Jonus' Cannoneers list: Those last 4 points

By ThatJakeGuy, in X-Wing

I've been having a lot of fun recently with this list:

2x Delta Squadron Pilots with HLC

Captain Jonus

With their similar dials and identical action bars, Bombers and Defenders work surprisingly well together. Those of you who are good with math, though, will notice that I have four points left to fill. What do I do with them?

Here's the options as I see them:

Predator on Jonus (Make my support ship a legitimate threat)

Swarm Tactics + Seismic Charges (Lots of fun in the joust as well as getting a shot with a cannon midway through the firing order)

Swarm Tactics + Flechette Torpedo (Get those Phantoms!)

Concussion Missile or Proton Torpedo on Jonus (Maximum Alpha Strike)

Upgrade to Onyx Squadron pilots (immunity to enemy Predators)

What do you fine fellows think?

Edited by ThatJakeGuy

I just put predator on jonas when i used the list he missed once all game and was a major pain to my friends falcon there was one turn where he could'nt shoot anything.

Predator! Jonus' Brothers on Wednesday. It's a solid list.

I'd kind of written off Predator after a game vs a 3-Phantom list, but I'll definitely try it again in the tourney this weekend

It doesn't help Jonus become any more of a threat on his own but Squad leader would let you loosen the leash a little bit. One of your Defenders can slip out to range two and Jonus can pass him an action to either barrel-roll back into range one or to target lock instead of getting the Jonus reroll.

Predator is a quasi-target lock. It allows you to Focus and enjoy some of the benefits of a Target Lock. On a ship with only two attack dice, being able to reroll at least half of them without taking an action is pretty nice.

I'd second the recommendations for either Predator or Squad Leader (+ Seismic Charges?) Predator helps Jonus' otherwise weak offense hit a bit harder, and Squad Leader can help a Defenders avoid an attack or pick up a firing arc using a barrel roll without losing focus, or can help increase damage by offering someone a free target lock.

Like I said he missed once and it was a long game in the region of sixteen turns against a chewie piloted falcon with 3PO and taking the evade token every turn, that's 29 shots over the course of the game because first turn I wasn't in range and there was a turn I had to turn and had no shot.

It worked out for me.

Predator makes Jonus a non paper weight when you can't fly in formation.

Squad leader is rather pointless aswell, you want focus always on Jonus.

Edited by DreadStar

I like Wingman or Swarm Tactics, with Seismic Charge for kicks.

I've been using Hull Upgrade and Draw Their Fire on Jonus. Works really, really well. He soaks as much damage as possible. With his re-rolls, I can do big damage early game, then the late game I have 2 healthy Defenders (because Jonus kept them going) left to wreak havoc.

I like the DTF idea... until you pull the Injured Pilot crit and Jonus becomes a glorified bus driver.

Predator makes Jonus a non paper weight when you can't fly in formation.

Squad leader is rather pointless aswell, you want focus always on Jonus.

I think I'd rather have TL + Focus on an HLC Defender that is at range two from Jonus than to have a focus on Jonus and a focus on a Defender that gets no rerolls. I'd also trade a focus on Jonus for a barrel-roll that let's a Defender get a target in arc. Squad Leader isn't something that you use every turn but if you get a couple of key actions from it in each match then it's worth the 2 points.

Predator is nice for adding a little extra bite to Jonus but I don't think it makes him so a badass that it rules out using any other EPT on him.

The nice thing about the list is there is room for a personal choice, it's hard not to love predator though.

I went to a small tourney using Predator and only lost a Defender once. I was able to mind game people into jousting my HLC block. Predator was useful a few times, but more often I wished I could fire at a higher pilot skill. I will be switching in Swarm Tactics in the future, probably with Seismic Charges to do more damage on the first K-Turn

RUTHLESSNESS!

Predator on Jonus (Make my support ship a legitimate threat)

Swarm Tactics + Seismic Charges (Lots of fun in the joust as well as getting a shot with a cannon midway through the firing order)

Swarm Tactics + Flechette Torpedo (Get those Phantoms!)

One of those. I like the ideas and I need to try this

Swarm Tactics + Flechette sounds interesting