Received my AP today, after a few attempts our heroes were able to make it out of the terrible swamp and i thought it might be good to recap my experience and create a place for others to share theirs.
I played with a friend. I used the Gandalf-Elrond-Glorfindel deck i was running through the road darkens with because i didnt want to hold up our playing time with making a new deck. My friend used a silvan Haldir, Legolas, Celeborn deck armed with the new archer ally and bow. 1st play through ended fairly quick. Our first stage 2 was "a forgotten land" where we could only play 1 card a round. Didnt seem so terrible on turn one when we didnt really have the resources to play cards anyway, but as we got behind on questing and locations, we were unable to play enough cards to counter the encounter decks response by the time we had switched stages we were already landlocked with a myriad of effects hindering us it was useless. Onto attempt 2. Second time we realized questing hard was really the way to go. The quest feels like one of the more classic LOTR quests where low threat and will power go a long way. Since we realized there are only 7 enemies aside from the ancient guardian, we felt more comfortable sending most of our characters on the quest. (and the swamp adder has a decently high engagement level at 35 which helps) Our stage 2 was much better too, started at "no end in sight" where we could not use player cards to gain resources or draw cards neither of which was overly detrimental. We were able to pass that stage before the time ran out. Our stage 3 was the impassable marshland which might be the worst of the 3 options giving each location plus 1 threat. We struggled to make enough progress especially with the treachery that adds 2 to a locations travel points popping along the way. In the meantime the ancient marsh dweller started getting pretty huge eventually getting up to 6 resource tokens before we felt comfortable engaging him and taking him out. We ended up traveling to "a treacherous swamp" quest stage twice in a row which wasnt terrible with only alowing 5 characters per player to refresh. After we finally passed that the end encounter was the ancient marsh dweller again was quite simple and we defeated him with ease
Recap: Really enjoyed the quest, felt old-school with the emphasis on willpower and the harsh punishment for high threat (Nalir and his terrible effect accompany you again and unlike trouble in tharbad there are no quest mechanics that make his threat increase easier to bear...infact its quite the opposite as you need to raise your threat on every quest stage change). The encounter cards really combo together in a terrible yet satisfying way that still made it a challenge especially playing the first time and not having a sound strategy. The ancient marsh dweller can get nasty but is easily dealt with as he's not immune to player cards or anything so once you're set up you can chump then take him out without issue.
Let me know if you have questions on the quest and share your experiences too