Hello all :-)
After a few EotE games I wonder about making a simple ranged skill instead of separate ranged (light) and ranged (heavy). It's because there is no reason in spending points in ranged (light). Light has no adventage over heavy: twice less damage, harder to crit, no special abilities (like auto). Everyone will want to tarry a rifle. So points invested in light will soon turn out wasted.
I figured it out during one of my games when two characters invested in ranged (heavy) and one in ranged (light). The former killed enemies in one shot, the latter was cleary weaker and outpaced, gaining no benefits from fighting with pistols.
Star Wars d6 also presented one ranged skill. What do you think?
Edited by 0blivion
