B wing Buzz

By Chainmaille Smith, in X-Wing

Friend got the Rebel aces and since he doesn't have his own fleet(borrows mine) I have access. I noticed something with Keyan Farlander that meshes with somethings.

Please review.

BUZZING B

100 points

54 points
Keyan Farlander
Fire-Control System (2)
Heavy Laser Cannon (7)
Advanced Proton Torpedoes (6)
Advanced Proton Torpedoes (6)
Push the Limit (3)
Munitions Failsafe (1)
31 points
Gemmer Sojan
A-Wing Test Pilot (0)
Proton Rockets (3)
Stealth Device (3)
Push the Limit (3)
15 points
Bandit Squadron Pilot
Proton Rockets (3)

( open) In squad builder

Edited by Chainmaille Smith

Once Keyan goes down its all over. I'd focus my squad entirely on Keyan and you're losing half of your squad in the blink of an eye. Your synergies are logical, to be sure, but there is a very fine line between logical and practical.

Wow half that lists going to disappear real fast when farlander gets focused down.

Hmm...I'm not sure if Keyan would survive long enough to be that useful. Those APT's are stuck at range 1, so avoiding them should be pretty easy. Gemmer would be annoying to kill, but I don't think he would be such a huge threat.

If I was your opponent, I would focus on keyan and just take whatever damage Gemmer throws out.

that's a lot of points tied up on one ship. 54 points on farlander. I would probably either go with the advanced torp or the HLC, but not both. How likely is it that yoou will get both torps off and still get much use out of the HLC?

That's a LOT of enthusiasm, right there. I like it.

But Keyan needs toning down. Consider if Keyan is shooting his HLC, he's not firing a torpedo. If he's firing a torpedo, he's not firing his HLC. So any round he has to fire one, the other is potentially wasted. Munitions Failsafe is also pretty redundant when you're equipping it with a 5 attack dice weapon which you'll invariably have focus with.

Slim him down, spend the points elsewhere, balance out your list so there's more than one obvious threat.

That said, I was completely bemused flying against the following Keyan build last night:

Keyan Farlander - Sensor Jammer, Engine Upgrade, Push the Limit

Between boost, barrel roll and the stressfocus, he dished out some serious pain while being almost impossible to pin down. One slippery customer.

Even if Keyan somehow survives long enough to fire two Advanced Torpedoes, what are the odds they'll miss and require a Failsafe to take a third range 1 shot?

While keyan has a ton of offense, he still only has 1 agility. I predict he will be dead by 2 rounds of firing, so end of turn 3 most of the time. Potent, but too many eggs in one basket I think.

That's a LOT of enthusiasm, right there. I like it.

But Keyan needs toning down. Consider if Keyan is shooting his HLC, he's not firing a torpedo. If he's firing a torpedo, he's not firing his HLC. So any round he has to fire one, the other is potentially wasted. Munitions Failsafe is also pretty redundant when you're equipping it with a 5 attack dice weapon which you'll invariably have focus with.

Slim him down, spend the points elsewhere, balance out your list so there's more than one obvious threat.

That said, I was completely bemused flying against the following Keyan build last night:

Keyan Farlander - Sensor Jammer, Engine Upgrade, Push the Limit

Between boost, barrel roll and the stressfocus, he dished out some serious pain while being almost impossible to pin down. One slippery customer.

See thats a keyan build that'll work well and not break the bank.

Farlander - Stay On Target, E2, Navigator (35). As long as you select a Straight maneuver he has his entire Dial to readjust to; and he receives a Stress.

What others have said about Keyan. You could drop both APTs and MF and add a Tala sqd.

Also, I think PR are a waste on a Bandit. They are limited to range 1 and with the Z you only get one extra attack dice. You are essentially paying 3 points for 1 extra dice, at range 1, once... Waste of points. If you are going to run a missile I would run a concussion missile or assault missile. You can shoot them at range and you get a decent jump in dice you are rolling. Ion Pulse Missiles are sweet too.

Here's how I would run your list:

Keyan + HLC + PTL (he doesn't need FCS w/ PTL)

Gemmer + Test + PTL + SD + PR

Bandit + IPM

Bandit + IPM

The Bandits offer great control for Gemmer to get on the flanks. Keyan will hit hard as he can TL + Focus nearly every turn. Gemmer will be nasty when he gets in close. I kind of like it. Keyan will likely die first, but hopefully you can jam him up with the Bandits while Keyan takes range 2-3 shots.

Edited by Jo Jo

Why take Gemmer when you could have Jake

Keyan Farlander (29)
Predator (3)
Sensor Jammer (4)
Heavy Laser Cannon (7)

Jake Farrell (24)
Predator (3)
Proton Rockets (3)
Push the Limit (3)
A-Wing Test Pilot (0)

Bandit Squadron Pilot (12)

Bandit Squadron Pilot (12)

Total: 100

View in Yet Another Squad Builder

just my 2 cents

Thanks all. Good grounds to work from.

I think one of the things that remains unmentioned here is that there's a LOT of red on that B Wing maneuver dial. Keyan is going to be pretty effective at his straight up 29 points. I totally understand the desire to load him up, but like others have said, it's rarely effective.

That said, Keyan taking PTL is kind of a no brainer, and if he's alongside a B Wing with the crew mod and Jan Ors, he can play an evade every once in a while and live a little longer.

I think one of the things that remains unmentioned here is that there's a LOT of red on that B Wing maneuver dial. Keyan is going to be pretty effective at his straight up 29 points. I totally understand the desire to load him up, but like others have said, it's rarely effective.

That said, Keyan taking PTL is kind of a no brainer, and if he's alongside a B Wing with the crew mod and Jan Ors, he can play an evade every once in a while and live a little longer.

Been saying the same thing, making him 50 odd points just wont work but with minimal upgrades he's very nice.

I think one of the things that remains unmentioned here is that there's a LOT of red on that B Wing maneuver dial. Keyan is going to be pretty effective at his straight up 29 points. I totally understand the desire to load him up, but like others have said, it's rarely effective.

That said, Keyan taking PTL is kind of a no brainer, and if he's alongside a B Wing with the crew mod and Jan Ors, he can play an evade every once in a while and live a little longer.

Been saying the same thing, making him 50 odd points just wont work but with minimal upgrades he's very nice.

For sure. Gotta resist the urge to scratch that itch and add a bunch on (and Nera's an even worse temptation).

I think one of the things that remains unmentioned here is that there's a LOT of red on that B Wing maneuver dial. Keyan is going to be pretty effective at his straight up 29 points. I totally understand the desire to load him up, but like others have said, it's rarely effective.

That said, Keyan taking PTL is kind of a no brainer, and if he's alongside a B Wing with the crew mod and Jan Ors, he can play an evade every once in a while and live a little longer.

I'm thinking the 2pts for Stay on target is gonna be points well spent (Perhaps in combination with Advanced Sensors at a push). Much beyond that I agree, better spend it on more support because if Bwing is picked on, its going down fast.

If Munitions Failsafe triggers when an APT is fired something then SERIOUSLY wrong. The whole point of the APT is to land 5 [hit] or [crit] results on the target using a Focus token and if a ship evades that you've got serious problem with the dice gods and your opponent's ships.