Hi Guys,
Been a while since I was here, so possibly missed alot of great discussions.
In a week I will be starting as GM for my group, I have run Warhammer (2nd Ed) for this group before... both good and bad.
I plan to run Escape from Mos Shuuta, followed by Long Arm of the Hutt, followed by whatever I can get my hands on depending on where my players are taking things.
None of us have played this system yet (Hence why im starting with the intro adventures).
The group contains:
A Custom made Pilot Droid. (Who is being NPC'd by me, as the player is taking a break to build orphanages in India)
A Twi-lek Doctor.
A Rodian Scoundrel
A Trandoshan Bounty Hunter
A Drall Mechanic
A Selonian Marauder
So really, I am looking for any general advice to keep things moving smoothly, narrative techniques, and nifty ideas for avoiding problems that might crop up.
So... what issues have you come across? How did you avoid them?
What snaggles do you usually come across?
What general advice can you give me?
(I have read a topic recently that talked about Failing Forwards (Dice Frustrations, I think the thread was called.. and that was a useful idea!)
Cheers Guys!
RD