Chewie Daggers

By ShortrangeLongbow, in X-Wing

Let me start by saying I don't know if someone has posted this before, as I'm new to the forum.

I want to find a viable multi function B-wing list, but can't seem to find a decent one.

I don't want to go to a basic standby when there are so many options out there that could be a blast to fly.

I've got a build I like the idea of, but it seems too much like other common builds I've seen.

Chewbacca w/ Determination (43)

Dagger w/ Ion Cannon and FCS (29)

Dagger w/ FCS and Flechette Torp (28)

It seems kind of disjointed, but I really like B-wings and couldn't seem to find a synergy I liked on paper... Flechette and Ion seems to help with higher ps maneuvering and enough hit points and dice to chew through swarms, but I think I'm going to be hit or miss (pun intended) :P with them.

Any ideas or thoughts from those with much more experience than I?

Edited by ShortrangeLongbow

I won a local tournament with this list

Chewie+PtL+MF (46)

Dagger + AdV Sensors (27)

Dagger + AdV Sensors (27)

The sensors allow you to pull a few extra tricks such as focus and K-turn. Chewie got a lot of uses from the evade from the title.

Chewbacca w/ Determination (43)

Dagger w/ Ion Cannon and FCS (29)

Dagger w/ FCS and Flechette Torp (28)

Any ideas or thoughts from those with much more experience than I?

Determination really is kinda of useless on Chewie unless everyone uses Rexler or proton bombs.

Your much better off without Ion Cannons and flechette torps, because the B-wings maneuver dial has the dreaded 2 K-turn do not underestimate how good that is in a dog fight.

Sorry but I first I thought it was Chewbacca(crew) in a E-2 B-wing. Not Chewbacca(pilot).

However come to think of it Chewbacca would work great as an E-2 crew. B-wings tend to fizzile once their shields are gone. Chewbaca get you back to shielded and often removes that one damage card getting 2 hp back on a 8 hit ship.

R2-D2(crew) could also work but it is better if you can use him before you start to get damage cards. However B-wings are more shields than hull so you might get more use out of him.

I won a local tournament with this list

Chewie+PtL+MF (46)

Dagger + AdV Sensors (27)

Dagger + AdV Sensors (27)

The sensors allow you to pull a few extra tricks such as focus and K-turn. Chewie got a lot of uses from the evade from the title.

Chewbacca w/ Determination (43)

Dagger w/ Ion Cannon and FCS (29)

Dagger w/ FCS and Flechette Torp (28)

Any ideas or thoughts from those with much more experience than I?

Determination really is kinda of useless on Chewie unless everyone uses Rexler or proton bombs.

Your much better off without Ion Cannons and flechette torps, because the B-wings maneuver dial has the dreaded 2 K-turn do not underestimate how good that is in a dog fight.

I disagree with determination being useless. You still look at the faceup card before fliping it back over with Chewie, if it's a pilot card (third of the damage deck?) you ignore the entire thing. Far from useless in my opinion. A 1 in 3 chance of discarding damage is well worth the 1 point.

I can see putting advaced sensors on instead of fcs and payloads.

Maybe drop falcon and put in a rookie x and put chewie on a b?

I finished 2nd at a local tournament with this build:

Chewbacca (Predator, C-3PO, Gunner, Millenium Falcon)

Blue Squad. Pilot

Dagger Squad. Pilot

100 points

The B-Wings can benefit a lot from Advanced Sensors of course, so it was tricky to fly without it. But that Chewie build can be quite effective. In my last game, after losing the B-Wings way too quickly, Chewie was able to destroy 3 of my opponent's 4 ships on his own, for the win. I also really like Determination on Chewbacca, but my usual bad luck with dice rolls makes Predator a favorite of mine now.

Edited by admat

Here is a new version with the YT-2400.

Leebo w/ Determination (you get a better chance of getting a crit you can discard), Chewie (takes even more hits)

Blue Squadron Pilot w/ FCS, B/ E-2, Gunner (extremely reliable damage output)

View in Squad Builder http://xwing-builder.co.uk/view/141654/hsrd-to-kill

Chewie - 42

Blue Squadron, B-Wing/E2, Tactician, Ion Cannon - 28

Blue Squadron, B-Wing/E2, Tactician, Ion Cannon - 28

Two points left for Chewie.

Ion cannons and B-wings aren't a great combination since you are going to give up your nice 3 dice attack for an attack that will do 1 damage max. Flechettes only add stress to your attack but they do take away your freedom to choose your target in the combat fase and your offensive token so damage will be less then you primary.

Long story short; If you want a control ship don't pick one where you have to pay through the nose for a nice primary weapon that you won't use. Y-wings and HWK's are awesome for control and work very well with hard hitters like B-wings.

Sample list;

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!44:43,-1,-1,-1:-1:-1:;44:43,-1,-1,-1:-1:-1:;9:0,-1,-1,69:-1:-1:;86:18,72:7:-1:U.-1

You have your hard hitters in your B's, the Y for control (switch for Roark if you fear Phantoms) and the A as a flanker/distraction.

Edited by Joostuh

Ion cannons and B-wings aren't a great combination since you are going to give up your nice 3 dice attack for an attack that will do 1 damage max. Flechettes only add stress to your attack but they do take away your freedom to choose your target in the combat fase and your offensive token so damage will be less then you primary...

False. You're not giving up anything, but you're gaining board control and action denial.

There's no rule that says if you equip an ion cannon you MUST use it every turn. Ion & Stress an opponent at the same time, and you're setting yourself up up to be able to drop into their six for a range 1, 4 shot potential killing blow the very next turn, without having to worry about return fire. Or if you think you can do more damage at range 2-3, use your primary instead. Adapt to the situation you're facing.

A Gold Squadron with Ion Turret is 23 points and is a one trick pony. An Ion Cannon upgrade on a B-Wing costs 25 points, and is a deadly close range dogfighter that can not only offer board control, but has the power and agilty to finish the job afterwards.

Edited by FTS Gecko

Chewie - 42

Blue Squadron, B-Wing/E2, Tactician, Ion Cannon - 28

Blue Squadron, B-Wing/E2, Tactician, Ion Cannon - 28

Two points left for Chewie.

Thanks for the input guys!

I think I'm going to try the above list, put Determination and intel on Chewie. Maybe drop the crew and keep adv sensors in also. Seems like a solid list with a lot of options, firepower, and hp to "chew" through. :P

If Wave 5 ever gets of the boat I'm going to run a 1300 and 2400 just because I love both of those ships. I started with Imps and mostly still stick with them, but the B-wing is awesome and it convinced me to play rebels more. I really like having shields!

Edited by ShortrangeLongbow