Predictions for the June STOG

By Bloodrunstrue, in UFS General Discussion

Da_ghetto_gamer said:

Hey they could give us another absurd strength that wouldnt be a useless damage pump lol

It'd be useless in that a pump THAT big shouldn't exist in our game -_-

is there a link to the may stog? i am curious to find out what was said back then since i just started a few weeks ago

I would personally love to see things go, anything, really, I love bannings. (Here come the flame wars). Not because I think any particular card should go (except maybe Olcadans :D ) but because it creates a shift in the game, and anything that changes the game and makes it more interesting is a plus in my books. My favourite thing about the game is feeling out the meta and seeing what changes occur everytime either a new card is released or a card is banned (point in case: Path Of The Master) especially when it's something that will be/has been used by almost everyone.

In the case of BRT, I don't think people will be that bothered about it being banned for monetary purposes, as it's been around since Set 8, people have had over a year of using it, I don't think it's that big a deal if they go (this coming from someone who owns a playset)

ironically, i think BRT is the least "problematic" one of the other cards listed, so many ways to get around it, opponent draws a card too and doesnt end his turn? sure it can save you from that big spike or something, but its still annoying, but so is no memories with potm, but i guess we'll see in the end what is going to happen. who knows maybe they decide nothing will be banned and wait for it to rotate out.

BRT is definitely not broken on its own, and has clean answers now.

I'm really not bothered about BRT at the moment either it can be annoying but you can play around it and most players know how to bait anyway, I also wouldn't care if it was banned yeh I run it in alot of my decks and own 8 copies of it but it would free up space in my decks xD

I really don't mind any of the cards listed in the OP, although I am a UK player so our meta is slightly different, it may be that those are problems in the Stats, I don't really keep up with UFS over there/here (depending on how you look at it :) ) so they might be real problems I dunno

BRT has been reduced to a crazy speed boost essentially in most of my decks. It has a bit more versality where it lets you draw cards off the top of your deck if you know what it is, and it's a nice answer to 2-4 forethougths hacking your check, but it's not the end all and be all of UFS.

MarcoPulleaux said:

dutpotd said:

Hehe, just trying to keep you honest. No asshattery intended!

...am I ever not honest? o_O...

I'm excited about the previews too. I'd like to see some Obama-style change up in this hizzie, not just, "DUDE MORE USELESS DAMAGE PUMPS!"

"Yes we can...doesn't mean we're gonna"

Tagrineth said:

BRT is definitely not broken on its own, and has clean answers now.

True, but the answer's bigger than the problem. I'd get rid of it just to get rid of Destiny.

Tagrineth said:

BRT is definitely not broken on its own, and has clean answers now.

It's too bad none of those "clean" answers are good. They also don't make a broken card any less broken =/

whats wrong with destiny?????

Tuesday said:

whats wrong with destiny?????

1) No block
2) No effect besides stopping hax (making it useless against those who do not hack, which is about 10 symbols)
3) Horrible symbols
4) Giant target for Olcadan's, both to retrieve and to blow up. Sure, it matches two symbols with Red Lotus, but decks that fear Destiny (Evil and Order) have ways around Lotus. Also, see #3

MarcoPulleaux said:

Tuesday said:

whats wrong with destiny?????

1) No block
2) No effect besides stopping hax (making it useless against those who do not hack, which is about 10 symbols)
3) Horrible symbols
4) Giant target for Olcadan's, both to retrieve and to blow up. Sure, it matches two symbols with Red Lotus, but decks that fear Destiny (Evil and Order) have ways around Lotus. Also, see #3

It has a pretty amazing second effect... I suggest you read it. It can hack itself (recheck 6's) and gain momentum... I use this quite often for Death, a symbol that lacks a lot of great momentum generation, good also strongly benefits from it.

Also - uh, symbols? Death is strong, Chaos is strong, and Good is a great splash symbol.

- dut

I wouldn't mind running Destiny in a chaos deck

OhSteven said:

I wouldn't mind running Destiny in a chaos deck

In particular, and for chaos: You can force your opponent to recheck a 6, they then check a 3 or less and you can respond with The Anti-K ending their turn.

Try it ^^

- dut

Destiny's second affect is great it helps death and good have some (no free) momentum gen and also works well with control check hacks of your own like dut said. I think its one of the best balanced cards around but meh.

To be honest I am stoked for the next set! I really hope Kazyua Mishima is in the Tekken set, he was my all time Favorite to play as in the first game, Yes... I know this is game six... But anyways in regards to what the ban list is. I really never had a problem with BRT and Lor of Maki. Bitter Rivals was annoying but could be solved with "E commit:" Not everything needs the BAN HAMMER!!! I mean Higher Calibur need "E Commit:" to be balanced, and Addes only needed the Unique Keyword Or Terrain. I LOATH Spike. but I have found ways around it. Defender I felt should go until I saw the "Seung Mina only " To be honest I could really live with that! Other than that I never have a problem with Olcodan's I can get around it so easy, and Chester's I lol at with the Ivy support from the new set, LOL. John Herr I could care less about his character card. Tag Along says LOL, and so does Night Terror, and Zhou Dyio's support too.

Oh and with Power of the Edge being Reprinted, Feline Spike is just BAD.

I really hope they do not ban anything before nationals... but if they do bitter rivals better go...

Grizzlegrom said:

I really hope they do not ban anything before nationals... but if they do bitter rivals better go...

I'd love it, but I doubt that's going to happen.

Errata it so commit.. or discard 2 cards from hand or something...

The nice thing about rivals is that it is a common/uncommon (I can't remember exactly and don't care to check).

If bitter goes, which is fine, I think some of the stronger multiple attacks would also need to go, becuase one of the more viable methods of defense against FS and others is bitter rivals. And here is the big problem with bannings, they are chain reactions to the next most powerful card...

Of course, my comment is under the assumption the meta shouldn't shake up that much but rather just tone down. With BR gone alone, perhaps the game will move to an agro fest. However, fewer attacks may be run becuase all you need to do is draw one, i.e. not two, one to dissapear to rivals.

I guess it would just be interesting!

- dut

yeah... it is kind of interesting seeing how people who complain about BR, are usually the ones discarding the Mulitples that are also being cried to be banned as well...

While I think BR is still pretty dang OP, they need to errata it someway... its kind of unfair that it can deplete a persons entire hand without any payment cost.

dutpotd said:

It has a pretty amazing second effect... I suggest you read it. It can hack itself (recheck 6's) and gain momentum... I use this quite often for Death, a symbol that lacks a lot of great momentum generation, good also strongly benefits from it

Also - uh, symbols? Death is strong, Chaos is strong, and Good is a great splash symbol.

Amazing my ass. The three symbols hardly have any 6 checks, and most importantly, it has even fewer 6 checks are of any use.

Chaos is a momentum symbol, second only to Air. It does not need Destiny.

Death has La Superba and Military Combat Arts for some reliable momentum.

Good is becoming extremely momentum-rich, what with White Magic and White Gi.

Also, your opinions are off. Death has arguably the best foundation base around, and also has a large list of decent attacks (thanks Nightmare!). However, not only does it not have access to any popular actions (Tag, KFT, Reject), it lacks a good pilot. While Zi Mei and Donovan are brilliant characters, they have Evil and Order respectively, making their adjacent symbols pretty much better. I love Death right now, but there's simply no denying it's hard to justify running it over a symbol such as Evil, which may lose Inhuman Perception and No Memories, but gains Red Lotus and Chester's.

Chaos is in an interesting place right now, mostly because it is no longer, "I can generate 20+ momentum in a turn, but can't do bullcrap with it", and is now, "I have no true goal at this point, and am overshadowed by other symbols in almost all of my support." Nevertheless, Chaos has a little bit of everything, making it somewhat like All, but with a purpose.

Good is not a "splash" symbol; it's done better than Death and Chaos in Regionals, and finally has enough means to compete. However, as Good is my favorite symbol, I'm going to be Harold Hill and be perfectly frank: Good is having a hard time competing against its commonly-shared symbols Air and Water. Good gets the benefit of Torn Hero and Red Lotus for uber lame Trojan-esque protection, but Air gets to use a lot of Good's stuff + other goodies, and Water is the bulkiest symbol right now packing 4x China, Coffee Pot, and Chester's.

So blah, you guys need to stop being so **** positive. You list me a card's pros, as if I don't know them, without thinking maybe I think the card sucks because it has never proven its worth in large-scale tournaments, AND has no practical use?

Destiny sucks because if the opponent is not running hax (which as I said, the only true hax symbols right now are Evil and Order, leaving 10 that either rarely hack, or don't), then it just sits there, and I've read regionals reports that support my claim. It's R is situational as Hell, ain't gonna save you from a beating, and coupled with all the reasons I've listed, simply leads to an ineffective card.

If C/D/G can get good from Tekken, then it'll be a consideration. Simply put, Destiny dampers Akuma, and some other decks, and that's about it.

dutpotd said:


MarcoPulleaux said:

Tuesday said:

whats wrong with destiny?????

1) No block
2) No effect besides stopping hax (making it useless against those who do not hack, which is about 10 symbols)
3) Horrible symbols
4) Giant target for Olcadan's, both to retrieve and to blow up. Sure, it matches two symbols with Red Lotus, but decks that fear Destiny (Evil and Order) have ways around Lotus. Also, see #3

It has a pretty amazing second effect... I suggest you read it. It can hack itself (recheck 6's) and gain momentum... I use this quite often for Death, a symbol that lacks a lot of great momentum generation, good also strongly benefits from it.

Also - uh, symbols? Death is strong, Chaos is strong, and Good is a great splash symbol.

- dut

You need a quick reread Destiny can only force rechecks if your opponent checks a 6...

OhSteven said:

yeah... it is kind of interesting seeing how people who complain about BR, are usually the ones discarding the Mulitples that are also being cried to be banned as well...

While I think BR is still pretty dang OP, they need to errata it someway... its kind of unfair that it can deplete a persons entire hand without any payment cost.

so ban bitter rivals and legalize this one...

Friends_and_Rivals.jpg

or ettra bitter rivals to make it close to friends and rivals.