They're fixing to FOCUS...

By Duty Remains, in X-Wing

This is quite possibly the strangest list I've ever thought of but it might actually work halfway decent and that kind of scares me.

Horton Salm

Blaster Turret - (I know but it actually works in this list)

R2-D6 - (Horton needs an EPT for this to work)

Decoy - (so Horton can switch PS with Garvin)

Proton Torpedoes - (last addition, but the list needed long range bite and it is Horton)

Garvin Dreis

R5-P9 - (because with the new FAQ Garvin can pass focus every turn)

Kyle Katarn

Blaster Turret - (Hawks need guns)

Moldy Crow - (focus battery)

Recon Specialist - (charge the focus battery faster)

Calculated at 100pts in Yet Another X-Wing Miniatures Squad Builder

I think the list is crazy but I want to see my opponents face when I start my second turn with 3 focus tokens on Kyle. The synergy can also survive the loss of one ship and if Kyle's alive I can get a focus to everyone without actions.

Am I proud of this list? No, I'm confused by my own insanity. I'll probably have to try it at some point but it just seems wierd. Care to comment on the insanity?

I think a list with Carnor Jax and Dark Curse will make you cry.

Edited by WWHSD

Or I would fly my squad really fast at you and focus fire on Garvin. You wouldn't be able to produce enough focus and also your blaster turret attacks would be unmodified (except for Horton). And it would suck if you get action blocked alot.

It looks fragile. Garven dies -> very bad. Enemies stay at range 3 -> also very bad

I think a list with Carnor Jax and Dark Curse will make you cry.

Very true but I haven't seen many people field either of them, let alone both of them so I don't think that's a huge problem.

Or I would fly my squad really fast at you and focus fire on Garvin. You wouldn't be able to produce enough focus and also your blaster turret attacks would be unmodified (except for Horton). And it would suck if you get action blocked alot.

I think Kyle's the better choice at first, he can't regen and he's producing 2 focus a turn. He'll probably be using 2 about half the time but the rest will add up. He also will keep whatever he gets from Garvin before Garvin dies. I think focusing Garvin is the wrong choice. Also if you rush in you're still eating at least 1 (maybe 2) brutal torpedo shots.

It looks fragile. Garven dies -> very bad. Enemies stay at range 3 -> also very bad

The list works more off of Kyle, Garven (whoops been spelling it wrong) is more of a contigency / added bonus.

As for range 3... thats why I put double torps on Horton, Horton's torps hurt bad.

Garven is the only one to produce more focus in a round than he uses and the ship that is the most of a threat on his own. He's also not sitting on a stack of defensive focus tokens like Kyle is. I'd want to take Garven out first but if it looked like I was going to have an eaiser time getting all of my arcs on Kyle I wouldn't be too picky about it.

Wes Janson is also bad news for this list. The dependence on blaster turrets with limited range and their action inefficiency is going to be a problem for this list. In my mind, the blaster turrets kind of cancel out the action efficiency that you are getting from the other stuff in your list.

Garven is the only one to produce more focus in a round than he uses and the ship that is the most of a threat on his own. He's also not sitting on a stack of defensive focus tokens like Kyle is. I'd want to take Garven out first but if it looked like I was going to have an eaiser time getting all of my arcs on Kyle I wouldn't be too picky about it.

I see what you mean but from a point of running the list I'd rather you shoot at Garven who can get shields back then Kyle who I think will be more valuable in the long run, especially since without Kyle any extra Focus is lost at the end of turn.

It's not the kind of list I'd run under normal circumstances but it does have a strange sense of potential. I'll try it sometime, probably after Worlds.

Edited by Duty Remains

Garven is the only one to produce more focus in a round than he uses and the ship that is the most of a threat on his own. He's also not sitting on a stack of defensive focus tokens like Kyle is. I'd want to take Garven out first but if it looked like I was going to have an eaiser time getting all of my arcs on Kyle I wouldn't be too picky about it.

I see what you mean but from a point of running the list I'd rather you shoot at Garven who can get shields back then Kyle who I think will be more valuable in the long run, especially since without Kyle any extra Focus is lost at the end of turn.

It's not the kind of list I'd run under normal circumstances but it does have a strange sense of potential. I'll try it sometime, probably after Worlds.

Yeah, maybe Kyle is the better first target. If Garven is coming under focus fire, he isn't probably going to be holding on to any tokens to regen shields.

Garven is the only one to produce more focus in a round than he uses and the ship that is the most of a threat on his own. He's also not sitting on a stack of defensive focus tokens like Kyle is. I'd want to take Garven out first but if it looked like I was going to have an eaiser time getting all of my arcs on Kyle I wouldn't be too picky about it.

I see what you mean but from a point of running the list I'd rather you shoot at Garven who can get shields back then Kyle who I think will be more valuable in the long run, especially since without Kyle any extra Focus is lost at the end of turn.

It's not the kind of list I'd run under normal circumstances but it does have a strange sense of potential. I'll try it sometime, probably after Worlds.

Yeah, maybe Kyle is the better first target. If Garven is coming under focus fire, he isn't probably going to be holding on to any tokens to regen shields.

The R5-P9's is primarily there to make sure he can pass focus, no matter what but I wouldn't look a gift shield in the mouth.

Anyway as long as either Garven or Kyle are alive there are still going to be shenanigans going on... the real problem with the list is not losing a ship, it's dealing damage in the first place. While I think the blaster turrets will perform in this list, I'm not comfortable with (best case scenario) two 3 dice attacks and one 4 dice attack. it just doesn't seem like enough damage output.

feast yer Ayes!s

Horton Salm (25)
Ion Cannon Turret (5)
Flechette Torpedoes (2)
Flechette Torpedoes (2)
R7-T1 (3)
Experimental Interface (3)
Wedge Antilles (29)
Push the Limit (3)
Engine Upgrade (4)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Total: 100
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As to your list... I'm... a bit skeptical, but it can't hurt to try right?

I ran this exact list once or twice... not bad... not the best... but definately fun and more effective than I thought it would be :)

As to your list... I'm... a bit skeptical, but it can't hurt to try right?

You're not the only who's skeptical about my list. I really don't know what to think about it or how to feel about it, that's why I brought it up. There's certainly no harm in trying it at some point but there's no hurry either. Probably better to think about it some more beforehand anyways.

Thought about swapping out Horton in my list for Dutch with R7-T1 and changing around upgrades and giving Kyle and EPT but I think that would make Kyle an even bigger target and the Y-wing less of a threat, which I don't want. I'll keep trying to think up improvements though.

Right now: Kyle is potent support, Horton can hit like a truck with support from either of the other 2 and Garven is just an all around complication for the enemy. Which seems to strike a decent balance between threat and resilience in my ships.

I don't even know how I'd attack my list if I played against it. Kyle's the obviously first choice but it'll cost me and the other two are both tanky in their own ways, so killing them both with a reduced squad will be hard. Going after Garven just seems like destroying any other Rebel 3 attack ship but with less gain for more effort. Going after Salm first? He'll probably do as much damage to my squad as I do to him before he dies AND the other 2 will be playing merry hob with my squad in the mean time.

Edited by Duty Remains

As to your list... I'm... a bit skeptical, but it can't hurt to try right?

You're not the only who's skeptical about my list. I really don't know what to think about it or how to feel about it, that's why I brought it up. There's certainly no harm in trying it at some point but there's no hurry either. Probably better to think about it some more beforehand anyways.

Thought about swapping out Horton in my list for Dutch with R7-T1 and changing around upgrades and giving Kyle and EPT but I think that would make Kyle an even bigger target and the Y-wing less of a threat, which I don't want. I'll keep trying to think up improvements though.

Right now: Kyle is potent support, Horton can hit like a truck with support from either of the other 2 and Garven is just an all around complication for the enemy. Which seems to strike a decent balance between threat and resilience in my ships.

I don't even know how I'd attack my list if I played against it. Kyle's the obviously first choice but it'll cost me and the other two are both tanky in their own ways, so killing them both with a reduced squad will be hard. Going after Garven just seems like destroying any other Rebel 3 attack ship but with less gain for more effort. Going after Salm first? He'll probably do as much damage to my squad as I do to him before he dies AND the other 2 will be playing merry hob with my squad in the mean time.

Okay. I'm being a little nice. I'm very skeptical. 3 ships. Requires synergy. Hurts to lose any piece. Not very mobile.

Let us know how it performs on a test flight.

The bombers top guns are the underdogs.

Horton is a tragic character in this play - just like Rhymer.

They are for 'fun' and 'fluff' lists only.

Maybe theres a Place in 150 pt lists for them.

Horton could be useful with Ion Torps against swarms of Z's and Ties

Horton Salm (25)
Ion Torpedoes (5)
Ion Torpedoes (5)
Munitions Failsafe (1)
Blaster Turret (4) (optional)
= 40 points

You also might drop one torp and get a Proton Bomb instead - of course you need Most Wanted for this to happen.

Point-wise Horton is in the same range like Rhymer, to 'make him work':

Major Rhymer (26)
APT (6)
APT (6)
PTL (3)
= 41 points