BTL-A4

By KineticOperator, in X-Wing

Gold Squadron anyone?

"Dutch" Vander (23)

Ion Cannon Turret (5)

Proton Torpedoes (4)

Proton Torpedoes (4)

R7-T1 (3)

Experimental Interface (3)

BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Bomb Loadout (0)

R2 Astromech (1)

Seismic Charges (2)

Munitions Failsafe (1)

BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Bomb Loadout (0)

R2 Astromech (1)

Seismic Charges (2)

Munitions Failsafe (1)

BTL-A4 Y-Wing (0)

Total: 100

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(didn't really spend to much time thinking about this so it probably has a million flaws.

Thematically fun, that's for sure!

Yes: they're inefficient on offense.

Their main guns aren't going to be any more efficient on offense with the -A4. So does throwing the second attack from the turret on there actually change that? If it's an ion, not really - you can combine it with the control aspect, but actual damage improvement is going to be minimal. If it's a Blaster, no - you're going to have two attacks which are actually less efficient. Autoblaster? When you get the shot, maybe, but it's only Range 1 and the Y-wing is going to have a hard time maneuvering there.

What I hear you saying is that there are a lot of potential ways to outfit a Y-wing with (as well as without) the A4 title, each with its own advantages and drawbacks. Time will tell, of course, whether the drawbacks outweigh the advantages in every case--but I rather suspect we'll see at least one or two innovative, competitive Wave 6 builds that incorporate Y-wings.

No, that's not really what I'm saying. What I'm saying is that the Y-wing has a number of inherent drawbacks. There are ways to patch any of those limitations to get good use from the ship, but the -A4 actively UNpatches one of those, and there aren't enough slots left on the bar to patch the rest of them. That leaves a pretty expensive ship that can't fully utilize what it's got to good effect.

Once you remove the turret, you've got two issues: maneuverability, and making the second attack efficient. You can fix one of those via an astromech of some flavor or other, but only one. So what do you do? Trust the randomness of the dice with inefficient shots, or try and dogfight with a ship whose only greens are straights? In none of these cases are you actually gaining a real advantage - you're just patching holes that brings the Y-wing up to par with other ships.

It comes down to a simple comparison: Will you get more from the inefficient double attacks than you lose by your turret not being a turret? I think that's a much closer question than anyone really seems willing to ask in all the "OMGAWESOMEZOR!" enthusiasm.

And if you're in the camp that feels FFG can do no wrong, you should be asking it louder than anyone. This is a zero cost upgrade. FFG seems to believe that it's a wash, at best... so maybe we should be considering why?

(didn't really spend to much time thinking about this so it probably has a million flaws.

Biggest issue I see is that the -A4 only gets its free turret attack after a primary attack. So all those torpedoes conflict with the -A4 and turret setup.

The BTL-A10 Warthog:

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R7-T1 (3)

Experimental Interface (3)

BTL-A4 Y-Wing (0)

Total: 26

View in Yet Another Squad Builder

Replace with an R2 or Unhinged for better dogfighting skill.

Gold Squadron anyone?

"Dutch" Vander (23)

Ion Cannon Turret (5)

Proton Torpedoes (4)

Proton Torpedoes (4)

R7-T1 (3)

Experimental Interface (3)

BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Bomb Loadout (0)

R2 Astromech (1)

Seismic Charges (2)

Munitions Failsafe (1)

BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18)

Ion Cannon Turret (5)

Flechette Torpedoes (2)

Bomb Loadout (0)

R2 Astromech (1)

Seismic Charges (2)

Munitions Failsafe (1)

BTL-A4 Y-Wing (0)

Total: 100

View in Yet Another Squad Builder

(didn't really spend to much time thinking about this so it probably has a million flaws.

Probably fun to play, at least!

I'm not a huge fan of the Y-Wing usually. Flashbacks to trying to pilot that thing in X-Wing... <shudder>. That said...

Drea Renthal (22)
Ion Cannon Turret (5)
Unhinged Astromech (1)
BTL-A4 Y-Wing (0)
Total: 28
Looks like so much fun. More ways to clear the stress from her ability, and you can fix both attacks with target locks. Should be a solid compliment to a list.
Edited by Damoel

The BTL-A10 Warthog:

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R7-T1 (3)

Experimental Interface (3)

BTL-A4 Y-Wing (0)

Total: 26

View in Yet Another Squad Builder

Replace with an R2 or Unhinged for better dogfighting skill.

He can't use Unhinged :(

Their main guns aren't going to be any more efficient on offense with the -A4. So does throwing the second attack from the turret on there actually change that? If it's an ion, not really - you can combine it with the control aspect, but actual damage improvement is going to be minimal. If it's a Blaster, no - you're going to have two attacks which are actually less efficient.

How is having two shots "less efficient"?

BTL-A10 Scumhog:

Syndicate Thug (18)

Autoblaster Turret (2)

R4 Agromech (2)

BTL-A4 Y-Wing (0)

Total: 22

View in Yet Another Squad Builder

Because IF you included a Y-Wing in your list, it was always a Y-Wing with an Ion Turret. A few exceptions, but that's it.

Now, with these new options, there are other ways that you could load up and play your Y-Wings if you choose.

You do not have to spam your entire list with them. Instead, use these new options to enhance/support other elements in your list.

The BTL-A10 Warthog:

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R7-T1 (3)

Experimental Interface (3)

BTL-A4 Y-Wing (0)

Total: 26

View in Yet Another Squad Builder

Replace with an R2 or Unhinged for better dogfighting skill.

He can't use Unhinged :(

I meant as a Scum fighter

Their main guns aren't going to be any more efficient on offense with the -A4. So does throwing the second attack from the turret on there actually change that? If it's an ion, not really - you can combine it with the control aspect, but actual damage improvement is going to be minimal. If it's a Blaster, no - you're going to have two attacks which are actually less efficient.

How is having two shots "less efficient"?

Because the Blaster Turret is going to eat the focus token that you could otherwise have used to improve the base attack, and you're giving them double the defense dice in the process.

The BTL-A10 Warthog:

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R7-T1 (3)

Experimental Interface (3)

BTL-A4 Y-Wing (0)

Total: 26

View in Yet Another Squad Builder

Replace with an R2 or Unhinged for better dogfighting skill.

Looks cool. I think R7 is probably significantly better in a High-PS Y-wing like Dutch, so you can make better use of the boost, though. Maybe a similar thing with Horton would be cool, with a different turret.

Their main guns aren't going to be any more efficient on offense with the -A4. So does throwing the second attack from the turret on there actually change that? If it's an ion, not really - you can combine it with the control aspect, but actual damage improvement is going to be minimal. If it's a Blaster, no - you're going to have two attacks which are actually less efficient.

How is having two shots "less efficient"?

Because the Blaster Turret is going to eat the focus token that you could otherwise have used to improve the base attack, and you're giving them double the defense dice in the process.

You forget, the primary weapon attack comes first. If you don't need the focus, you can use it on a blaster turret shot.

Edited by YwingAce

I would love to fly

S.Thug 18

Blaster 4

R4 2

(24 points)

24 points for 4 = 96. Leaves 4 points left over. 2 could take bomb load out and seismic charges. 3 dice turrets on all 4, firing with a TL, and two can drop seismics. Would be soo much fun to try out.

I present: BTL-A10s escorting an ORS

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R2 Astromech (1)

Hull Upgrade (3)

BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R2 Astromech (1)

Hull Upgrade (3)

BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R2 Astromech (1)

Hull Upgrade (3)

BTL-A4 Y-Wing (0)

Outer Rim Smuggler (27)

Nien Nunb (1)

Total: 100

View in Yet Another Squad Builder

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R7-T1 (3)

Experimental Interface (3)

BTL-A4 Y-Wing (0)

This is a bad idea, IMHO. Without astromech assist, the Y-wing has exactly two green maneuvers - ahead 1 and 2. Even if you get the boost from R7, that's going to make you incredibly predictable if you're self-stressing each turn.

BTL-A4 will work better on ships with higher PS with a boosting ability. Boost to that range 1 then unload.

I just found one I really like:

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R2 Astromech (1)

BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R2 Astromech (1)

BTL-A4 Y-Wing (0)

Gold Squadron Pilot (18)

Autoblaster Turret (2)

R2 Astromech (1)

BTL-A4 Y-Wing (0)

Tycho Celchu (26)

Push the Limit (3)

Proton Rockets (3)

Expert Handling (2)

Experimental Interface (3)

A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

Because the Blaster Turret is going to eat the focus token that you could otherwise have used to improve the base attack, and you're giving them double the defense dice in the process.

While you're "doubling" the defense dice that's happening because you are taking a second attack, and odds are better on the red die. I think you definitely need to fly the BTL-A4 w/garven or cracken if you're taking the blaster turret.

I'm not sure. I'm not into the weeds with the mathwing stuff but it feels like giving this thing two shots is pretty solid.

Because the Blaster Turret is going to eat the focus token that you could otherwise have used to improve the base attack, and you're giving them double the defense dice in the process.
While you're "doubling" the defense dice that's happening because you are taking a second attack, and odds are better on the red die. I think you definitely need to fly the BTL-A4 w/garven or cracken if you're taking the blaster turret.I'm not sure. I'm not into the weeds with the mathwing stuff but it feels like giving this thing two shots is pretty solid.

Red dice naked have a 50% chance to damage so primary weapon your looking at one hit and the same the secondary, ion would be one and a half but can only do one damage anyway.

I'll take three green verses one red any day.

You could put R2-D6 on a Gray Squadron and give it Marksmanship, that would give the A4/Ion some bite for both shots.

Is that worth 29 points?

Maybe. I just ran some numbers, a Y-wing with a-4/Ion and Marksmanship would do more average damage (!) than two Tie Fighters at range 2. Add to that the possibility of crits on the first shot, the control aspect of Ion, extra PS vs 2 Obsidian coming in at 26 points. The cons would be maneuverability and extra cost, less damage at range 1, less damage at range 3.

So yeah, maybe is my final answer. We shall see.

My personal A10 Warthog (and I have some awesome Warthog/Gammorean transfers that will be squad markings) is.

Syndicate Pilot (18)

BTL-A4 (0)

Ion Turret (5)

R4 Agromech (2)

I love this bad boy.

You could put R2-D6 on a Gray Squadron and give it Marksmanship, that would give the A4/Ion some bite for both shots.

Is that worth 29 points?

Maybe. I just ran some numbers, a Y-wing with a-4/Ion and Marksmanship would do more average damage (!) than two Tie Fighters at range 2. Add to that the possibility of crits on the first shot, the control aspect of Ion, extra PS vs 2 Obsidian coming in at 26 points. The cons would be maneuverability and extra cost, less damage at range 1, less damage at range 3.

So yeah, maybe is my final answer. We shall see.

Don't compare it to the opposition - compare it to what else you could take in your own squad. Consider the opportunity cost.

29 points is Wedge. It's Farlander, or a Blue Squadron with HLC, or one point shy of a pair of A-wings, any of which are tougher, more maneuverable, and hit just as hard, if not harder. It's two points shy of a full focus factory Kyle with an ion turret of his own that's handing out focus to the rest of the squad, although admittedly more fragile for it.

That's what you need to compare it to, and I don't think it looks terribly appealing in the comparisons.

Current thought is to mix one into my formation:

Grey Squadron Pilot + R2 Astro + Ion Turret + BTL-A4

Grey Squadron Pilot + R2 Astro + Ion Turret

Gold Squadron Pilot + R2 Astro + Ion Turret

Gold Squadron Pilot + R2 Astro + Ion Turret

Alternatively, drop Grey #2 to a Gold and snag a Seismic Charge via Bomb Loadout.