General anti-Falcon tactic?

By Intys Rule, in X-Wing

My brain is mush right now so I may be missing something, but is there any way to counter a Falcon, X Wing, Z95 list? Or maybe a Falcon with 2 Ys?

I mostly fly Phantoms and Intys and can deal with most Rebel ships but when it comes to turrets and especially turrets plus loads of HP (Falcon), I'm at a loss.

I could probably say "fk it!" and just fly a super-swarm of cheap TIEs but that's not how I want to play. Is there any way of having one or two named Phantoms and/or Intys and/or any other Imperial ship plus whatever else to be able to deal with a list that includes Falcons?

My worst nightmare at this point is a Chewy or Han + Luke + C3PO Falcon. Might as well walk away from the table.

Two words: Focus Fire.

I just did great with

Echo w/ advanced cloaking

Delta squad defender

3x academy

Really flexible, no big weakness

I just did great with

Echo w/ advanced cloaking

Delta squad defender

3x academy

Really flexible, no big weakness

Yeah I can see that being fun but risky as Han will get to shoot echo before she shoots.

I just did great with

Echo w/ advanced cloaking

Delta squad defender

3x academy

Really flexible, no big weakness

Yeah I can see that being fun but risky as Han will get to shoot echo before she shoots.

That is where you are wrong, she'll be taken out by 4 asteroids before he can do that.

Edit: In all seriousness, The rest of the squad can worry about Han, Echo may try to sneak some range 3 shots, but worry about the others.

I'm also not really committed to Echo,I can always switch her out for Howl and a tie.

Edited by Awing Test Pilot

Blocking is super important when confronting Fat Falcons. Get an academy in there and prevent them from using their evade action. This can also pin them down for the rest of your squadron to focus fire. They can only use C3P0 once per round after all...

Heavy laser cannons on low PS guys are helpful too. By the time it fires the falcon has probably used his evade/C3P0 on an earlier attack and then he's facing down 4 attack dice vs. 1 evade dice.

Outmaneuver is also really helpful. If the falcon cannot roll evade dice then he can't use C3P0

I would say "always focus fire the Falcon first" but that's just not true in my experience. If you are facing Chewie then the whole time you are pounding away at the falcon, your opponent's capabilities (damage dice, arcs) are not being reduced while yours are. You will then face an uphill late game battle once the falcon is gone. I usually try to quickly strip away auxiliary fighters (the scary ones anyway, don't bother with Z-95's) and then block up the falcon and focus fire the bajeezus out of it.

I don't have a ton of experience playing with phantoms but hah is gonna shoot before any of em. One reason I like whisper a little better than echo is its easier for me to keep her on hans tail at range 3, although the nova squadron pointed out in thier podcast that echo may be easier to pull that off with. Generally the best falcon tip I can give is get behind it early and follow it, I often circle part of the board before diving in at the falcon. The idea being to try not to have a round where its shooting at me and I'm not returning fire.

Edited by catachanninja

My best success has been with swarms on the Imperial side and 5 ship builds on the Rebel sometime four.

imperial side (4-5 ties plus something hefty, sometimes 6 ties and an interceptor).

Rebel side. My best builds against YT1300 involve probably Wedge (basically guarantied damage) and a Y-wing with an ion gun (Sit one ion token on him early, and wait until the right turn to hit him again so he lands on a rock or something else horrific. That only eats up half your build. If you wanted to dedicate yourself to YT1300 hunting I'd say 3+ Head hunters for blocking purposes or a Bwing with FCS and some head hunters.

Can someone explain a bit more about blocking or pinning down the Falcon? So far, my flying style has been more about high PS, arc-dodging, and generally avoiding having to roll green dice while making sure I don't run into anything or anyone. From what I can understand so far, "cheap and expendable" is the way to go here, is that correct?

I could also use a bit of clearing up on the HLC advice too.

Outmaneuver is getting more and more juicy as an option to be honest. I've been considering it for ages but I've always opted for things like Veteran Instincts, Push the Limit, Daredevil, and other options. Might be time to give it a try.

I played a Fat Han list against a four X-Wing list with Wedge in it. From the action denial by blocking that my opponent did, the Falcon was torn apart in a few turns. It was pretty hilarious actually.

If you see a fat falcon 3 games in a row here is a gentleman's rule that you can A) kick your opponent in the junk, B) punch him or her in the nose, or C) crush his or her model. It's on page 237, paragraph 6, sentance 1-4...trust me.

Two words: Focus Fire.

If you are not rolling 6 attack dice against the falcon per turn (after turn 1) you are playing it wrong.

Krassis and Vessery both with HLC just pounding on the falcon. Give Vesery outmaneuver so he can deny the use of C3-P0. Stay at range 3 from the Falcon.

Two words: Focus Fire.

This.

Whatever squad you fly, for whichever faction you fly.

Shoot as soon as you can everything you have at the closest range you can manage and shoot it. Preferably in a single combat phase. It will cost you ror sure, but hey it is a large PS 9 ship with 360 turret. Accept the losses and mop up the remainder of his squad. Good chance these are more mediocre pilots.

I love intys and phantoms too, though I can fly quite well with the former, I am terrible with the latter. Especially with ionizers around.

I love the 4 dice of the Phantom, very usefull against the more tanky ships.

If you see a fat falcon 3 games in a row here is a gentleman's rule that you can A) kick your opponent in the junk, B) punch him or her in the nose, or C) crush his or her model. It's on page 237, paragraph 6, sentance 1-4...trust me.

yeah, ive been playing FatHan w 3x Tal support and i feel like im playing a dirty trick on people every game. Despite what ppl say it is narrowing the competitive meta quite a bit. u gotta play it or play to beat it. yes phantoms are crazy good too - id love to see that stats on head to head matches between these two lists.

Rebels against the Falcon is okay since the Rebel ships are more tanky. My Imperial lists go down faster than I can take the HP off the Falcon, but then again, I play mostly with named pilots and high-PS. It might be about time to run some test battles using dirt-cheap expendable TIEs.

They key to beating the Falcon has ALWAYS been, and still is, lots and lots of Red Dice. The new problem with the approach is the Phantom, which is remarkably strong against formation flown swarms. You just need to adjust your strategy to beat various lists.

Rebels against the Falcon is okay since the Rebel ships are more tanky. My Imperial lists go down faster than I can take the HP off the Falcon, but then again, I play mostly with named pilots and high-PS. It might be about time to run some test battles using dirt-cheap expendable TIEs.

What I've found is you can't go far wrong with four academy tie/ln they can block, eight attack a turn will wear down the falcon quickly.

I use them with rexler Brath who has a HLC and predator, first round will just be stripping shields so I TL ready for next turn, with twelve attacks focused on the falcon it's shields are sure to be stripped, then next turn you hope your dice work properly and start to pile on some crits, the falcon will use 3PO against braths attacks leaving it open for the tie fighters.

Why do people keep suggesting Outmaneuvre? It's useless unless your entire squad has it. Otherwise Han won't use C3PO against your Outmaneuvre ship but will get to use it against any of your other ships and since it's a once per turn ability it will make absolutely zero difference.

To fight Han you need lots of HP and attack dice, he doesn't care about arc dodging or lots of green dice. That's also why Rebels in general have less problems with Falcons than Imperials.

The problem with 3 high PS Interceptors is that you only have 3x3 attack dice and low HP. That's not enough to down it before you die. If you insist on flying Phantoms/Interceptors, 5 Alpha/Avenger Interceptors or 4 Sigma Phantoms would probably do much better.

Probly the best tactic is maximize your red dice in any list agenst a falcon. Have a tendancey towrds tryin to stay awa from the falcon and try to pick off suport ships first. Then focus on whays left. Of cource if i get a good shot at falcon ill take that as well

Why do people keep suggesting Outmaneuvre? It's useless unless your entire squad has it. Otherwise Han won't use C3PO against your Outmaneuvre ship but will get to use it against any of your other ships and since it's a once per turn ability it will make absolutely zero difference.

To fight Han you need lots of HP and attack dice, he doesn't care about arc dodging or lots of green dice. That's also why Rebels in general have less problems with Falcons than Imperials.

The problem with 3 high PS Interceptors is that you only have 3x3 attack dice and low HP. That's not enough to down it before you die. If you insist on flying Phantoms/Interceptors, 5 Alpha/Avenger Interceptors or 4 Sigma Phantoms would probably do much better.

Outmaneuver is awesome on your HLC caddies or Phantoms. Throwing 4 dice knowing Han can evade at max only one using an evade token is gold. And when you're facing Fat Han, there really is no point in wasting your EPT on Veteran Instincts, because he's likely going to shoot first anyways, so Outmaneuver is perfect.

That being said, there are a bunch of others that neuter 3PO as well - Homing Missiles, Cluster Missiles etc are all good options.

To clarify blocking: try to predict where the falcon's base will end up and then put one of your low PS ships there. Its actually pretty easy since the falcon has a very straightforward dial and a large base. The one thing that can throw you off is the **** white 1 turn.

To clarify HLC: have a mid-low PS pilot with HLC (like a generic defender or shuttle) so that he fires late in the combat phase after C3P0 is used up. Keep them at range 3 to maximize your ordinance advantage and focus/target lock

Do not underestimate the power of double stress! Depending on which type of Falcon you are facing, a scenario where you cause a double stress (and then maintain it) can really ruin just about everyone's day (tactician and rebel prisonner specifically).

And when you're facing Fat Han, there really is no point in wasting your EPT on Veteran Instincts, because he's likely going to shoot first anyways…

Han always shoots first, except in that "Special" edition.

Try blocking with an OGP + APL + Enhanced Scopes (24). If you feel your foresight skills are lacking add Navigator and Intel Agent. Also if you point it in a fortunate position it might be able to shoot at one of the other ships.