How are these lists

By dpb1298, in Star Wars: The Card Game

I have a core and 1 each of the large expansions and was wondering how these lists look to you all.

Jedi

A Hero's Journey

In You Must Go

Forgotten Hero's

A Journey to Dagobah

Last Minute Rescue

Jedi Training

The Rebel Fleet

Draw Their Fire

Asteroid Sanctuary

Watchers in the Wasteland

(could add Questionable Contacts and or Hit and Run)

Imperial Navy

Fall of the Jedi

The Emperors Web

Shadows of Dathomir

Imperial Command

The Ultimate Power

Death and Despayre

The Endor Gambit

Feeding the Pit

Imperial Blockade

Repair and Refurbish

(could add The Emperors Hand, The Bespin Exchange and Jabba's Reach perhaps)

What do you think?

I would recommend finding a slot for Across the Jundland Waste. Tuskens are awesome.

Edited by MacRauri

I would recommend swapping in a Jedi objective for Asteroid Sanctuary. Don't forget about resources matches. If that objective is not in your initial flip, Bamboozled and the Operative are dead cards, with the Falcon being an edge battle drop. On a similar sidenote, I recommend swapping out Journey to Dagobah for Mobilize the Squadrons, and making your affiliation Rebel. This is because even with the swap, your Jedi objectives will strongly outweigh your Rebel objectives, so you shouldn't need to provide an additional Jedi resource option, but will want to do so for the Rebel cards.

I'd actually keep Asteroid Sanctuary in actually and swap out the 2 Rebel objectives and Journey to Dagobah for:

Questionable Contacts

Across the Anoat Sector

Raise the Stakes

(Run Smugglers and Spies affiliation)

For DS... I'd try to get down to 2 affiliations as well. Try something like:

Sith Affiliation

Fall of the Jedi

Emperor's Web

Shadows of Dathomir

Counsel of the Sith

Imperial Command

Defense Protocol

Imperial Blockade

Repair and Refurbish

Death and Despayre

Recon Mission