Greetings Black Crusade folks. I'm looking for some information and to pick the brains of the collective wherever they may be. I've had an idea I've been working on for some time, I seem to spend ages planning dozens of campaigns lately but not being able to run with many of them but this one is good enough to pass the quality test and for me to deploy it! Anyway, here we go, this may be a bit long so feel free to zone out part way through. Consider the following premise:
The setting first off is outside of the usual one in the book. I'm creating a custom sector (or possibly just a sub sector, not sure on scale) named the Hades Cluster. A number of star systems and celestial bodies contained inside a ring named the Hades Belt of astral hazards such as warp storms, black holes, asteroid fields, radiation and solar storms...basically bad stuff. The ring creates the ultimate defence preventing almost all travel into or out of the region however there is a single weak point in the belt which to continue the metaphor would be named the Hades Buckle. It's a gap in the hazards and storms and the Imperium have it heavily fortified as a major checkpoint as it is the only safe way in and out of the entire region and is a major through point. There are other sneaky ways in and out but those are left hidden, few know of them and even fewer know how to use them. The systems within are considered Imperium in control but it's a loosely held together region of law and order but the Imperium don't mind because they know that the buckle is the only way out if they ever wanted to do anything and they havent got the manpower to bother sorting it out. This will be where they end up however their starting positions can be anywhere.
All the player characters are required to, as well as build their own characters, draft up a predetermined and possibly premature death situation which would suit their characters back story. Whether this be a Chaos marine dying in a failed boarding, the renegade character being shivved in the back in an Imperial cell awaiting trial, an adept being flattened in an accident in the archives of some library or whatever it is. Basically some method of them dying. They then end up living that experience for the first part, they are all one by one describing their moment of death but there is a difference for each of them and at just the right moment, I stop their stories and move on to the next character and when all is said and done, each of them will find themselves somehow spirited away from their moment of demise in a manner similar to Vortigaunts extracting Doctor Freeman from the exploding Citadel reactor in HL2 Ep1 (or something else). This is perhaps where I'm less confident on the introduction so I'm open for ideas on refinement on this.
Ultimately I want to use it to bring all the characters together in a room in some manner, going from whatever horrid situation they are in and arriving in a large, well decorated and lavish office/board room/some other room. They would all find themselves with their armour and equipment still on their person and all of them awaking from a stupor sat down with only the other characters in the room and a single human watching them all. This is the NPC I am aiming to have as the antagonist/primary assignment giver. I'm working on a name for the chap but the man is designed to be exceptionally well dressed, smart, formal, clearly with immense wealth but he's more than that. The best way to describe him would be the 40K version of Jim Moriarty , very well connected, exceptionally intelligent, cold, manipulative but also Machiavellian as well as a collector. I figure that a simple human is more of an imposing threat than an entire Chaos warband as it seems odd that a single figure could hold such power and prestige. He's one who will extort favours from others by various methods and help those usually because he can have that debt repaid at a later date. This is why he has arranged for the lives of the player characters to be saved. By saving their lives they effectively owe him one, which is a point I intend to make very clear as well as reminding them that he saved them from a premature demise and can just as easily send them back. Of course if anyone tries to kill him there and then I will need to make it clear that they havent got the choice, force a number of horrific Willpower and Strength checks as even their own bodies try to fight back and refuse to harm the guy.
Off camera and possibly something they may discover later is that the guy is a collector and user of all manner of forbidden black arts, knowledge, xenos tech, you name it and he has looked into it. To that end, through his various acts and history this was how under his power, he has managed to obtain terrifying technology and a number of True Names which is how ultimately he has obtained the full subservience of a Keeper of Secrets, a Lord of Change, a Great Unclean One and a Blood Thirster. The four great daemon entities in the pantheon of Chaos and they effectively serve him as and when he needs them and due to the power of the name they cannot raise a hand against him and he knows it and is happy to have them do a few bits of work for him on occasions. He also has the same over other beings in the galaxy having Imperial Commanders in his back pocket for just such an occasion, perhaps even a radical Inquisitor or two.
You may ask at this point then, if he has all this then what does he want the players for? Well to this end I was considering why a great figure such as them would indeed require them and so far one such concept I had in mind was using them as treasure hunters, collecting more terrifying and dangerous antiques for him. Unknown xenos technology, relics and artifacts of a forgotten age and in doing so they can earn their freedom from his bargains and eventually he'll send them on their way or allow them to further serve him in exchange for rich rewards.
So there's the idea, now I have a lot of work to do on this and I do really need feedback on this, there's much I'm toying with and will consider changing but it's the idea which I'm keen to run with itself or the NPC concept at least which I feel is a very intriguing idea I could pull off. Over to you, be as polite or as brutal as you like. More information is available on request.
Edited by Calgor Grim