
You are in a joust with an opposing swarm. You K-turned your fleet and are now as shown.
You are facing:
Howlrunner (with a blinded pilot and damaged cockpit)
BSP with squad leader
A.P's x3
Sigma with ACD
Your squad is split with 3 facing up table and 4 facing down table. Your opponent is concentrated uptable and has a sigma for flanking your ships.
I would guess that my opponent would 2 green straight his square block (to clear the stress) and block me when my PS 2's activated.
His lone AP that is blocking my square of Z's (breaking them up) will do a 3 or 4 K-turn to get arc.
The sigma will either do a straight or a left BR on delcoak. Going with right BR on decloak will put it close to the table edge but could be done.
As the Z swarm player what do you dial in for your maneuvers?
(you don't have any upgrades to worry about in this scenario and all of your ships are stressed)