Has anyone made up stats for a hoverboard? I have a player that wants one, based on the Jak and Daxter games. I have some ideas but just want to know what you all may have come up with already.
Hoverboards?
Bit of kit that gives you the Swift talent?
Do they make you significantly faster than a guy on foot? How about an extra Move manoeuvre each round (or reduced Strain loss to 1 when taking an extra Move manoeuvre)?
I'd treat it as a vehicle, with man 1 (or more, perhaps price-dependent), speed 1. But the skill to operate it would be coordination, not piloting.
And I think it's a great idea - reminds me of our Shadowrun games, when a PC was a mage with superfast line-in skates (and other King Julian-like behaviours)
Edited by Skie
I think the term you are looking for is " skimboard ," which first appeared in Galaxy of Fear #1: Eaten Alive (I read a bunch of those when they first came out and the concept always stuck with me).
Personally, I'd make it a piece of equipment rather than a vehicle due to it's size and speed (without mods, of course), but you could easily make it a vehicle.
Skimboard
Cost/Rarity: 2500 credits/4
Encumbrance: 3 (while not active)
Description: a small board, usually about one meter in length, with a collection of small repulsors and microengines to provide lift and momentum. When in use, the rider(s) usually hover up to a maximum of one meter and control the board with small foot controls on the back of the board.
Effects/Mechanics: W hen used, a character gains the "Swift" talent and, in a chase with opposition on foot, gains a free <AD> to all chase checks (in addition to the <B> given by its handling score).Coordination rolls are used in lieu of Piloting or Athletics checks.
Special: With certain modifications, a Skimboard can be considered a vehicle. These modifications are "questionable" at best. If the Skimboard is classified as a vehicle, treat it as follows:
Speed 0* | Manuever +1 | Hull 4** | System Strain 6 | Armor 1**
Hard Points: 4 | Encumbrance 10***
*: The Skimboard, in stock configuration, is not much faster than a normal sentient and would crawl in comparison to a speeder. This can, of course, be argued, but this is the Star Wars equivalent of a skateboard.
**: As the Skimboard isn't a vehicle and is on the personal scale, personal scale weapons deal damage normally (i.e. Hull and Armor are on a one-for-one basis instead of the normal vehicle conversion).
***:This is arguable.The source material had, at one point, two children, a fully grown (and unconscious) Shi'do, and a protocol droid. Granted, this was a modified board, but it should be able to at least carry a full grown sentient and their equipment.
Modifications:
I'll refrain from statting these exactly, but some modifications include:
--Speed Increase (max of 2-3; they are supposed to rival speeder bikes at their best)
-- Maneuverability (Max +2 or +3)
--Reinforced (Higher Hull/Armor, lower maneuver /strain?)
--Higher Lift (increase hover height)
--Increased Load (Raise Encumbrance)
I hope that helps! feel free to change it for your own campaign!
But . . . does it work on water?
But . . . does it work on water?
Not unless you got POWER!!!
(Edit: Thank you for asking that)
Edited by DigitalChicaneryYou have the touch, you have the power...
I HAVE THE POWERRRRR!!!
Great scot! - 80's overload!