I'm a relatively new GM to this system who is struggling with the mechanical differences between items clearly meant to assist in certain skill checks.
Medicine checks without a Medpac increase the difficulty by one as stated on p219 of Core Rules. So far, so good.
Toolkits, however, have this effect on Mechanics checks according to p182:
Toolkits allow mechanics to perform most Mechanics checks to repair mechanical devices, and can also be used to "heal" droids.
So it sounds to me like a toolkit is required to perform certain kinds of tasks, but otherwise doesn't grant any bonus (except for any interpretation under the "Right Tools for the Job" sidebar on p171.
Then there's Slicer Gear. As far as I can tell from the description on p179, Slicer Gear provides no mechanical benefit at all, only getting whatever bonus is applied through "Right Tools for the Job."
I find these confusing and inconsistent which makes me assume I'm missing something. Is there any unifying principle behind these gear-assisted skill checks?
Thanks!
SP