Using Trade to Increse Income

By Gentlemoth, in Dark Heresy House Rules

Heya all!

I've been thinking a bit over the monthly income rules. Have you ever noticed that most of the careers that earn a lot of monthly income also has at least one free trade skill upon character creation? All of these classes earn among the most. Now, income is supposed to represent the character using his free time doing what he's good at. They are graded after social classes, and a guardsman knows best how to fight, so he would do mercenary or bodyguard duty. Not a lot of pay, but life is life, eh? Clerics are showered in gelt by the people, through donations, but I bet also by puting those free two tradeskills to good use.

The trade skills are not very attractive ones to take, aside from perhaps copyist which you can use in forgery. So I was thinking, that by taking a tradeskill, would bump you up to the next income level. So if a psyker for example, whom is Supline class in terms of income, took a +10 advance on his chosen trade(or a new one all together), he would bump up to the next income level, learned class. I think this is a neat way to keep the trade skills a little more fresh and attractive, and giving players options to earn more monthly income.

You could allow the characters to make an Easy (+20) Trade test when working out monthly income.Each degree of success adds +20% and each degree of failure deducts -20% from the amount. The character can opt not to test and get the default amount.

-K

kjakan said:

You could allow the characters to make an Easy (+20) Trade test when working out monthly income.Each degree of success adds +20% and each degree of failure deducts -20% from the amount. The character can opt not to test and get the default amount.

-K

This also sounds like a decent idea. Not sure if I would put it on easy, perhaps routine or normal. While on the subject of income, if a player plays a noble scum, does he gets the income as a scum, or as a noble? I've been thinking on this because technically when becoming an Acolyte your old life is taken from you. Your family might even think you are dead. I doubt house stipends are going to keep flowing into your account if so.

IH had an thing for that in the expanded skill sectionion i think

i beleive it was like if you had a trade skill you get paid as trademen aka assain

might be wrong through dont have book on me

Giantmoth said:

if a player plays a noble scum, does he gets the income as a scum, or as a noble?

That's specifically covered by the Noble origin in The Inquisitor's Handbook - you gain income as a Noble.

I would not use "Percentage Bonus". Take a Guardsmen with a trade an a Cleric with the same trade. The Cleric will end up with more money for doing the same job. While thinks like this DO happen in the real world, I would not try this mathematics in here.

Instead, I would advise to give them payment "as Surpine Class" or "as Trading Class", depening on there actuall Trade(Skill) and where they are trying to make money of it. A mediocre gunsmith in major city/settlement on a frontier world could for sure earn as "Trading Class", while the same guy would only earn "Supine Class" in the HIve of GunmetalCity due to the competition (onless, he is masterfull!)

Skill rolls sound good, but then I would not use the value given under "rank increasment" as bonus for every level of success and as "negative" for failure and every level of failure.

Again, if you use "Earn by Trade", do not use "rank increasment". To me, at Rank 10 Guardsmen SHOULD be better of then... say, a Tanner ;)