Slump

By Blail Blerg, in X-Wing

Hi everyone. Welcome to my all too personal life.

First thing, I met Norsehound today. =) Very cool person in real life.

Anyway. I got my butt handed to me. Flew not so well. Dice were rather poor. I had TL and F for all my shots, but didn't help. I rerolled two-dice TLs five times, all five times they came up focus/blank. 5 dice TL F because 3 hits. =( Didn't even kill a darn Tie Fighter.

Not complaining or blaming the dice though. My opponent flew very well. I'd say better than I did. And his luck was unfortunately much better than it should have been.

Tried this list:

Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Targeting Computer (2)
Royal Guard TIE (0)
Colonel Vessery (35)
Proton Rockets (3)
Captain Yorr (24)
Fire-Control System (2)
Total: 99
Opponent played this list:
He was quite good. He was very good at blocking. I was decent at dodging his Kagi, I think he only got 2 shots off the whole game.
Sadly, I didn't finish off the ties or Tetran fast enough, and I'm not complaining, but he had above average dice luck. We exchanged numerous shots where I had focus/TL and he didn't but his damage far exceeded mine. Anyway. (Also need to avoid rocks more. But tried some intentional passing over. Not good. The optimization NEVER benefits from taking a pass over a rock.)
Academy Pilot (12)
Academy Pilot (12)
Academy Pilot (12)
Captain Kagi (27)
Heavy Laser Cannon (7)
Rebel Captive (3)
Tetran Cowall (24)
Wingman (2)
Total: 99
So. How do you avoid blocking?
How do you get better at learning to block?
How do you start looking for moves that avoid being blocked or avoid being the most obvious moves?
Funny thing is. I'm looking forward to another version of this build, which is even higher PS. Haha. I really don't like being shot at first. And I like being able to see and avoid everyone's fire. Darn Defenders are really expensive.

Oh, we also did some 48 pt: two 24pt lists, no uniques.

Put 3 people on each team and played a 3v3 team match. Totally amazing.

I took Tie Advanced with a Procket. Rolled blanks and more blanks on green, promptly ate two crits and died.

Took a Gamma with seismic and flechette. Also a very terrible choice. But fun.

Another guy took the new Ys with proxied stuff. Those were pretty fun.

It makes me sad. Can FFG please start giving Imperials a little more attention?

Defenders are overcosted. Bombers don't have a foot in the door. Advanced suck. Interceptors could really use some help versus all the turrets. Fel's Wrath is a laughing stock. Oh and how about some Decimator articles instead of the THREE YT-2400 articles?

You've fixed enough Rebel stuff. Fix the Imperial stuff. Now. Huge ships. I will be really mad if they preview Scum huge ships first. Bahaha.

Edited by Blail Blerg

the absolute best way to learn to block is to play as a tie swarm. just grab 8 ATs and go for it. you soon realise that most of the time, there are only one or two sensible things any given ship can do, and if you block those moves with 3-4 of your ships, the other 4-5 will be left with good shots with a focus, the enemy will have bad shots without actions.

it also makes you a better player because you learn to spot times when your opponent will try and block you, and you can do something unexpected to compensate.

the swarm is not everyone's idea of fun in the long term, but it is a superb way to learn certain elements of the game.

Blocking is about prediction, you need to put yourself in the other guys position and guess how he'll move, sometimes it's obvious other times it's a shot in the dark.

The real trick is blocking while still getting a shot with your fighter.

Another thing is if your shuttle was what was getting blocked, enhanced scopes could be useful.

Good spot. I always thought it was pretty useless but I might give it a try. Sadly more often whoever I TL is the one he used to block me.

What do you do when it seems like there are two equally good or possible choices for a high ps ship to go to?

I'm not the best at blocking or predicting my opponents' moves but I have had some success in blocking when instead of trying to predict my opponent's move, I try to identify the move that I'd least want them to make in light of how the rest of my dials are set and then trying to block that.

Edited by WWHSD

Yeah, much of my "blocks" are just happen stance lol.

I'll try that. Figure out what move I most don't want them to make, and then execute the rest of the planned turn.

Learn to block your own ships first. The shuttle just screams for self blocks. Take an advanced sensors support shuttle 2 ties and one black squad with wingman and go to town. Once you figure out how to block your own ships for profit, then worry about getting in your opponents way. As a bonus you get to log hours in the Lambda...learn to fly that baby right.

Oh I do fly it right. Haha.