Does the Knave Sq. pilot have potential?

By Sixter, in X-Wing

I have been working on a hit and run build including Han Solo and Corran Horn. The idea is to burn the opposition with the chance to quickly flee away where Corran gets a chance to recharge shields with R2-D2 while Han can avoid too much heat with engine upgrade. The problem is that I find it really hard to fit those two within 100 points without sacrificing key elements of the build.

I´m trying to limit Corran to 42 points with R2-D2, FCS and VI.

That leaves 58 points for Han. Luke and MF title take 54 (I´m considering these essential). SO that leaves 4 points for Engine upgrade or Chewbacca (I don´t have C-3PO). The problem is that I really don´t want to leave Chewbacca out, I find him crucial in cancelling the first nasty crit Han receives. Engine upgrade is also essential since the concept of the build is to hit and run.

So, I start thinking. The Falcon I would like to run is VI, Luke, Chewbacca, MF and EU (63 points). That leaves me 37 points to build with. I´m still thinking E-wing here because I really fancy the hit and run potential of R2-D2. So what happens if we load the basic Knave suqdron pilot up? R2-D2, FCS and Shield Upgrade put him at 37 points. Yes I know, Knave won´t get the double tap ability of Corran or the PS 8 (or 10 with VI), but on the other hand Knave won´t get blocked. This build also gives the Knave pilot a shield upgrade to make up for it. The end-game is not too fancy if the Knave is the last craft flying since it´s PS1 but on the other hand R2-D2 is amazing in the end-game and there are 4 shields to fill up now.

What do you think? Is it better to just go traditional with 3 bandits or Biggs plus bandit?

Edited by Sixter

Only person I've seen fly a generic E-wing is Kryhos at Gencon so he could probably help you out there. If there is anyway to get a c3p0 I would try it because it is pretty much crucial to the fat Han build.

To the question of the topic, I am generally unimpressed with the E-Wing, particularly the generics. I'd think that either Biggs + Bandit, or 3 bandits would be better unilaterally than a tricked up Knave.

I fly Corran quite a bit(almost every game) and has done really well with Han/Corran. I think the generic E is way over costed. I have tried a sensor jammer/r2d2 flanker but it just doesn't really pan out. E's need that EPT too much to be competitive.

My ears are burning.

I wouldn't recommend that at all. If you're going with a two ship list, it's crucial to dodge as many arcs as possible, and as such, you need the highest PS available, and a Knave won't allow you to do that.

My experience with a YT + E build is that the YT drops first, leaving the E to mop up in the end game. Once again, moving last worth quite a bit as you can reposition yourself to not get shot at.

But beyond all of that, I had success with a Blackmoon, but that's because I ran him as a juicy target. Roark made him PS12, and I'd take either a defensive focus or an evade to help keep him alive. The FCS gave him an offensive modifier to keep his attacks relevant. And R3-A2 made him a huge threat to basically any non-swarm imperial list (read phantom and PTL interceptor).

Going with a Knave can have potential, but you have to run it kinda like an prototype A wing - as an annoying knat action denying and getting free R1 shots. I don't believe you'll have success running it as a hit and run ship.

My ears are burning.

I wouldn't recommend that at all. If you're going with a two ship list, it's crucial to dodge as many arcs as possible, and as such, you need the highest PS available, and a Knave won't allow you to do that.

My experience with a YT + E build is that the YT drops first, leaving the E to mop up in the end game. Once again, moving last worth quite a bit as you can reposition yourself to not get shot at.

But beyond all of that, I had success with a Blackmoon, but that's because I ran him as a juicy target. Roark made him PS12, and I'd take either a defensive focus or an evade to help keep him alive. The FCS gave him an offensive modifier to keep his attacks relevant. And R3-A2 made him a huge threat to basically any non-swarm imperial list (read phantom and PTL interceptor).

Going with a Knave can have potential, but you have to run it kinda like an prototype A wing - as an annoying knat action denying and getting free R1 shots. I don't believe you'll have success running it as a hit and run ship.

Not good in a 2 ship list, but with a couple scary/high priority pilots like Wedge/Keyan/HLC B/etc and they are a big surprise for your opponent.

Edited by GiraffeandZebra