough to keeps targets in arc and even harder to keep the range 2, especially if they don't want to be. The Deci has a better dial, but it doesn't have that K-turn, so you'll be out of arc on a lot of shots. At most I would stack 2, 3 seems overkill. It could ruin someones day, but I don't know how many times you'll be able to pull that shot off.

It hasn't been abused to much yet, and I don't think it will.

Three tacticians and three quad guns on a Tantive. Up to nineteen stress tokens dealt a turn split over up to four targets.

That can't be right, surely..?!

Oh the primary can't because of range restrictions, so 6 potential attacks.

Edited by kraedin

From all the discussions I've seen, people certainly seem to assume it's stackable.

Out of the ships with multiple crew slots, the Falcon is probably the easiest to keep targets in arc at range 2...

Well, for the moment at least. The YT-2400 with it's incredidial and barrel roll may be able to do it effectively. The Decimator's dial's nothing to be sniffed at either.

That said, you're right, haven't seen it abused yet - and outside of Epic play, you'd really be only looking at one ship per 100 point list that could potentially abuse it.

Three tacticians and three quad guns on a Tantive. Up to nineteen stress tokens dealt a turn split over up to four targets.

That can't be right, surely..?!

Since quad laser has a built in gunner effect, you can attack once with the primary and two times each for each quad laser, for a total of 7 attacks. Each of those could stress a defender.

Oh the primary can't because of range restrictions, so 6 potential attacks.

The tactician doesn't say Primary Firing arc. So does that mean any firing arc? All 4 arcs on the Tantive and both on the Firespray?

Edited by Ken at Sunrise

On the Tantive do you only need one Tactician to work on all attacks?

Now thats interesting

Three tacticians and three quad guns on a Tantive. Up to nineteen stress tokens dealt a turn split over up to four targets.

That can't be right, surely..?!

Yep. It's 18, forgot the main gun can't hit R2 (and then it would be 21, not 19).

Three crew slots with the Tantive title. Load it up with three tacticians and three quad guns. Shoot a target at R2 in the Tantive's arc, it gets three tokens. If you miss, spend an energy to shoot again. Another three. Then do the same with the other two quads.

It works. Costs a fortune in points though.

It is worth pointing out that Tacticians are of less value on the YT-1300, YT-2400, and the Decimator since the target has to be in your targeting arc. Also the fact that the target needs to be at range 2 (exactly) is a pretty strict limiting factor.

Frankly I think Putting a Tactician and a Ion Cannon on a ship is nastier than two tacticians.

The B-wing is great for this. Not sure what other ship you would run it on, though. Shuttle?

It works. Costs a fortune in points though.

Hell of a way to make the Corvette pull it's weight, though. Jam action? We don't need no steenking Jam action...

The B-wing is great for this. Not sure what other ship you would run it on, though. Shuttle?

Potentially run it on the Firespray. Stress & Ion in front arc,stress & damage in the back? Perfect for Slave-1 drive-bys...

Should the Tactician card be a "limited" upgrade?

Yes. The Tantive IV is the primary reason, but it can be a bit overpowered even on Lambdas and Decimators.

From all the discussions I've seen, people certainly seem to assume it's stackable.

There's zero doubt it's stackable. The FAQ addresses this specifically, with Mercenary Copilot as the example case.

Whether it should be is another discussion. I tend to think it's not too bad in standard play, but all kinds of broken in Epic. But I don't really think Epic's anything but fluff, and don't expect it to be balanced anyway.

Why's it broken in Epic? You're paying for those crew slots and those attacks - is it significantly better than taking three or four decked out Falcons?

Why's it broken in Epic? You're paying for those crew slots and those attacks - is it significantly better than taking three or four decked out Falcons?

The attacks are going to happen anyway. Saying "But you have to pay for the weapon!" is silly. I suppose you could run a 90-point battering ram around the board, but I have yet to see anyone really do that.

If you think being able to triple-stress ANYTHING for 2 points is balanced, we'll just have to disagree. I honestly haven't played the CR90 enough to know what the opportunity cost is like, but that would scare the heck out of me.

Well if mercenary co pilot is range 3 and stackable I don't see how range 2 would be a problem.

Edited by Marinealver