Wave 2 speculation

By dpb1298, in Star Wars: Armada

TIE Oppressor, can't say I've heard of that before.

What does it look like?

http://starwars.wikia.com/wiki/TIE_Oppressor

...

Gee, can't say I like the design. :(

A bit too much like a TIE Interceptor -only flying backwards?

I don't really like the names of TIEs from games. The Empire always saw itself as the good guys (except for a few clearly evil individuals like Palpatine), so naming a ship Oppressor? The original TIE is 'Fighter', a quite standard name. 'Interceptor' is also standard. 'Defender' completely fits with Empire propaganda, they always advertise themselves as defending the galaxy against the terrorist rebels. Phantom is fairly neutral (and was never widely known at any rate). 'Advance' is also fairly neutral.

Oppressor and Aggressor, however, are the opposite of what I would expect Imperial Propoganda to name a ship class.

The TIE Avenger (eventual name of the TIE Advance once it was mainstreamed) is almost pushing it, but it can still fit within the theme of 'Good Guys' that was still prevalent in the Empire even after Palpatine's death.

TIE Oppressor, can't say I've heard of that before.

What does it look like?

http://starwars.wikia.com/wiki/TIE_Oppressor

...

Gee, can't say I like the design. :(

A bit too much like a TIE Interceptor -only flying backwards?

Yeah that one looks like someone was pressed for time and just slapped together something and gave it a name.

I don't really like the names of TIEs from games. The Empire always saw itself as the good guys (except for a few clearly evil individuals like Palpatine), so naming a ship Oppressor? The original TIE is 'Fighter', a quite standard name. 'Interceptor' is also standard. 'Defender' completely fits with Empire propaganda, they always advertise themselves as defending the galaxy against the terrorist rebels. Phantom is fairly neutral (and was never widely known at any rate). 'Advance' is also fairly neutral.

Oppressor and Aggressor, however, are the opposite of what I would expect Imperial Propoganda to name a ship class.

The TIE Avenger (eventual name of the TIE Advance once it was mainstreamed) is almost pushing it, but it can still fit within the theme of 'Good Guys' that was still prevalent in the Empire even after Palpatine's death.

Have you looked at the names of their Star Destroyers? Sure some can be considered good sounding names but others are far more evil sounding then most TIE model names.

I think the missile boat is the one TIE Fighter entry we're not going to get. Putting aside how vanishingly rare it is (even in the context of TIE Fighter), you'll have to answer the design question of enabling a concussion missile primary. Only reasonable way to do that now in X-Wing is with a ship-specific modification card. Fitting it in as any other upgrade type (like cannons) opens up other unwanted options (like HLCs). It may come, but we're more likely to see other craft first (like the assault gunboat).

There's still room for the Avenger I think. The refitted Advanced brings us an option for a middle-weight fighter and I think the Avenger can fit there. It would be hyper mobile but more fragile than the TIE/D.

Never liked the self-important TIE names. Avenger and Defender don't feel too self important, but Oppressor and Aggressor are pushing it. Especially when the designs add goofy parts to otherwise streamlined TIEs.

IMO, the Carrack is a boring design. So is the Lancer. And the Dreadnought. All three of them are just angled elongated bricks. I won't deny they have a place in the Imperial arsenal but if they aren't wedge-shaped I'd ask that they at least look interesting. The B2 and Assassin are interesting redesigns of already popular space vessels, and it would give the empire a sort-of chance to fly those craft.

Edited by Norsehound

I don't really like the names of TIEs from games. The Empire always saw itself as the good guys (except for a few clearly evil individuals like Palpatine), so naming a ship Oppressor? The original TIE is 'Fighter', a quite standard name. 'Interceptor' is also standard. 'Defender' completely fits with Empire propaganda, they always advertise themselves as defending the galaxy against the terrorist rebels. Phantom is fairly neutral (and was never widely known at any rate). 'Advance' is also fairly neutral.

Oppressor and Aggressor, however, are the opposite of what I would expect Imperial Propoganda to name a ship class.

The TIE Avenger (eventual name of the TIE Advance once it was mainstreamed) is almost pushing it, but it can still fit within the theme of 'Good Guys' that was still prevalent in the Empire even after Palpatine's death.

Hah! I see they got you at the academy too hmm? "We're actually not bad at all! We're the good guys. The Really Really good guys. Muahhhaha!" Hehe.

I think the missile boat is the one TIE Fighter entry we're not going to get. Putting aside how vanishingly rare it is (even in the context of TIE Fighter), you'll have to answer the design question of enabling a concussion missile primary. Only reasonable way to do that now in X-Wing is with a ship-specific modification card. Fitting it in as any other upgrade type (like cannons) opens up other unwanted options (like HLCs). It may come, but we're more likely to see other craft first (like the assault gunboat).

There's still room for the Avenger I think. The refitted Advanced brings us an option for a middle-weight fighter and I think the Avenger can fit there. It would be hyper mobile but more fragile than the TIE/D.

Never liked the self-important TIE names. Avenger and Defender don't feel too self important, but Oppressor and Aggressor are pushing it. Especially when the designs add goofy parts to otherwise streamlined TIEs.

IMO, the Carrack is a boring design. So is the Lancer. And the Dreadnought. All three of them are just angled elongated bricks. I won't deny they have a place in the Imperial arsenal but if they aren't wedge-shaped I'd ask that they at least look interesting. The B2 and Assassin are interesting redesigns of already popular space vessels, and it would give the empire a sort-of chance to fly those craft.

...yeah, for some reason, even though it felt 'AWESOME' owning everything with the Missileboat it just felt...I don't know, it sort of felt out-of-place in TIE Fighter. It was WAY too fast and way too powerful. I can definitely see the Admiralty board saying, no to mass producing Missileboats its godly-effectiveness basically made kilometer long star destroyers somewhat redundant.

Still, Norsehound, I'm personally hurt that you didn't say: "There's still room for the Avenger Gunboat I think. The refitted flexibility and durability of the Assault Gunboat Advanced brings us an additional option for a middle-weight strikecraft fighter and I think the Avenger GUN can DEfINITELY fit there. It would be hyper mobile but more fragile than the TIE/D."

Wait, that's an example of imperial propaganda right there...^ :D

Edit: Rofl, forgot to strikeout the last part! "...It would be hyper mobile but more fragile than the TIE/D."

Edited by Alpha Xg1

Yeah according to the Essential Guide to Warfare one of the main reasons the pre-Endor Imperial Starfleet kept most of its fighter inventory to the short range and die if it takes one solid hit standard was that the Admiralty was afraid the fleet would be reduced to solely a carrier group and escort role if their standard fighters were hyperdrive equipped and too powerful. It didn't help that in Legends the Separatists followed a heavily fighter oriented fleet strategy.

On the opposite side some Alliance commanders actually supported a strategy where the fleet solely existed to support the fighters in the early days after some of the Alliance's early highly successful fighter raids but Alliance High Command knew they needed a battle fleet in addition to heir fighter force.

Ugh no more computer game ships :P (except for the missile boat, I like that one)

This is whats slowly killing X-Wing IMHO the loud and proud what to turn X-Wing into the 90's PC games. They where fun but sheesh can I have a Star Wars game that dives a little deeper into the lore besides what computer games created? :P

I suppose I should have clarified by stating I wanted all the cap ships you can see in those games present in this one.

It would be nice to see dreadnoughts, mk 1 assault frigates, interdictors, etc. I wasn't asking for the fighters themselves so much bc I think they won't add or detract too much from the game either way. I do think FFG would be well served by hitting up the content from those 90s pc games primarily bc many of the ppl who played those are playing xwing now and it will be one more pull for them to get into armada.

Here is my fleshed out wish list. I tossed in all the cool big ships listed in the Star Wars rpg Starships of the Galaxy book. Sorted them into waves so iconic ships make wave 2, wave 3 gets a new faction, wave 4 also brings a new faction and several small cap ships which can go into imp, rebel or pirate lists reasonably well. Wave 5 is several big ships from the new republic era. I feel like this setup would all for big rebel and imperial list variety AND allow for a small hapan faction and a modest pirate faction. To make it work though several ships would have to have cards for running in several factions on the basis that pirates steal stuff from everyone, rebels stole stuff from imperials, and imperials have a lot more than just star destroyers so trying to act like they dont is kinda dumb.

Wave 2 could be:

Imperial Star Destroyer <- iconic must have

Rebel Assault Frigate mk 1 <- a big item from the pc games

Dreadnought Heavy Cruiser <- a big item from pc games and books

Interdictor <- a big item from pc games and books

Wave 3 could be: **adds a new faction this wave**

Hapan Battle Dragon <- new faction

Hapes Nova Cruiser <- new faction

MC80 <-Rebel

Strike Class Medium Cruiser <- Imperial

Hapan fighter expansion pack <-new faction

Wave 4 could be: **add a pirate faction / warlord empire faction?**

Carrack light cruiser <-Imperial, Rebel, and Pirate

Gozanti Cruiser <- pack this in with some uglies and the pirate faction cards for other ships prior to this wave

Corellian Gunship <- Imperial, Rebel, and Pirate

Lancer Frigate <- Imperial, Rebel, and Pirate

Wave 5 could be: **this is stuff well after endor so toss in a new fighter expansion pack perhaps?**

Nebula Star Destroyer <-New Republic formerly known as the rebels

Mon Cal Star Defender <-New Republic formerly known as the rebels

Pellaeon Class Star Destroyer <-Imperial remnants

Does that look like fun to anyone else?

You need to remember that post ROTJ ships and what not are now non canon.

I Highly doubt that a new Faction will be for wave 3. I would put it at wave 5+.

And any new faction will be either:

A: Scum

B: Episode 7 related (Highly doubt New faction in The sequels)

C: New Era (CW, TOR, Sequal trilogy)

D: CIS Holdout. Least likely to happen of the above.

Canon is irrelevant....FFG are using the EU/Legends material for the game, same as X-Wing.

I'm also in agreement that the computer games have been milked dry. Some of that material is good, but there comes a point where you're scraping the bottom of the barrel.

I also want to say that computer games were not the only way people have enjoyed Star Wars. There are other sources as well (such as the RPGs), which I think FFG have given short shrift to. I'm not saying that all stuff from the RPGs is good, but there are some good things there to bring in.

Ugh no more computer game ships :P (except for the missile boat, I like that one)

This is whats slowly killing X-Wing IMHO the loud and proud what to turn X-Wing into the 90's PC games. They where fun but sheesh can I have a Star Wars game that dives a little deeper into the lore besides what computer games created? :P

I suppose I should have clarified by stating I wanted all the cap ships you can see in those games present in this one.

It would be nice to see dreadnoughts, mk 1 assault frigates, interdictors, etc. I wasn't asking for the fighters themselves so much bc I think they won't add or detract too much from the game either way. I do think FFG would be well served by hitting up the content from those 90s pc games primarily bc many of the ppl who played those are playing xwing now and it will be one more pull for them to get into armada.

Here is my fleshed out wish list. I tossed in all the cool big ships listed in the Star Wars rpg Starships of the Galaxy book. Sorted them into waves so iconic ships make wave 2, wave 3 gets a new faction, wave 4 also brings a new faction and several small cap ships which can go into imp, rebel or pirate lists reasonably well. Wave 5 is several big ships from the new republic era. I feel like this setup would all for big rebel and imperial list variety AND allow for a small hapan faction and a modest pirate faction. To make it work though several ships would have to have cards for running in several factions on the basis that pirates steal stuff from everyone, rebels stole stuff from imperials, and imperials have a lot more than just star destroyers so trying to act like they dont is kinda dumb.

Wave 2 could be:

Imperial Star Destroyer <- iconic must have

Rebel Assault Frigate mk 1 <- a big item from the pc games

Dreadnought Heavy Cruiser <- a big item from pc games and books

Interdictor <- a big item from pc games and books

Wave 3 could be: **adds a new faction this wave**

Hapan Battle Dragon <- new faction

Hapes Nova Cruiser <- new faction

MC80 <-Rebel

Strike Class Medium Cruiser <- Imperial

Hapan fighter expansion pack <-new faction

Wave 4 could be: **add a pirate faction / warlord empire faction?**

Carrack light cruiser <-Imperial, Rebel, and Pirate

Gozanti Cruiser <- pack this in with some uglies and the pirate faction cards for other ships prior to this wave

Corellian Gunship <- Imperial, Rebel, and Pirate

Lancer Frigate <- Imperial, Rebel, and Pirate

Wave 5 could be: **this is stuff well after endor so toss in a new fighter expansion pack perhaps?**

Nebula Star Destroyer <-New Republic formerly known as the rebels

Mon Cal Star Defender <-New Republic formerly known as the rebels

Pellaeon Class Star Destroyer <-Imperial remnants

Does that look like fun to anyone else?

It looks fun but there are several ships on my want list left off yours. The Dauntless and Liberator class Cruisers, the Neb-B2, MC30C, the CC-7700, CC-9600 and Corona Line Frigates, and the Marauder Corvette being the major ones.

Also the Assault Frigate Mark I is much more common in the books then the games. Its in three games that I recall (Buildable and controllable in Rebellion, appears as an NPC craft in X-Wing Alliance and shows up in The Force Unleashed II in cutscenes.) but it appears in six novels plus at least one comic that I remember (All three books of the Thrawn trilogy, Darksaber, X-Wing: Isard's Revenge, and Specter of the Past plus it appears in one of the Legacy I comics. Ships referred to as Assault Frigates appear in X-Wing: Wedge's Gamble but from the description they are merchant raider or auxiliary cruiser style craft rather then belonging to either he Assault Frigate Mark I or Mark II classes.)

Edit: Something I missed. You have the Mon Cal Star Defender in Wave five. Personally I wouldn't want it out until the Executor class is out. The Star Defenders are New Republic manufactured counterparts to Super Star Destroyers after all

Edited by RogueCorona

Personally, I feel like there are two no brainer choices.

Imperial Star Destroyer: Throw in Darth, Ozzel and/or Piett and the Devestator and Avenger title cards, and don't forget a Tractor Beam upgrade to catch pesky princesses with!

MC80 MonCal Cruiser: Ackbar Commander card, Independence and Home-One title cards.

The "big ship" choices, mirroring X-Wings wave 2 which introduced the Falcon and Firespray. As for what else, that's where things get tricky, as there are some good ships to choose from.

Rebel

Marauder Corvette: It just looks cool, plus it canonically had two design types, a conventional patrol ship, and a long range missile bombardment vessel.

Corellian Gunship: Slightly tougher than the Corvette and with a missile slot. Might be a good ship for a Crix Madine commander card?

Quasar Fire Carrier: A smaller dedicated carrier ship, recently statted in Stay on Target as well

Assault Frigate Mk1: Since we already have a Mk2

Dreadnaught Cruiser: Should synergise well with Garm Bel Iblis, perhaps with a Command of 3, but also a non-unique "Katana Fleet" title that allows it to gain extra tokens when it gains a command token? Heavier firepower than the Assault Frigate Mk2, but poor squadron rating, still not as tough as a Star Destroyer.

Imperial

Escort Carrier: A cheaper option for those wanting to run fighter heavy games, possibly not how FFG want the Imperials to work though?

Loronar Strike Cruiser: Lewd!

Interdictor/Enforcer Cruiser: Mini-SD with bubbles. Interdictor would fit a tonne of debuff and disable, the Enforcer would be a speed demon attack ship. Not sure if FFG want the v1 and v2 of ship cards to have different speed values though.

Broadside Cruiser: The Gladiators older midget brother, and a direct analog to the Marauder.

Lancer: All of the AA dice. All of them.

Carrack Cruiser: Cheap patrol ship.

There are obviously others, but these seem like the most likely to me. I'd love to see the Marauder, It's such a nice looking ship. Interdictor/Enforcer would be great as well.

The Broadside is the same size as a Gladiator in the EU. In fact it is a newer design created by modifying the Gladiator class. Empire at War's designers just didn't bother worrying about how the size of unit sprites compared to other units.

I would love to see the MC30C, Marauder and Broadside in Armada along with the Interceptor class Frigate if they ever do a scum and villainy faction.

The Broadside is the same size as a Gladiator in the EU. In fact it is a newer design created by modifying the Gladiator class. Empire at War's designers just didn't bother worrying about how the size of unit sprites compared to other units.

I would love to see the MC30C, Marauder and Broadside in Armada along with the Interceptor class Frigate if they ever do a scum and villainy faction.

The Interceptor was a modified Action Transport right? Wasn't Talon Karrdes ship an Action? Yeah I could see that working.

Immobilizer-418 before Interdictor-class, anyone?

Immobilizer-418 before Interdictor-class, anyone?

I think that would happen after Intredictor. FFG need new scenarios, missions, objectives for such ship, and it most likely would be in big Intredictor-class Star Destroyer expansion.

Edited by Krass

Still think wave 2 may include the Falcon, Outrider, Firespray, Vanguard and some other, slightly larger than a fighter, ships. Although I don't expect it to happen I would like to see a pack of non-combatants like frighters, transport and shuttles.

The Broadside is the same size as a Gladiator in the EU. In fact it is a newer design created by modifying the Gladiator class. Empire at War's designers just didn't bother worrying about how the size of unit sprites compared to other units.

I would love to see the MC30C, Marauder and Broadside in Armada along with the Interceptor class Frigate if they ever do a scum and villainy faction.

The Interceptor was a modified Action Transport right? Wasn't Talon Karrdes ship an Action? Yeah I could see that working.

Yeah the Interceptors were modified Action VIs and so was the Wild Karrde. The Interceptors were a bit more heavily armed then the Wild Karrde though. They had six Turbolasers and three Proton Torpedo launchers while the Wild Kardde just had three turbolasers.

I think the missile boat is the one TIE Fighter entry we're not going to get. Putting aside how vanishingly rare it is (even in the context of TIE Fighter), you'll have to answer the design question of enabling a concussion missile primary. Only reasonable way to do that now in X-Wing is with a ship-specific modification card. Fitting it in as any other upgrade type (like cannons) opens up other unwanted options (like HLCs). It may come, but we're more likely to see other craft first (like the assault gunboat).

There's still room for the Avenger I think. The refitted Advanced brings us an option for a middle-weight fighter and I think the Avenger can fit there. It would be hyper mobile but more fragile than the TIE/D.

Never liked the self-important TIE names. Avenger and Defender don't feel too self important, but Oppressor and Aggressor are pushing it. Especially when the designs add goofy parts to otherwise streamlined TIEs.

IMO, the Carrack is a boring design. So is the Lancer. And the Dreadnought. All three of them are just angled elongated bricks. I won't deny they have a place in the Imperial arsenal but if they aren't wedge-shaped I'd ask that they at least look interesting. The B2 and Assassin are interesting redesigns of already popular space vessels, and it would give the empire a sort-of chance to fly those craft.

...yeah, for some reason, even though it felt 'AWESOME' owning everything with the Missileboat it just felt...I don't know, it sort of felt out-of-place in TIE Fighter. It was WAY too fast and way too powerful. I can definitely see the Admiralty board saying, no to mass producing Missileboats its godly-effectiveness basically made kilometer long star destroyers somewhat redundant.

Still, Norsehound, I'm personally hurt that you didn't say: "There's still room for the Avenger Gunboat I think. The refitted flexibility and durability of the Assault Gunboat Advanced brings us an additional option for a middle-weight strikecraft fighter and I think the Avenger GUN can DEfINITELY fit there. It would be hyper mobile but more fragile than the TIE/D."

Wait, that's an example of imperial propaganda right there...^ :D

Edit: Rofl, forgot to strikeout the last part! "...It would be hyper mobile but more fragile than the TIE/D."

That's because the assault gunboat is a no-brainer. A cheaper small-ship cannon carrier for the Empire that trades the B-Wing's robustness for agility and the TIE Defender's cost for a lower stat-line. Another middle-weight fighter of the empire, most players are going to take it for HLC use and the named pilots. Would probably be enough that you'd fly two or one ace. Empire really needs something that feels in the middle and the new TIE Advanced, TIE Avenger, and Gunboat could all occupy this slot. There isn't anything else I can think of that would.

Immobilizers and Interdictors... until you can answer the question of what hyperspace does for this game I wouldn't put too much expectation on seeing them, because their entire function is to stop ships from going into hyperspace. Otherwise they're just poorer-armed cruisers. As far as I'm concerned the Interdictor-class is just as "useful" as an Immobilizer 418. Trade both of them for Vindicator cruisers, because then I'd be using the excess points for upgrades.

I have a topic talking about this but I thought I would post it back here as well. I think we will be seeing the Assault Frigate Mark I (with two fins on the front) in wave 2. It is featured on the Adar Tallon card. See the topic for more info. For some reason I am not being allowed to link it here so if someone else wants to do so that would be great.

I kind of doubt we will see Vader as a Commander. He really didn't directly "Command" any capital ships. I think he'll be a crew card though and give some fleet wide buff.

Edited by Jo Jo

But... Death squadron was essentially under his personal command!

He wouldn't be the most unusual commander either. Isn't Mon Mothma in the CR90 pack? As far as I know she was only a political leader and never lead militarily.

Actually, I am really looking forward to the Emperor as a commander. Battle Meditation MFs!!!!

We owns you.

But seriously, I bet Vader's special ability will be something like.

When a friendly ship receives damage, sacrifice a character card to negate the attack. (Admiral Ozzel)

But... Death squadron was essentially under his personal command!

He wouldn't be the most unusual commander either. Isn't Mon Mothma in the CR90 pack? As far as I know she was only a political leader and never lead militarily.

True. Mothma is kind of a weird choice as a commander as well. She really was a senator and not a military mind. My only guess is they are trying to get as many OT rebel figures as commanders as they can. Really you only see Madine, Ackbar, and Dodonna as commanders in the OT.

Edited by Jo Jo