Funny Campaign Moments

By DoubleAim, in Dark Heresy Gamemasters

I think its worth throwing this up here so we can share our most enjoyable moments of our experiences with our Acolytes. Be it a gentle chuckle from a trained assassin tripping in a pile of garbage, to gut busting moments when the entire party is scared into unconsciousness by a Psyker's mishap.

We do it for the grins, otherwise what do we do it for?

This sounds more like player vs. GM/player vs. player schadenfreude thread than a general funny moments one, going by your examples.

I'm just giving examples of times that the entire group had a laugh.

My bad if I wasn't clear.

Edited by DoubleAim

Group sneaks up on a sleeping Oathsworn, Guardsman nods at the others and say: "I guess we'll just take care of him then?"

The rest of the group nods, understanding from his RL body language that they need to subdue and question the guard.

While the Assassin nods and goes on to do what an Assassin does best.

Then the Assassin goes, "what?" I took care of him! (and genuinely doesn't understand the group's surprised reaction).

Group sneaks up on a sleeping Oathsworn, Guardsman nods at the others and say: "I guess we'll just take care of him then?"

The rest of the group nods, understanding from his RL body language that they need to subdue and question the guard.

While the Assassin nods and goes on to do what an Assassin does best.

Then the Assassin goes, "what?" I took care of him! (and genuinely doesn't understand the group's surprised reaction).

I honestly was expecting you to say that someone brought him a blanket and Pillow.

This group believed that to be subtle, you needed to be in the lowest end of everything, and decides that they best have their base of operation is the most sleaziest part of the Hive world, but, the concept of returning with nice stolen cars, and parking them darn close to the hotel that they are reside in.

Three low-life criminals learns they are looking for someone, and invites them to have a drink with them while they discuss the "knowledge" they have. Unbeknownst to the PCs, their drinks have been spiked with 40K equivalent of roofies, and their key cards for their room and cars are all taken as well as their equipment.

They wake up in the nearby alley in the trash, find everything lost, and their vehicles stolen.

With no memory of facial looks, they storm back to the bar they remember being in last, and try to find the thieves. Needless to say, they weren't there, though that didn't stop them from starting a bar fight with the nearest trio they saw.

Edited by Saxious

Imaging the following: my cell of acolytes are investigating in the open. Some things that seems odd lead to the uncovery of some major cult activity in the district. The characters (which already investigate in the open; I have a Sororitas in full servo, an Arbitrator in full armour and a female member of the Mechanicus << we decided right before the campaign start that his one cell would throw stealth out of the window and use the firebrand Approach) have had open attempts on them by now, shut down the whole district (like it was done in Coscarla in some well-known newbee adventure) and have squads of enlisted enforcers running round, putting whole families under arrest if one of them was part of a list of names they got out of some captured cultists).

One of there leads was a local Priest of the Ecclesiarchy (four share duties in this district, one of them was dead Long before the characters arrived and found guilty post-mortem), so they decided to pay the one they will actually find in the church a visit and order the remaining two to show up there (in my world, those of batter Standing have the equivalent of eMail messenging available in there quarters). Well...

The Sister took over the Sermon from the present priest (that was just leading the community in prayer and song to provide some solace in this turbulent times) while the other respectfully and without greater fuzz guided the priest into the sacristy (to inquire anything he knew about that other priest... and to see if his behaviour raises suspicion).

During this... I decided that the cult was very Aware about where they are going (they are easy to spot on the streets and use a rather obvious Transporter...not that anything but a cargo-truck would be common vehicle in the place they are now...) and sended an not-quiet (a semi-undead who has previously murdered on of the remaining priests for his outer robes). This one strode into the (open) church... and of course the Sister noted that it was fishy that this "priest" was not taking the Hood of his robe off as he entered the holy ground) and as this one reached for a firebomb to light it and threw it against the sister... she drew her bolt pistol. Two very clean hits later (that thundered through the church rooms) the assailent laid on his back.

...and the Sister put away her Smoking bolt pistol, took up the scriptur again and continued the liturgy till there was a "adequate Point" to come to an end. I established earlier that the organ was played by a servitor so their was not even a real interruption to the Service. ...well, the Aribtrator and Tech-Sister had interrupted their questioning and took care of the Body in the centre of the search... but the Service did not end before it ended... as it was right and proper!

That's a badass one I would have liked to see!

Oh, I forgot one PRIOR to the Event I mentioned:

My Group was playing the "get-together" and the Group (Sister; Arbitrator, female TEch-Priest who is an "Medicae-Explicator") had some Shooting Training....the Arbitrator and the Sister had a Little Shooting competition where the Aribtrator bested the Sister. The Tech-Sister (Feeling feisty) made some remarks about the modifications on his gun (indicating that it might not have been fair since his weapon is far more accurate).

The Arbitrator went on like "I am the better shooter! - Do you call me a liar? The laste one who did is dead..."

The Tech-Sister (Selicia) calmly gave back (actually usinge a Notebook with a robo-speach-Thing)
"...so is the last one I called a liar"

Everyone then burst into laughter (for she is a Mechanicus Tormentress, so if she calls somebody a liar that is in her "care"...")

Good Thing: while the Exchange might have sounded like a inter-team-kill in the making, it WAS for laughs (in the eyes of the Players) AND the Group handled it as an ice-breaker Moment (in-character)...the Mechnica REALLY had just been "matter of fact".

..hmm...puns are bad if you have to explain them, right? :)

That was the single most hilarious campaign of sessions I've ever read.

I really like how these missions are original and descriptive.

I'm assuming that the group is no longer together?

Yeah, and while there is a significant amount more material, writing it all out with the lukewarm reception and the way the whole thing fizzled out just got tedious.

Also we eventually ended on a bad note. Something about missed promises and mental assault with My Little Pony...

But.. but but... Friendship is Magic!

So adding that to the next Slanneshi cult my group encounters :D

this is also DH1st ed I think the funniest moment for my group was they worked so hard to make it to the end boss of their first campaign the acolytes had they worked through 5 games sessions, they were all first time players to RPGs too (this was back when I was in High School) and a cult had dug roots into the button of a manufactorum, when the got to a ritual chamber they had to stop a sorcerers five cult members and a Demon at that time they didnt know it was a Damon tho, so they had NPC help 3 Aribites and their Inquisitor adviser, the Aribites rushed to kill the "Man" at the ritual with the Sorceress, after they finish off the cult members they fin that the Demon ripped apart all three Aribites and if is now looking at them holding one half of a body his hand. They all take a fear test, the assasin hides in a corner the guardsman RUNS out of the chamber the NPC adviser faints, the Psycker is still unconscious from rolling on Perils of the Warp and the Arbitrator that is a Player cant approach the target and takes -10 to all tests... things are looking grim. Well the Demon uses its wings to fly across the room so he flew like 10 meters at least so i gave the acolytes some time to regather themselves ALL failed their willpower test even the NPC except the Arbitrator l my rule for the Daemon was he was suppose to act on rage and aim at the closest target so the Arbitrator was it, so still the players tuhecks and the Arbitrator shoots with his bolter (because its either that or run) he had to close combate stuff rn failed the willpower combat stuff. Full Autos his bolt gun so an additional hit per degree of successes he rolls a 2 his BS is like 40 and literally shoots the thing from its head down in half... first Boss they ever did and they killed it in first round of combat, i got a little pissed because I worked on this guy for a while so i used a excuse from Nurgle to resurect him with half wounds, next turn some of the players regaind themselves except the Arbitrator who got the whole cant approach the monster -10 to all tests failed fear, well then does a standard attack this round and rips through the Daemon in half again with a similar roll, ... my jaw dropped at that point and said ok 200 exp to all 400 to the Arbitrator i just gave in. The player is also my best friend and we play 40k tabletop together he is the best roller i play against first game he used blast weapons with his Tyranids he managed to get a direct hit with a small blast weapon in all 5 rounds, and it wasn't loaded because it was my own scatter dice. Lol I missed 4 rounds out of 5 that game

My players, and luck itself, always went out of their way to rickroll my bosses so I gave up on making them memorable.

When they, without taking a single point of damage, kicked a guy in the equiv of a tau battlesuit out the cargo door of his own ship I just stopped giving my specialist roadkill any extra work like character sheets and personalities.

My players tried to get some information from a merchant (Omar Endish from Desolation of the Dead). They bluffed their way in by pretending to work with the BigBadGuy (Fayne). The merchant looked at them and I (to give them a reward for roleplaying) let Omar speak: "So you work for Fayne, huh? Could you give that son of a (woman of buyable affection) a message from me?" All players were suddenly very excited to get some information on Fayne.

All except one, who somehow didn't care so much about the information and more about Fayne himself. He said to Omar: "Of course, if you can say us where he is."

I sit there, kinda dumbstruck, and let Omar say something along the lines of "If I knew where he is I wouldn't ask you to bring the message."

All my players look at each other and I saw the silent communication in their eyes. So the priest with the stuff turns to the kriegian soldier and says: "Tom (his nickname), guard, make him gone."

Tom roles really good and kills the guard with one attack in a very gory fashion. The priest took his staff and hit Omar over the head.

Somehow the situation escalated involving 2 gun servitors and some Gangers. Needless to say the characters now have an enemy in Gantry. (To add insult to injury they later blew up his house).