Does the AoR GM kit have updated rules or a better format or any differences from the EotE one? I'd like the EotE one for the included adventure (inspiration if nothing else), however if the AoR screen clarifies or adds something useful, I'd probably end up getting that.
Other than the included adventure and artwork, is there a difference between the two GM kits?
Pretty sure the only "new" thing are the squadron rules. If that's worth it or not....up to you. Does provide an interesting way to interact with friendly minion groups, but may not be worth ~30 bucks by itself.
Edited by ImperialSpyI think there's one miniscule difference on the screens themselves, some weapon on AoR that isn't on EotE, but damned if I can remember what it is. Really, the reason to get both is for the extra rules.
The adventure is different. Perhaps you could sell it as the first adventure book and rules, with included GM screen?
Of course the GM can build an awesome fort to hide his notes once F&D comes out.
I think the color contrast on the AoR makes it easier to read
Page number references are different.
Page number references are different.
The only thing the same between the two products are the tables used in the screen. The books are 100% different, with different adventures and supplemental rules in each.