3rd edition.
By far the greatest.
No argument.
3rd edition.
By far the greatest.
No argument.
I played most in 3rd 4th and 5th but 7th, followed by 6th, are definitely the best editions. I do not get all the nostalgia for 4th and 5th edition, they were pretty bland and not really balanced. They favored a very straightforward type of shooting army.
Are you mad bro? 6th and 7th are the most shooting friendly editions by far, I play an assault army with my wolves and 6th pretty much killed off that playstyle the sheer amount of effort needed to get a good assault going just isn't worth it.
I find static gun lines boring as hell but that's what I was forced to employ to remain competitive, which is why I quit when 7th did nothing to make assault the equal of shooting.
Let's be honest, melee has been dead since they removed the ability to assault from rhinos ;P
Let's be honest, melee has been dead since they removed the ability to assault from rhinos ;P
Well it's assault from all vehicles except the landraider, having to stand in the open within rapid fire range of the enemy for a turn before you can charge means maybe half of those expensive assault units will die never having done anything and the remainder won't have the numbers to definitively win.
Oh i agree, atleast on 5th you could rush, use smoke (or just have a cover save from boosting ... cough eldar cough) and then next turn get out of your transport and assault some stuff. 6th ? Nupe lol. Not even when it gets destroyed in the opponent's shooting phase.
But assault wasn't a decisive phase as you would play it solely, barring a few rare exceptions, and mostly... because they had melta to deliver and open the metal bawkses.
Edited by DreadStar1st with Realm of chaos. Killteam in 5th or 6th.
RT, but i kinda liked 6th, to bad they didn't fix the problems but instead bolted on lots of stuff that nobody needed/wanted in 7th.
Rogue Trader for presenting the universe. 2nd Ed. for fleshing it out.
RT really set the stage and the universe was wide open. There were no restrictions and your imagination was the limit. It was the only version of the game that had true off board support! The vehicle rules were far better also and more detailed. vehicles had a Toughness and Damage (Wounds) score. Real incendiary flamers, web guns, etc..
Nothing like having a Major Hero Beastman with archaic axe ruin the day of a Terminator Squad. Or a 'Mike Tyson" dreadnought equipped with a jump pack, power field, and two power fists!
But the best thing about Rogue Trader was that dark Angels were BLACK!!!!! Not frafkkin green that GW murdered the fluff and created later.
The RT era was also better than anything afterwards for the fact that you could buy 30 space marines for $20, 3 Rhinos in a box for $20, and even 2 Land raiders in a box for $20.
I've not recently at some conventions many a 40K game being run but not with GW rules! We used to run 40-Vor (based off the Vor game system), far better.
Realm of chaos allowed you to do some crazy %$%$. Daemonic undead hermaphrodite tyranid with the lower end of a seeker of slaanesh? That was my random rolls. Pure WIN. the Random armies for campaigns was the best.
And let's talk the random Ork weapons from first ed...
Edited by DariusAPBI think I had the most fun with 3rd or 4th. I quit at the beginning of 5th. Every edition had its problems though.
In 2nd, Vortex grenade spam and Inquisitors who could cast a Holocaust spell that hit the whole table.
In 3rd, cover was too good and sweeping advance rules were nuts.
In 4th, you had those crappy rules that forced you to bail out of your vehicle every time it was shot (even if it was undamaged).
In 5th, wound allocation rules.
In 6th, rules for flyers, ally rules, wonky look out sir and challenge rules, cover made moot.
Have not looked at 7th.
It's all fun until your opponent uses the psyker power Change of Allegiance and takes over your Terminator armed with the sexual-assault cannon!
It's all fun until your opponent uses the psyker power Change of Allegiance and takes over your Terminator armed with the sexual-assault cannon!
Or if the enemy puts coteaz, severin loth (with invisibility chosen) and a group of grav centurions all in one group...
Without a doubt, 5th minus Grey Knights BS! In fact if 6th Edition had only fixed the few minor issues with 5th like Wound Allocation garbage and added Flyers to the rules, Warlord Traits, and updated ailing armies like BA, Nids, etc., it would have been the best, more complete version of the game ever.
This is why I now play and love X-Wing instead.
What are we on now? 7th. If so I would say 7th. It is the edition that made me sell all my stuff and play X-Wing. 7th Edition has led to the most fun games.
I think this topic would be better posted in the 40K RPG or LCG boards.
here is my opinion: http://iten-game.org/
Most fun I had was with 5th edition, they made a great core ruleset some really well balanced codexes back then (by GW standards anyway).
6th was a convoluted pile of horsepoo with way to many rule sources and contradictory rules.
Most fun I had was with 5th edition, they made a great core ruleset some really well balanced codexes back then (by GW standards anyway).
6th was a convoluted pile of horsepoo with way to many rule sources and contradictory rules.
7th was worse.
Rogue Trader, without a shadow of a doubt.
But only if played with a GM and done as a narrative 'story' game.
It was terrible for competetive play, hence 2nd edition made for 'armies'.
But the background and depth of RT was second to none. You could do anything with it as it was originally written to be a system that would let you do star wars, or buck rogers, or battlestar galactica, or blade runner, or aliens or whatever games.
The imperium backstory was put in *very* late in the day.
See my interview with Rick Priestley on my blog
'tales from the maelstrom'
Here you go.
I run a rogue trader blog with my mate Andy Hoare
We sort of know Rick from working with him so asked him a few questions about the 'good old days'
http://talesfromthemaelstrom.blogspot.co.uk/2011/09/rick-priestley-interview.html
Most fun I had was with 5th edition, they made a great core ruleset some really well balanced codexes back then (by GW standards anyway).
6th was a convoluted pile of horsepoo with way to many rule sources and contradictory rules.
7th was worse.
7th is what 6th should have been. The 7th edition rules (which o must admit I don't own) even highlight the rules differences between 7th and 5th rather than 6th.
If you approach 7th in a massively uncompetitive mindset it isn't bad. Unfortunately GW seem to forget that the objective of any wargame is to determine a winner and a lower.
6th killed the game for me - 8th would need to be a radical overhaul to get me back...
Most fun I had was with 5th edition, they made a great core ruleset some really well balanced codexes back then (by GW standards anyway).
6th was a convoluted pile of horsepoo with way to many rule sources and contradictory rules.
7th was worse.
7th is what 6th should have been. The 7th edition rules (which o must admit I don't own) even highlight the rules differences between 7th and 5th rather than 6th.
If you approach 7th in a massively uncompetitive mindset it isn't bad. Unfortunately GW seem to forget that the objective of any wargame is to determine a winner and a lower.
6th killed the game for me - 8th would need to be a radical overhaul to get me back...
40K does need a radical overhaul...
Most fun I had was with 5th edition, they made a great core ruleset some really well balanced codexes back then (by GW standards anyway).
6th was a convoluted pile of horsepoo with way to many rule sources and contradictory rules.
7th was worse.
7th is what 6th should have been. The 7th edition rules (which o must admit I don't own) even highlight the rules differences between 7th and 5th rather than 6th.
If you approach 7th in a massively uncompetitive mindset it isn't bad. Unfortunately GW seem to forget that the objective of any wargame is to determine a winner and a lower.
6th killed the game for me - 8th would need to be a radical overhaul to get me back...
40K does need a radical overhaul...
It needs GW to completely fail and get bought out by someone who gives a ****.
The problem is if anyone did buy it out it would be a big toy co.
Nobody else would be able to afford it.
They have like 90 per cent share of the wargames market IIRC
So you'd end up with a more 'family' game dumbed down to bits. Things like heroquest and battlemasters for those of you old enough to remember those.
Whats he got to complain about? 7th ed spacewolves have those cool ice guns, and their own fliers and some stupid berzerker dreadnought with a human head poking out and Logan Grimnar is santa claus now and... I see why your son doesn't like spacewolves anymore ![]()
My fave is 2nd. For pretty much the reason Wilhelm Screamer said.
The edition you started playing in.
the worst one is the one you stopped playing in
Well said!