Gotta hit Biggs

By Chainmaille Smith, in X-Wing

I know lotsa people hate Biggs. But well it's a good tactic.

What changes would you make to make Biggs even harder to hit?

Gotta Hit Biggs

46 points
Keyan Farlander
Unique
Sensor Jammer (4)
Heavy Laser Cannon (7)
Push the Limit (3)
B-Wing/E2 (1)
Jan Ors (2)

32 points
Biggs Darklighter
Unique
R2-D2 (4)
Stealth Device (3)

Edited by Chainmaille Smith

Switch R2 to the one astromech that increases agility.

stealth is a waste - as he is going to get lit up.

I used to run him with r2f2. now if you are looking to get him regen the r2d2 is probably the way to go, as my guess is you are going to take a focus and get Jan to change that over.

give him another shield as well.

but personally, just fly him naked.. he is GOING to die. why waste the points. you would be at 71 points naked. you could add Porkens in there with the r5d8 to keep him up, you drop the HLC you would have more space to do stuff with.

Biggs is nice, but the best way to keep him up, is low points and high flying

If your goal is too make Biggs as tough as possible, you really need more ships buffing him. You're spending 3 points to let him get an evade taken when he takes a focus action. 3 more points to give him 3 agility until he gets hit. and 4 more on the ability to regen a shield when you make green moves. Meanwhile, he's protecting a pretty fat Farlander. Without more ships to block the approach to Biggs, he'll just get bum rushed and taken out, or blocked so he's out of range one of Keyan. In my opinion, you are better off flying Biggs and making him hard to get advantageous shots on than you are dumping a lot of points into buffing him.

TLDR: Preventing range one shots at Biggs is better than spending points to buff him.

Edited by WWHSD

I wouldn't bother with SD on a two agility ship, you'll lose it quickly if not the very first time you roll, HU or SU are arguably better.

Running with that Farlander, you might be better off with Wes running VI and figure out where to put the last two points.

If Farlander is using one of his actions to focus and taking an evade token with Jan, and Wes can strip a focus token from whoever the biggest threat is, you should get a lot of mileage out of that Sensor Jammer.

I don't think I'd feel comfortable running a two ship list like that but I think it would fare better than the one with Biggs in it. If they take Wes out first he had the same effect as Biggs would have. If they down Farlander after slogging through his defenses, Wes with VI stands a much better chance during the end game.

Biggs is one of my favorite pilots and I've flown him a number of different ways, but to be honest, the best upgrades for him are no upgrades at all. Biggs will either be shot down in the first 2-3 rounds of combat, or he won't get shot down at all (and if that's the case, you've probably already won the game).

Yeeees... feed me more delicious pointssss.....

Biggs exists to get shot and die: he buys time for other ships. He's also in an X-wing and is forced to fly tight formation to do his thing so if your opponent wants to focus him down, they can.

In a two ship list Biggs isn't even really worth it: your opponent has to kill him first but that's easily within their power. Biggs is at his best when shielding a lot of serious yet non-maneuverable firepower, one B-wing doesn't quite constitute that.

However, if you really want to put points on Biggs try R2-F2 and Experimental Interface.

R4-D6 is the only upgrade I would put on Biggs last time i played him R4-D6 kept him alive for another round to draw more fire allowing me to win

R4-D6 is the only upgrade I would put on Biggs last time i played him R4-D6 kept him alive for another round to draw more fire allowing me to win

I might even agree with that single point getting spent on Biggs. It's use is pretty limited as it does nothing to [crit] results but it may cut a big hit down to a manageable one. It could take you from two hits to three hits but that assumes there were no [crit] results in that two hit situation as that would still kill Biggs despite R4D6.

OK how about...

3x Blue Squad w/FCS and Biggs w/R2-F2

R4-D6 is the only upgrade I would put on Biggs last time i played him R4-D6 kept him alive for another round to draw more fire allowing me to win

I might even agree with that single point getting spent on Biggs. It's use is pretty limited as it does nothing to [crit] results but it may cut a big hit down to a manageable one. It could take you from two hits to three hits but that assumes there were no [crit] results in that two hit situation as that would still kill Biggs despite R4D6.

Yeah the crit thing sucks. I also find R4-D6 is most effective against Phantoms if im taking Biggs and I know there will be a Phantom on the other side of the table this little driod is a must for me. I just hope for ne crits ;)

to bad I cant put one on 4 Y wings with Ion :P that would be fun

OK how about...

3x Blue Squad w/FCS and Biggs w/R2-F2

Instead of R2F2 on Biggs why not put an Ion Cannon on one of the B wings