Hello everyone, first post here and I usually play in French so if any term is not correct, please excuse me.
First you should know some things:
1) We play with the rules but like to also mess around with them, meaning that if its not exactly written, we can poke around the rules a bit (but isnt that the goal for anima?)
2) My Brother is the Dm, buuut, he is an experienced RPG player and isnt the kind to give you in-game gifts just cause he can. That said, he believes that if the players have good enough ideas or rolls, they can do pretty much what they want (although some of my ideas required Zen rolls...so not always possible)
First, I wanted to know if any of you experienced with spell combos, either by casting two spells that have an cumulative effect
(like summoning a pool of water over the head of a group of enemy and then zapping that with lightning
)
or by casting two spells that dont necessarily add up, but with a great enough roll
(and if the dm is nice enough)
it makes it work
(for instance casting mineral control and earth spike simulteanously to have the two spikes from Earth Spikes plus a dozen other smaller sources of damage from Mineral control(I rolled a 407 on that one)
)
.
If you have any great combo
( or anything that works really),
of any type,
I'd like to hear about them! I'll share some of my successes(and failures
(ho so many failures))
with you if people are interested ....
Next, I wanted to ask a question about mages and more specifically earth magic.
I have lurked around the site for a while, and I couldn't really find a thread related to earth magic
(
or maybe I wasn't looking properly)
So the thing is, my character is a Creation/Earth mage that my Dm allowed me to play a bit as a druid, praying to the goddes of nature and being able to slightly control plant life through earth magic, but I wanted to know If it would be a good idea to also take the Essence book, or if I should use something with a bit more punch, since as of now, my only attack spells are with energy creation (with Creation) or the earth spells. My goal is not to be a powerhouse, but it is still nice to be able to pack a punch, you see.
Furthermore, would you consider it viable to introduce anothe r form of magic in anim a (with runes) That would not be used as a in-combat type of magic, but more as in a "increase the ip on this armor a bit" or "Can you add a bit of flame magic on this sword" at the cost of Zeon per round/day whenever tehse are activated? Or another possible use would be to set up magical traps without the caster having to be there and things like that.
THe dm seemed to like the idea, but I wanted to have your pros and cons on that, or just what you think of it?
Thanks for reading guys!
Lanathay