Predictions for the June STOG

By Bloodrunstrue, in UFS General Discussion

...just because the two have the word "Rivals" doesn't mean they should be compared. They're both broken in conception.

And out of curiosity, how is Friends and Rivals broken, it commits itself, reveals your hand, meaning if you have one out you get to use it once (unless you ready it for your/your opponents next attack.) you have to blindly choose to change the attack zone (on your attack), or give your opponent's attack damage pump (on your opponents) or you get to see their hand and they commit 2 foundations. so you don't get the free fun of looking at their hand then deciding that zone change and pump is the better option.

against a free enhance that lets you see their hand then depending on what you see you then change the zone or remove any defensive cards or attacks.

id love to commit two of their foundations... it would make ira spinta less popular... both are pretty dang OP though lol BR and FR i mean..

What makes you think the fire decks just wouldn't run F&R themselves so they stun you and then spinta you lengua.gif

Also, in responce to Chester's Backing I found a new card from the Shadow War set! I really like! Intolarent of failure

SHA016.jpg

I really like intolerant too, I put it into the deck I through together the other day and it is quite amusing and reasonably powerful too, and It can chain off of red lotus (Y)

MarcoPulleaux said:

dutpotd said:

It has a pretty amazing second effect... I suggest you read it. It can hack itself (recheck 6's) and gain momentum... I use this quite often for Death, a symbol that lacks a lot of great momentum generation, good also strongly benefits from it

Also - uh, symbols? Death is strong, Chaos is strong, and Good is a great splash symbol.

Amazing my ass. The three symbols hardly have any 6 checks, and most importantly, it has even fewer 6 checks are of any use.

Chaos is a momentum symbol, second only to Air. It does not need Destiny.

Death has La Superba and Military Combat Arts for some reliable momentum.

Good is becoming extremely momentum-rich, what with White Magic and White Gi.

Also, your opinions are off. Death has arguably the best foundation base around, and also has a large list of decent attacks (thanks Nightmare!). However, not only does it not have access to any popular actions (Tag, KFT, Reject), it lacks a good pilot. While Zi Mei and Donovan are brilliant characters, they have Evil and Order respectively, making their adjacent symbols pretty much better. I love Death right now, but there's simply no denying it's hard to justify running it over a symbol such as Evil, which may lose Inhuman Perception and No Memories, but gains Red Lotus and Chester's.

Chaos is in an interesting place right now, mostly because it is no longer, "I can generate 20+ momentum in a turn, but can't do bullcrap with it", and is now, "I have no true goal at this point, and am overshadowed by other symbols in almost all of my support." Nevertheless, Chaos has a little bit of everything, making it somewhat like All, but with a purpose.

Good is not a "splash" symbol; it's done better than Death and Chaos in Regionals, and finally has enough means to compete. However, as Good is my favorite symbol, I'm going to be Harold Hill and be perfectly frank: Good is having a hard time competing against its commonly-shared symbols Air and Water. Good gets the benefit of Torn Hero and Red Lotus for uber lame Trojan-esque protection, but Air gets to use a lot of Good's stuff + other goodies, and Water is the bulkiest symbol right now packing 4x China, Coffee Pot, and Chester's.

So blah, you guys need to stop being so **** positive. You list me a card's pros, as if I don't know them, without thinking maybe I think the card sucks because it has never proven its worth in large-scale tournaments, AND has no practical use?

Destiny sucks because if the opponent is not running hax (which as I said, the only true hax symbols right now are Evil and Order, leaving 10 that either rarely hack, or don't), then it just sits there, and I've read regionals reports that support my claim. It's R is situational as Hell, ain't gonna save you from a beating, and coupled with all the reasons I've listed, simply leads to an ineffective card.

If C/D/G can get good from Tekken, then it'll be a consideration. Simply put, Destiny dampers Akuma, and some other decks, and that's about it.

I'm beginning to think that there is absolutely no point in arguing with you. It seems you get something in your head re: what is 'the best' and then spend the rest of your time complaining about everything else. It was the same with your analysis of Mina, she is undeniably good, but becuase Akuma/Chunli/Donovan are slightly better in a few more circumstances you lambaste her to no end.

The oddest thing I find about you Mr. Polo is that in some posts you speak as if your word is god, you present yourself as someone who is greatly aware of what the best is and what needs to be changed with the game to make things more balanced. And yes, sometimes what you say has some strong merit, and is well thought out, etc. But then in other posts you come across as oddly ignorant, stating that your little experience is limited to one regional, and that becuase of this you aren't the most qualified or confident that a showing at nationals or a major tourney like worlds would be worth your while. Does it ocur to you that your theoretical analysis of some cards like Destiny may be falling short becuase of your relative lack of practical experience?

Furthermore, does it occur to you that I am 'too postive' because I have as much practical experience as I can feasibly get my hands on between a full time professional career and managing a number of other social networks? My point being that, according to you, someone like me who attends as many tournies as possible and plays as often as possible, should be 'as frustrated as you' with the meta becuase all I should be seeing at the top level is a severe lack of diversity and commonly run symbols??? It just doesn't make sense does it? That someone who lives it more often than you would be positive about the game? Not when all of your tunnel-visioned comments are supported by theoretical fact! I feel for you in this respect, and hope that you do, not only get out more to more tournies, but that when you do you open your eyes to the richly different viable and comeptitive techniques that do run rampant in UFS and that are used often in the top 8 decks, I can assure you each of them have a personal flare, or so to say, that utilize cards that you would spend threads upon threads undermining here on the forums.

Just becuase the symbols haven't won a tourney recently (and yes, chaos is splashed or ran at a high level, and so is death, without 'great' 6 checks, and as you mentioned good is close and in my opinion the 'trojan' defense is worth splashing becuase it is good's highpoint) doesn't mean that they aren't viable, and perhaps if they were often run with 'useful' cards like Destiny they would be doing even better.

If you want me to directly address your post I can do that too.

Chaos has a lot of momentum gain yes. But you completely ignored the fact that Destiny makes your opponent re-check when they check 6s. Chaos is a hack based symbol, and if you can start by making them recheck 6s and then follow up with the hack (after control check) cards you are sitting that much more pretty. And - as you are quick to point out - other symbols that are 'competitive' are the ones with a lot of 6s to their name, so this should and is (my Destiny's are used often) are strong ability.

Death has Fio support for momentum... Yeah, but this is not long term momentum gain. This is 'enhance' based momentum gain. Any deck that relies on momentum needs multiple sources of gain, i.e. response and enhance, and sometimes form. The biggest problem I have with the cards you listed is that they all gain momentum with a serious cost, i.e. 2 cards from the staging area (setback) or cards from the hand and your opponent gains momentum too...

Good has momentum gain? White Magic and White Gi are extremely suspect, they gain momentum every turn yes, but slowly and one at the cost of a committed foundation on your opponents turn and the other giving your opponent momentum as well. Why wouldn't more momentum gain, if you plan on using some of Good's better momentum necessary kill cards (powerful 3, etc.) be a good thing? The point is, Destiny is useful in a good deck for alot of reasons. Perhaps the biggest reason it is good is becuase at the very least a lot of good's characters require 'commit 1 foundation' costs, and Destiny can be committed and still be useful becuase of the static text - this is a huge plus.

Finally, and not to be rude, but rather funny, k? K. Please don't start out your post with your flavor contradiction. Your ass is not amazing , at least I would place more money, pride, and happiness than I could ever have up against anyone who says it is.

- dut

Marco is known to try to piss people off in all of his posts, I kind of just read over him when I see him post. Lol.

Itachi Uchiha said:

Oh and with Power of the Edge being Reprinted....

My promo Blanka deck is crying tears of joy if its true.

dutpotd said:

MarcoPulleaux said:

dutpotd said:

It has a pretty amazing second effect... I suggest you read it. It can hack itself (recheck 6's) and gain momentum... I use this quite often for Death, a symbol that lacks a lot of great momentum generation, good also strongly benefits from it

Also - uh, symbols? Death is strong, Chaos is strong, and Good is a great splash symbol.

Amazing my ass. The three symbols hardly have any 6 checks, and most importantly, it has even fewer 6 checks are of any use.

Chaos is a momentum symbol, second only to Air. It does not need Destiny.

Death has La Superba and Military Combat Arts for some reliable momentum.

Good is becoming extremely momentum-rich, what with White Magic and White Gi.

Also, your opinions are off. Death has arguably the best foundation base around, and also has a large list of decent attacks (thanks Nightmare!). However, not only does it not have access to any popular actions (Tag, KFT, Reject), it lacks a good pilot. While Zi Mei and Donovan are brilliant characters, they have Evil and Order respectively, making their adjacent symbols pretty much better. I love Death right now, but there's simply no denying it's hard to justify running it over a symbol such as Evil, which may lose Inhuman Perception and No Memories, but gains Red Lotus and Chester's.

Chaos is in an interesting place right now, mostly because it is no longer, "I can generate 20+ momentum in a turn, but can't do bullcrap with it", and is now, "I have no true goal at this point, and am overshadowed by other symbols in almost all of my support." Nevertheless, Chaos has a little bit of everything, making it somewhat like All, but with a purpose.

Good is not a "splash" symbol; it's done better than Death and Chaos in Regionals, and finally has enough means to compete. However, as Good is my favorite symbol, I'm going to be Harold Hill and be perfectly frank: Good is having a hard time competing against its commonly-shared symbols Air and Water. Good gets the benefit of Torn Hero and Red Lotus for uber lame Trojan-esque protection, but Air gets to use a lot of Good's stuff + other goodies, and Water is the bulkiest symbol right now packing 4x China, Coffee Pot, and Chester's.

So blah, you guys need to stop being so **** positive. You list me a card's pros, as if I don't know them, without thinking maybe I think the card sucks because it has never proven its worth in large-scale tournaments, AND has no practical use?

Destiny sucks because if the opponent is not running hax (which as I said, the only true hax symbols right now are Evil and Order, leaving 10 that either rarely hack, or don't), then it just sits there, and I've read regionals reports that support my claim. It's R is situational as Hell, ain't gonna save you from a beating, and coupled with all the reasons I've listed, simply leads to an ineffective card.

If C/D/G can get good from Tekken, then it'll be a consideration. Simply put, Destiny dampers Akuma, and some other decks, and that's about it.

I'm beginning to think that there is absolutely no point in arguing with you. It seems you get something in your head re: what is 'the best' and then spend the rest of your time complaining about everything else. It was the same with your analysis of Mina, she is undeniably good, but becuase Akuma/Chunli/Donovan are slightly better in a few more circumstances you lambaste her to no end.

The oddest thing I find about you Mr. Polo is that in some posts you speak as if your word is god, you present yourself as someone who is greatly aware of what the best is and what needs to be changed with the game to make things more balanced. And yes, sometimes what you say has some strong merit, and is well thought out, etc. But then in other posts you come across as oddly ignorant, stating that your little experience is limited to one regional, and that becuase of this you aren't the most qualified or confident that a showing at nationals or a major tourney like worlds would be worth your while. Does it ocur to you that your theoretical analysis of some cards like Destiny may be falling short becuase of your relative lack of practical experience?

Furthermore, does it occur to you that I am 'too postive' because I have as much practical experience as I can feasibly get my hands on between a full time professional career and managing a number of other social networks? My point being that, according to you, someone like me who attends as many tournies as possible and plays as often as possible, should be 'as frustrated as you' with the meta becuase all I should be seeing at the top level is a severe lack of diversity and commonly run symbols??? It just doesn't make sense does it? That someone who lives it more often than you would be positive about the game? Not when all of your tunnel-visioned comments are supported by theoretical fact! I feel for you in this respect, and hope that you do, not only get out more to more tournies, but that when you do you open your eyes to the richly different viable and comeptitive techniques that do run rampant in UFS and that are used often in the top 8 decks, I can assure you each of them have a personal flare, or so to say, that utilize cards that you would spend threads upon threads undermining here on the forums.

Just becuase the symbols haven't won a tourney recently (and yes, chaos is splashed or ran at a high level, and so is death, without 'great' 6 checks, and as you mentioned good is close and in my opinion the 'trojan' defense is worth splashing becuase it is good's highpoint) doesn't mean that they aren't viable, and perhaps if they were often run with 'useful' cards like Destiny they would be doing even better.

If you want me to directly address your post I can do that too.

Chaos has a lot of momentum gain yes. But you completely ignored the fact that Destiny makes your opponent re-check when they check 6s. Chaos is a hack based symbol, and if you can start by making them recheck 6s and then follow up with the hack (after control check) cards you are sitting that much more pretty. And - as you are quick to point out - other symbols that are 'competitive' are the ones with a lot of 6s to their name, so this should and is (my Destiny's are used often) are strong ability.

Death has Fio support for momentum... Yeah, but this is not long term momentum gain. This is 'enhance' based momentum gain. Any deck that relies on momentum needs multiple sources of gain, i.e. response and enhance, and sometimes form. The biggest problem I have with the cards you listed is that they all gain momentum with a serious cost, i.e. 2 cards from the staging area (setback) or cards from the hand and your opponent gains momentum too...

Good has momentum gain? White Magic and White Gi are extremely suspect, they gain momentum every turn yes, but slowly and one at the cost of a committed foundation on your opponents turn and the other giving your opponent momentum as well. Why wouldn't more momentum gain, if you plan on using some of Good's better momentum necessary kill cards (powerful 3, etc.) be a good thing? The point is, Destiny is useful in a good deck for alot of reasons. Perhaps the biggest reason it is good is becuase at the very least a lot of good's characters require 'commit 1 foundation' costs, and Destiny can be committed and still be useful becuase of the static text - this is a huge plus.

Finally, and not to be rude, but rather funny, k? K. Please don't start out your post with your flavor contradiction. Your ass is not amazing , at least I would place more money, pride, and happiness than I could ever have up against anyone who says it is.

- dut

G,

Welcome to why most players refuse to use the forums. There are a select few negative individuals who chase multitudes away from the forums.

It doesn't matter how much experience, knowlege, or anything else. In Shinji's eyes it's either not relevant, not current, or if you do manage to refute him he'll just have to "agree to disagree". He is a troll pure and simple. He has been banned from the STG forums countless times, and because FFG doesn't care about trolls, and ignores their forums, he gets to run amok doing untold damage to the game.

dutpotd said:

I'm beginning to think that there is absolutely no point in arguing with you. It seems you get something in your head re: what is 'the best' and then spend the rest of your time complaining about everything else. It was the same with your analysis of Mina, she is undeniably good, but becuase Akuma/Chunli/Donovan are slightly better in a few more circumstances you lambaste her to no end.

Just becuase the symbols haven't won a tourney recently doesn't mean that they aren't viable

But you completely ignored the fact that Destiny makes your opponent re-check when they check 6s. Chaos is a hack based symbol, and if you can start by making them recheck 6s and then follow up with the hack (after control check) cards you are sitting that much more pretty. And - as you are quick to point out - other symbols that are 'competitive' are the ones with a lot of 6s to their name, so this should and is (my Destiny's are used often) are strong ability.

Death has Fio support for momentum... Yeah, but this is not long term momentum gain. This is 'enhance' based momentum gain. Any deck that relies on momentum needs multiple sources of gain, i.e. response and enhance, and sometimes form. The biggest problem I have with the cards you listed is that they all gain momentum with a serious cost, i.e. 2 cards from the staging area (setback) or cards from the hand and your opponent gains momentum too...

Good has momentum gain? White Magic and White Gi are extremely suspect, they gain momentum every turn yes, but slowly and one at the cost of a committed foundation on your opponents turn and the other giving your opponent momentum as well. Why wouldn't more momentum gain, if you plan on using some of Good's better momentum necessary kill cards (powerful 3, etc.) be a good thing? The point is, Destiny is useful in a good deck for alot of reasons. Perhaps the biggest reason it is good is becuase at the very least a lot of good's characters require 'commit 1 foundation' costs, and Destiny can be committed and still be useful becuase of the static text - this is a huge plus.

Finally, and not to be rude, but rather funny, k? K. Please don't start out your post with your flavor contradiction. Your ass is not amazing , at least I would place more money, pride, and happiness than I could ever have up against anyone who says it is.

*cracks knuckles, attempts best DJ Aligator impersonation* LET'S, BEGIN! *cue whistle song*

#1 - Well, I've had lots of time to think about my comments made about Seong Mi-Na, and while I will ardently take back my comments that she CAN'T win, I leave my foot down that she WON'T. The reason why is simply because her difficulty curve makes victory that much harder, as opposed to "simpler" characters, like the ones I'd mentioned. Her reliability on draw is one of the major things that brings her down, and while she has some lovely unique tricks, like I said, the fact that she's a harder-to-use character than the ones that DO win is the reason why she WON'T win. But yes, I'll admit, stupid Shinji was stupid, and yes, she CAN win.

#2 - Um, yes, that's EXACTLY how viability is determined. Sure, I can USE Evil Iori much like one would use Evil Akuma, and the deck would more than likely be similar, but without actual proof that the deck DOES do well, it only lies in the UFS limbo of "Theoretical". If something either shows up and does poorly, or doesn't show up at all, there's no way to give it much credit short of "well, this LOOKS good."

#3 - Chaos has NEVER been a hack-based symbol, and never will be. Sure, it HAS hax, but, thankfully, CCHax are not a gigantic part of this game, and with BRT being the biggest and best hack around (followed shortly by the Akuma-exclusive Seclusion), Chaos' hax are pretty much overshadowed by Evil's, who may not have Forethought, but has BRT/Seclusion/Expelled Humanity. Also, dude, your opponent WON'T be running 6 checks because 6 checks SUCK EVER-LOVING BALLS RIGHT NOW! Once again, you're trying to push your theory against my evidence. There are very few 6 checks that are any good. The days of spamming 6 checks to pass multiple Shadow Banishments or Challenge the Master attack strings are over. Right now, 6 checks lie in only a few symbols, and do next to nothing, which is exactly how 6-checks SHOULD be. Also, as I said, MAKING YOUR OPPONENT RE-CHECK IS NOT A GOOD ENOUGH ABILITY TO JUSTIFY RUNNING DESTINY! Relying on the OFF-CHANCE that my opponent will check a 6, re-check into a 3 or lower, and that will save my ass, is far too low a possibility to ever care for.

#4 - Your comprehension as to what momentum's usage is is mind-numbing. Lord of the Makai, for your information, is a BAD EXAMPLE OF MOMENTUM GENERATION. Look at the other momentum generation we have. Chinese Boxing, lol. Natural Leader is a 3/5 that makes you discard, and is an E. White Magic can only be played during the opponent's turn. Nine Lives requires a non-attack in your card pool, and is an E. They all have costs. THAT is how "direct" momentum generation SHOULD be. Also, your thoughts on how Superba, Military Combat, White Magic and White Gi are somehow bad, or slow, or whatever, is flat-out wrong, and ignorant as to how momentum REALLY works in this game. If you're running any of the 4, obviously YOU know why they're in your deck, right? If you're running *Fio*, for example, Military Combat Arts can quite possibly strip your opponent of their hand in one fell enhance. Sure White Magic activates on your opponent's turn, but that's only good news for The Curse of Immortality or Torn Hero, which are only really used on your opponent's turn. Multiples win games, period. As such, you don't need turns of momentum generation, you just need 2-3. La Superba and Military net you 2 instantly. White Magic and Gi, especially in conjunction, can get you your momentum quickly, enough so to seal the game. You mentioned Powerful: 3, and I'm assuming you're referrring explicitly to Ryu's Shin Shoryuken. As a Good player, lemme tell you, RSS needs little to no momentum to rip a dude's face off.

#5 - Destiny is NOT useful in Good, thanks to Galford. Galford gave us not just himself, but Koga Ninja Arts, and more importantly, AYAME'S SCARF! Ayame's Scarf, unlike Destiny, HAS AN ACTUAL USE OUTSIDE OF STOPPING HAX! It can clear the card pool (to an extent) AND generate momentum! It's like a mini-Felicia! As such, move over Destiny, move in Ayame's.

#6 - My ass has to be relatively amazing, considering I've worked as a male stripper, and quite successfully I might add =)

Antigoth said:

G,

Welcome to why most players refuse to use the forums. There are a select few negative individuals who chase multitudes away from the forums.

It doesn't matter how much experience, knowlege, or anything else. In Shinji's eyes it's either not relevant, not current, or if you do manage to refute him he'll just have to "agree to disagree". He is a troll pure and simple. He has been banned from the STG forums countless times, and because FFG doesn't care about trolls, and ignores their forums, he gets to run amok doing untold damage to the game.

I see your point. I will Cease and Desist from feeding the Troll... <but they are just so irresistibly cute sometimes!!!>

All sarcasm aside, there are some bridges you just have to cross, no matter if a Troll lives under them or not. And to that extent, I must respond to some of his comments, as I'm sure some others enjoy using the forums as a place for information sharing and not simply opinion splurging.

To those that use the forums as such, and often brave the trolls, it does not go unnapreciated by readers like me. Thank you for the information Antigoth.

- dut

MarcoPulleaux said:

dutpotd said:

I'm beginning to think that there is absolutely no point in arguing with you. It seems you get something in your head re: what is 'the best' and then spend the rest of your time complaining about everything else. It was the same with your analysis of Mina, she is undeniably good, but becuase Akuma/Chunli/Donovan are slightly better in a few more circumstances you lambaste her to no end.

Just becuase the symbols haven't won a tourney recently doesn't mean that they aren't viable

But you completely ignored the fact that Destiny makes your opponent re-check when they check 6s. Chaos is a hack based symbol, and if you can start by making them recheck 6s and then follow up with the hack (after control check) cards you are sitting that much more pretty. And - as you are quick to point out - other symbols that are 'competitive' are the ones with a lot of 6s to their name, so this should and is (my Destiny's are used often) are strong ability.

Death has Fio support for momentum... Yeah, but this is not long term momentum gain. This is 'enhance' based momentum gain. Any deck that relies on momentum needs multiple sources of gain, i.e. response and enhance, and sometimes form. The biggest problem I have with the cards you listed is that they all gain momentum with a serious cost, i.e. 2 cards from the staging area (setback) or cards from the hand and your opponent gains momentum too...

Good has momentum gain? White Magic and White Gi are extremely suspect, they gain momentum every turn yes, but slowly and one at the cost of a committed foundation on your opponents turn and the other giving your opponent momentum as well. Why wouldn't more momentum gain, if you plan on using some of Good's better momentum necessary kill cards (powerful 3, etc.) be a good thing? The point is, Destiny is useful in a good deck for alot of reasons. Perhaps the biggest reason it is good is becuase at the very least a lot of good's characters require 'commit 1 foundation' costs, and Destiny can be committed and still be useful becuase of the static text - this is a huge plus.

Finally, and not to be rude, but rather funny, k? K. Please don't start out your post with your flavor contradiction. Your ass is not amazing , at least I would place more money, pride, and happiness than I could ever have up against anyone who says it is.

*cracks knuckles, attempts best DJ Aligator impersonation* LET'S, BEGIN! *cue whistle song*

#1 - Well, I've had lots of time to think about my comments made about Seong Mi-Na, and while I will ardently take back my comments that she CAN'T win, I leave my foot down that she WON'T. The reason why is simply because her difficulty curve makes victory that much harder, as opposed to "simpler" characters, like the ones I'd mentioned. Her reliability on draw is one of the major things that brings her down, and while she has some lovely unique tricks, like I said, the fact that she's a harder-to-use character than the ones that DO win is the reason why she WON'T win. But yes, I'll admit, stupid Shinji was stupid, and yes, she CAN win.

#2 - Um, yes, that's EXACTLY how viability is determined. Sure, I can USE Evil Iori much like one would use Evil Akuma, and the deck would more than likely be similar, but without actual proof that the deck DOES do well, it only lies in the UFS limbo of "Theoretical". If something either shows up and does poorly, or doesn't show up at all, there's no way to give it much credit short of "well, this LOOKS good."

#3 - Chaos has NEVER been a hack-based symbol, and never will be. Sure, it HAS hax, but, thankfully, CCHax are not a gigantic part of this game, and with BRT being the biggest and best hack around (followed shortly by the Akuma-exclusive Seclusion), Chaos' hax are pretty much overshadowed by Evil's, who may not have Forethought, but has BRT/Seclusion/Expelled Humanity. Also, dude, your opponent WON'T be running 6 checks because 6 checks SUCK EVER-LOVING BALLS RIGHT NOW! Once again, you're trying to push your theory against my evidence. There are very few 6 checks that are any good. The days of spamming 6 checks to pass multiple Shadow Banishments or Challenge the Master attack strings are over. Right now, 6 checks lie in only a few symbols, and do next to nothing, which is exactly how 6-checks SHOULD be. Also, as I said, MAKING YOUR OPPONENT RE-CHECK IS NOT A GOOD ENOUGH ABILITY TO JUSTIFY RUNNING DESTINY! Relying on the OFF-CHANCE that my opponent will check a 6, re-check into a 3 or lower, and that will save my ass, is far too low a possibility to ever care for.

#4 - Your comprehension as to what momentum's usage is is mind-numbing. Lord of the Makai, for your information, is a BAD EXAMPLE OF MOMENTUM GENERATION. Look at the other momentum generation we have. Chinese Boxing, lol. Natural Leader is a 3/5 that makes you discard, and is an E. White Magic can only be played during the opponent's turn. Nine Lives requires a non-attack in your card pool, and is an E. They all have costs. THAT is how "direct" momentum generation SHOULD be. Also, your thoughts on how Superba, Military Combat, White Magic and White Gi are somehow bad, or slow, or whatever, is flat-out wrong, and ignorant as to how momentum REALLY works in this game. If you're running any of the 4, obviously YOU know why they're in your deck, right? If you're running *Fio*, for example, Military Combat Arts can quite possibly strip your opponent of their hand in one fell enhance. Sure White Magic activates on your opponent's turn, but that's only good news for The Curse of Immortality or Torn Hero, which are only really used on your opponent's turn. Multiples win games, period. As such, you don't need turns of momentum generation, you just need 2-3. La Superba and Military net you 2 instantly. White Magic and Gi, especially in conjunction, can get you your momentum quickly, enough so to seal the game. You mentioned Powerful: 3, and I'm assuming you're referrring explicitly to Ryu's Shin Shoryuken. As a Good player, lemme tell you, RSS needs little to no momentum to rip a dude's face off.

#5 - Destiny is NOT useful in Good, thanks to Galford. Galford gave us not just himself, but Koga Ninja Arts, and more importantly, AYAME'S SCARF! Ayame's Scarf, unlike Destiny, HAS AN ACTUAL USE OUTSIDE OF STOPPING HAX! It can clear the card pool (to an extent) AND generate momentum! It's like a mini-Felicia! As such, move over Destiny, move in Ayame's.

#6 - My ass has to be relatively amazing, considering I've worked as a male stripper, and quite successfully I might add =)

Shinji post.

Antigoth said:

It doesn't matter how much experience, knowlege, or anything else. In Shinji's eyes it's either not relevant, not current, or if you do manage to refute him he'll just have to "agree to disagree". He is a troll pure and simple. He has been banned from the STG forums countless times, and because FFG doesn't care about trolls, and ignores their forums, he gets to run amok doing untold damage to the game.

Actually, I've never been banned from any of the 3 forums. There was a few days where I was put on "watcher" status, but it only happened once, and it could've been from profanity, which I'm certainly a proud proponent of :)

Wow, I'm a troll in your eyes? Well hey, if I'm a troll than I stand by what I said last time, and feel bad for taking it back.

Once again, AntiGoth

You sir, are a

****!

Trolls have nothing more than the intention of derailing threads, causing trouble, being loud, boisterous detriments, and are generally people who simply create forum names to serve this purpose.

I have my opinions. Sometimes people agree, most of the time people do not. Just because I release these giant walls of text doesn't make me a troll. If anything, it only makes my opinions look more impressive than the rest of the opinions out there.

If you dislike me, or disagree with my opinions, that's fine. I'm not trying to get people on my side. I'm simply here to give my opinion, and defend it ardently, or capitulate when proven wrong (as I've pretty much been proven when it came to my Seong Mi-Na comments).

But dude, do you ever watch what you say before you post? You're not important anymore, AntiGoth.

You know what?

You wanna hurt me? Go right ahead if it makes you feel any better. I'm an easy target. Yeah, you're right, I talk too much. I also listen too much. I could be a cold-hearted cynic like you. But I don't like to hurt people's feelings. Well you can think what you want about me, I'm not changin. I like, I like me. My wife likes me. My customers like me. 'Cuz I'm the real article. What you see is what ya get.

Insert Drama cat here. Or a Hatman photoshop creation.

MarcoPulleaux said:

dutpotd said:

I'm beginning to think that there is absolutely no point in arguing with you. It seems you get something in your head re: what is 'the best' and then spend the rest of your time complaining about everything else. It was the same with your analysis of Mina, she is undeniably good, but becuase Akuma/Chunli/Donovan are slightly better in a few more circumstances you lambaste her to no end.

Just becuase the symbols haven't won a tourney recently doesn't mean that they aren't viable

But you completely ignored the fact that Destiny makes your opponent re-check when they check 6s. Chaos is a hack based symbol, and if you can start by making them recheck 6s and then follow up with the hack (after control check) cards you are sitting that much more pretty. And - as you are quick to point out - other symbols that are 'competitive' are the ones with a lot of 6s to their name, so this should and is (my Destiny's are used often) are strong ability.

Death has Fio support for momentum... Yeah, but this is not long term momentum gain. This is 'enhance' based momentum gain. Any deck that relies on momentum needs multiple sources of gain, i.e. response and enhance, and sometimes form. The biggest problem I have with the cards you listed is that they all gain momentum with a serious cost, i.e. 2 cards from the staging area (setback) or cards from the hand and your opponent gains momentum too...

Good has momentum gain? White Magic and White Gi are extremely suspect, they gain momentum every turn yes, but slowly and one at the cost of a committed foundation on your opponents turn and the other giving your opponent momentum as well. Why wouldn't more momentum gain, if you plan on using some of Good's better momentum necessary kill cards (powerful 3, etc.) be a good thing? The point is, Destiny is useful in a good deck for alot of reasons. Perhaps the biggest reason it is good is becuase at the very least a lot of good's characters require 'commit 1 foundation' costs, and Destiny can be committed and still be useful becuase of the static text - this is a huge plus.

Finally, and not to be rude, but rather funny, k? K. Please don't start out your post with your flavor contradiction. Your ass is not amazing , at least I would place more money, pride, and happiness than I could ever have up against anyone who says it is.

*cracks knuckles, attempts best DJ Aligator impersonation* LET'S, BEGIN! *cue whistle song*

#1 - Well, I've had lots of time to think about my comments made about Seong Mi-Na, and while I will ardently take back my comments that she CAN'T win, I leave my foot down that she WON'T. The reason why is simply because her difficulty curve makes victory that much harder, as opposed to "simpler" characters, like the ones I'd mentioned. Her reliability on draw is one of the major things that brings her down, and while she has some lovely unique tricks, like I said, the fact that she's a harder-to-use character than the ones that DO win is the reason why she WON'T win. But yes, I'll admit, stupid Shinji was stupid, and yes, she CAN win.

#2 - Um, yes, that's EXACTLY how viability is determined. Sure, I can USE Evil Iori much like one would use Evil Akuma, and the deck would more than likely be similar, but without actual proof that the deck DOES do well, it only lies in the UFS limbo of "Theoretical". If something either shows up and does poorly, or doesn't show up at all, there's no way to give it much credit short of "well, this LOOKS good."

#3 - Chaos has NEVER been a hack-based symbol, and never will be. Sure, it HAS hax, but, thankfully, CCHax are not a gigantic part of this game, and with BRT being the biggest and best hack around (followed shortly by the Akuma-exclusive Seclusion), Chaos' hax are pretty much overshadowed by Evil's, who may not have Forethought, but has BRT/Seclusion/Expelled Humanity. Also, dude, your opponent WON'T be running 6 checks because 6 checks SUCK EVER-LOVING BALLS RIGHT NOW! Once again, you're trying to push your theory against my evidence. There are very few 6 checks that are any good. The days of spamming 6 checks to pass multiple Shadow Banishments or Challenge the Master attack strings are over. Right now, 6 checks lie in only a few symbols, and do next to nothing, which is exactly how 6-checks SHOULD be. Also, as I said, MAKING YOUR OPPONENT RE-CHECK IS NOT A GOOD ENOUGH ABILITY TO JUSTIFY RUNNING DESTINY! Relying on the OFF-CHANCE that my opponent will check a 6, re-check into a 3 or lower, and that will save my ass, is far too low a possibility to ever care for.

#4 - Your comprehension as to what momentum's usage is is mind-numbing. Lord of the Makai, for your information, is a BAD EXAMPLE OF MOMENTUM GENERATION. Look at the other momentum generation we have. Chinese Boxing, lol. Natural Leader is a 3/5 that makes you discard, and is an E. White Magic can only be played during the opponent's turn. Nine Lives requires a non-attack in your card pool, and is an E. They all have costs. THAT is how "direct" momentum generation SHOULD be. Also, your thoughts on how Superba, Military Combat, White Magic and White Gi are somehow bad, or slow, or whatever, is flat-out wrong, and ignorant as to how momentum REALLY works in this game. If you're running any of the 4, obviously YOU know why they're in your deck, right? If you're running *Fio*, for example, Military Combat Arts can quite possibly strip your opponent of their hand in one fell enhance. Sure White Magic activates on your opponent's turn, but that's only good news for The Curse of Immortality or Torn Hero, which are only really used on your opponent's turn. Multiples win games, period. As such, you don't need turns of momentum generation, you just need 2-3. La Superba and Military net you 2 instantly. White Magic and Gi, especially in conjunction, can get you your momentum quickly, enough so to seal the game. You mentioned Powerful: 3, and I'm assuming you're referrring explicitly to Ryu's Shin Shoryuken. As a Good player, lemme tell you, RSS needs little to no momentum to rip a dude's face off.

#5 - Destiny is NOT useful in Good, thanks to Galford. Galford gave us not just himself, but Koga Ninja Arts, and more importantly, AYAME'S SCARF! Ayame's Scarf, unlike Destiny, HAS AN ACTUAL USE OUTSIDE OF STOPPING HAX! It can clear the card pool (to an extent) AND generate momentum! It's like a mini-Felicia! As such, move over Destiny, move in Ayame's.

#6 - My ass has to be relatively amazing, considering I've worked as a male stripper, and quite successfully I might add =)

MarcoPulleaux said:

*cracks knuckles, attempts best DJ Aligator impersonation* LET'S, BEGIN! *cue whistle song*

#1 - Well, I've had lots of time to think about my comments made about Seong Mi-Na, and while I will ardently take back my comments that she CAN'T win, I leave my foot down that she WON'T. The reason why is simply because her difficulty curve makes victory that much harder, as opposed to "simpler" characters, like the ones I'd mentioned. Her reliability on draw is one of the major things that brings her down, and while she has some lovely unique tricks, like I said, the fact that she's a harder-to-use character than the ones that DO win is the reason why she WON'T win. But yes, I'll admit, stupid Shinji was stupid, and yes, she CAN win.

#2 - Um, yes, that's EXACTLY how viability is determined. Sure, I can USE Evil Iori much like one would use Evil Akuma, and the deck would more than likely be similar, but without actual proof that the deck DOES do well, it only lies in the UFS limbo of "Theoretical". If something either shows up and does poorly, or doesn't show up at all, there's no way to give it much credit short of "well, this LOOKS good."

#3 - Chaos has NEVER been a hack-based symbol, and never will be. Sure, it HAS hax, but, thankfully, CCHax are not a gigantic part of this game, and with BRT being the biggest and best hack around (followed shortly by the Akuma-exclusive Seclusion), Chaos' hax are pretty much overshadowed by Evil's, who may not have Forethought, but has BRT/Seclusion/Expelled Humanity. Also, dude, your opponent WON'T be running 6 checks because 6 checks SUCK EVER-LOVING BALLS RIGHT NOW! Once again, you're trying to push your theory against my evidence. There are very few 6 checks that are any good. The days of spamming 6 checks to pass multiple Shadow Banishments or Challenge the Master attack strings are over. Right now, 6 checks lie in only a few symbols, and do next to nothing, which is exactly how 6-checks SHOULD be. Also, as I said, MAKING YOUR OPPONENT RE-CHECK IS NOT A GOOD ENOUGH ABILITY TO JUSTIFY RUNNING DESTINY! Relying on the OFF-CHANCE that my opponent will check a 6, re-check into a 3 or lower, and that will save my ass, is far too low a possibility to ever care for.

#4 - Your comprehension as to what momentum's usage is is mind-numbing. Lord of the Makai, for your information, is a BAD EXAMPLE OF MOMENTUM GENERATION. Look at the other momentum generation we have. Chinese Boxing, lol. Natural Leader is a 3/5 that makes you discard, and is an E. White Magic can only be played during the opponent's turn. Nine Lives requires a non-attack in your card pool, and is an E. They all have costs. THAT is how "direct" momentum generation SHOULD be. Also, your thoughts on how Superba, Military Combat, White Magic and White Gi are somehow bad, or slow, or whatever, is flat-out wrong, and ignorant as to how momentum REALLY works in this game. If you're running any of the 4, obviously YOU know why they're in your deck, right? If you're running *Fio*, for example, Military Combat Arts can quite possibly strip your opponent of their hand in one fell enhance. Sure White Magic activates on your opponent's turn, but that's only good news for The Curse of Immortality or Torn Hero, which are only really used on your opponent's turn. Multiples win games, period. As such, you don't need turns of momentum generation, you just need 2-3. La Superba and Military net you 2 instantly. White Magic and Gi, especially in conjunction, can get you your momentum quickly, enough so to seal the game. You mentioned Powerful: 3, and I'm assuming you're referrring explicitly to Ryu's Shin Shoryuken. As a Good player, lemme tell you, RSS needs little to no momentum to rip a dude's face off.

#5 - Destiny is NOT useful in Good, thanks to Galford. Galford gave us not just himself, but Koga Ninja Arts, and more importantly, AYAME'S SCARF! Ayame's Scarf, unlike Destiny, HAS AN ACTUAL USE OUTSIDE OF STOPPING HAX! It can clear the card pool (to an extent) AND generate momentum! It's like a mini-Felicia! As such, move over Destiny, move in Ayame's.

#6 - My ass has to be relatively amazing, considering I've worked as a male stripper, and quite successfully I might add =)

Only wanting to add to the discussion, so i will only touch on a couple items...

#3...Chaos isn't a Hack Based symbol, per se, but it has Hackery cards that see much use: Forethought being the biggest and brightest Chaos-symbol CCHax card. In Legacy, Chaos has The Better K' action card...in fact, last Summer's WC Championship was won by a Promo Talim deck that avoided death by playing this very card against Absurd Strength. Lived that round, and finished the 4.Ibuki player on his very next turn...I should mention this was in the Final Championship Round...

With regards to 6-checks "Sucking -ever-loving-balls right now"...hmmm...there is still OwlFace, Lord of the Makai, and Chester's Backing, all of which are considered Staple cards...We also have secondary 6-check cards that see a lot competitive play like Soul of the Ling-Shen Su, and Commitment To Excellence...Not to mention all the weird Suicide Felicia Spike decks running around...Destiny is certainly viable on a competitive level for it's Secondary R ability. True, it's situational, but i can personally account for multiple instances where i've made my opponent Re-check their attack and they've failed their turn because their ReCheck was an attack card, all thanks to Destiny.

Let's face it...you pack Destiny, if not in your main board, then certainly in your Side Board. Why? Because you know that during the course of 5+ rounds of Swiss you will eventually run into a deck whose sole purpose is to make you fail your checks. If you have the symbol spread to run Destiny in any capacity, it's usually included.

Yes, Ayame's Scarf is really amazing. It's also a shiny foil that is a lot harder to come by than Destiny, which is a Common.

Certainly, you don't have to like the card, or even run it. I'm certainly not here to change your mind about it, but to say it 'sucks' ridiculous. Your evidence does not support your statement in this case.

#4...Lord of the Makai is a BAD example, i agree. It certainly has a cost, but that cost is really not a cost, and it synergizes so well with other cards, like Kabuki Artist, Tira's Contract, Promo Temujin, etc...LotM is pretty Godly, tbh. Nine Lives is BETTER than you're giving it credit for. Sure, it requires a non-attack card in your card pool, but then that means you play it on your opponent's turn and clear out your card pool to make blocking and Reversing easier. A really good momentum gen foundation that you've overlooked is Professional Soldier. It has a "Free" Enhance, but in the right deck it can almost be as solid as LotM.

Anyway...just my 2 cents worth...

"what u see is what u get"

like a duck u sir just quack loudly and just wanna be fed ****

Polo. Short and Sweet.

I understand momentum gain, trust me I do.

My point about practical experience falls on deaf ears, all you see is results. You don't see what is useful in practice on the way to the final 8, that if used in conjunction with other useful strategies would undermine a typical top 8 deck and take it's place. You can't see that, becuase you are not there.

Chaos is the best hacking symbol, it has all of the turn ending hacks - Ostracized, Anti-K, Forethought, Iori's 3/3 foundation, etc.

Koga is Destiny (as far as it is only useful if your opponent runs hacks) but doesn't have a secondary use, has worse numbers, etc. so don't go there. Ayames is very different than Destiny, it is better/worse in different circumstances, super rare, commited, asset, etc. I don't need to go into the details.

All I am asking you to do is think before you type silly dead-end comments to make yourself look knowledgable and support your constant complaints.

You come on here and say your intent is not to hurt anyone, but 99% of your posts are arrogant, spiteful, directed slander of the game and of individuals that many of us like and respect. If that isn't a conscious attempt to cause injury, I don't know what is.

- dut

bloodocean said:

Insert Drama cat here. Or a Hatman photoshop creation.

Nothing here comes to mind.

I'd have more if René had sent me the pictures from the Canadian Nationals 2009.

Homme Chapeau said:

bloodocean said:

Insert Drama cat here. Or a Hatman photoshop creation.

Nothing here comes to mind.

I'd have more if René had sent me the pictures from the Canadian Nationals 2009.

will be done. need email. i forgot it.

also; regular drama cat or feline drama cat?

I once played a feline spike, checked a 6, opponent used destiny, I reckecked a spike and scooped. Destiny is BROKES!

dutpotd said:

All I am asking you to do is think before you type silly dead-end comments to make yourself look knowledgable and support your constant complaints.

You come on here and say your intent is not to hurt anyone, but 99% of your posts are arrogant, spiteful, directed slander of the game and of individuals that many of us like and respect. If that isn't a conscious attempt to cause injury, I don't know what is.

Actually, I was merely quoting John Candy in Planes, Trains, and Automobiles. I find that, more often than not, whenever somebody is being a douchebag (such as Tuesday has been doing), John Candy is always around to help me out.

My posts are "arrogant"? You **** well bet they are. I'm the Neil Cavuto of UFS

My posts are "spiteful"? To whom, may I ask, am I "spiting"? If somebody comes on this forum to talk trash about me (Shajir, AntiGoth, Tuesday, the list is huge), then be ready to get your ass verbally handed to you in a silver platter. The attitude you give to me will be returned equally. If I'm a "spiteful" villain for doing so, then they are guilty of instigating the very crime I'm committing.

My posts are "directed slander of the game"? Um, yeah dude, our game is in a BS state. If I want to speak against it, who are you to tell me that makes my posts incorrect or mean? Not everybody is going to believe this game is hunkidori. Stop being a sheep and parroting what is expected of you, and start thinking for yourself, broseph.

Also, again, stop listing cards that don't see play. Iori's "3/3 foundation" is called Maniac, and has never, and WILL NEVER, see play.

Ostracized is a good card, but it doesn't see nearly enough play to matter.

You give me a statement, I give you a counter-statement. Let's keep it at that, k? K.

everyone's got their own opinions of the game. I personally think that Shinji is crazy and that UFS is nowhere near as bad as he makes it out to be.

His opinion may work for other people. Not me, and obviously not some of the others around here.

Leave him alone and mabe he will realize that no one wants to listen to his crazy nonsense talk. Just don't give him the attention he tries ever so hard to get.

MarcoPulleaux said:

Also, again, stop listing cards that don't see play. Iori's "3/3 foundation" is called Maniac, and has never, and WILL NEVER, see play.

Is that a dare? What would you do if you saw Maniac in one of the US Nats Top 8 Decklists? Would you:

a) Eat your shirt?

b) Never post again?

c) Stop quoting a great Canadian, which is what John Candy is, and show some respect for some of the people that spend time on these forums?

I'm personally hoping the answer is all of the above, but you never know.

And fyi, just becuase something 'doesn't see play' doesn't mean that it won't see play and that it isn't a valuable card in a well tuned deck, i.e. a chaos control check hack deck, granted chaos has access to the most hack cards...

- dut

ps. Feline Drama Cat is more appropriate