BTL-A4

By KineticOperator, in X-Wing

Since seeing this title, I have been convinced that it will catapult the Y-Wing into top tier status. Not "broken, meta warping" status, but it will no longer be an also-ran whose role is to ionize the occasional badguy.

The ship performs so much differently with an A4 title, it feels like something entirely new. As such, may I suggest we call it the "Warthog". It plays like the slow, unglamorous but deadly-effective real life Warthog. Tons of firepower, especially if you're a slow tank that can't get out of the way. Somehow, "Longprobe" just doesn't have the same effect (not to mention an unfortunate double entendre).

As far as loadouts are concerned, I think a straightforward A4 + Ion is about as good as it gets. The ICT has always been powerful, but limited in that the Y-Wing couldn't get the kill over with in a timely manner. With the A4 title, a Y-Wing can now control and damage a target, dramatically improving their performance. Also, R3-A2, A4 title, ICT, allows a controlling and deadly powerful barrage at anything in front of it. Double stress at least on a Falcon, and those tokens are going to run out in a big hurry facing double attacks.

Edited by KineticOperator

Fat Han's are going to have to start dieting. :P

The salvaged mechs are going to add many different abilities to the scum faction. It is going to make for some very intersting theorycrafting.

I agree; Y-Wings are coming out redhot from the Scum bonuses (for Rebels and Scum alike, though, awesomely, in different ways for each). I am just terribly pleased that the Y-Wing is no longer the boring old Ion caddy only and will now see some serious playtime. Given that I hate playing as Rebels and these are actually making me interested in some Rebel combos, I tip my cap to FFG for this release.

Can't wait to see Part II, with the new Firespray pilots at the very least...

A turretless self-stressing Y-wing is never going to be able to keep up with a Falcon whether it's getting stress or not.

We'll see how it develops, but I'm not at all convinced that the -A4 is going to be all that awesome. I don't look at it as adding an ion attack to the main - I look at it as gaining a 2-dice attack at the cost of the turret. Especially if you can't afford the actions to make both those attacks efficient, I don't think that's going to be a worthwhile trade.

The Y-wing still turns like a pig, and I really don't see how it makes an effective dogfighter even with the two attacks. You could have ten attacks, and if there's nothing in front of you to hit it still won't matter.

As far as loadouts are concerned, I think a straightforward A4 + Ion is about as good as it gets.

For the Rebels, sure, but for Scum - I gotta say, I'm really liking that blaster turret + R4 mech + A4 title. Line up on a target and take your 'focus' action, then hit it with a 2-point primary and 3-point secondary shot that you get a TL from (or 3 and 3 at range 1!).

Definitely going to be useful to chew up 'fat Han' builds...

I've said it once and i'll say it again. Engine upgrade will be mandatory. I don't think that this card will be as good as people are saying because as was pointed out, Y-wings aren't great at turning.

Yeah, I think Blaster Turret is going to see a lot more use now on Y-wings. As others have alluded to earlier, the Y-Wing has always been relegated to an Ion platform, and now no longer has to be pigeon-holed with that role. I don't know that the Autoblaster turret will see much use, especially given its limited range, but it could be handy in certain situations.

But for only 4 points (one less than the Ion Turret), I see the Blaster Turret becoming the turret of choice on Y's equipped with the Title card.

I would not underestimate the ability to perform 2 attacks in the same turn. That is a fantastic ability. We just have to figure out how to make it shine. I'm thinking about combining it with EPTs that affect your attack but don't require an action, such as predator. This would be a lot easier to pull off with Kavil, since he has the built-in EPT.

Even A4 Goldies with ICTs should be threatening if they're running around dual-wielding weapons, though.

I've said it once and i'll say it again. Engine upgrade will be mandatory. I don't think that this card will be as good as people are saying because as was pointed out, Y-wings aren't great at turning.

R7-T1? R2-D6 with Daredevil (I'm aware of the risk) or Expert Handling, or Stay On Target? Actually PREDICTING where your opponent will fly? It is not going to be mandatory. Right, Y-Wings only have the one Koiogran turn and no 1 sharp turn, I get that, but why is that suddenly an issue? If you're using an upgrade like this you either think outside the box or stick to what you know.

Combining up Y's with BtL-A4, R4 Agromech and Ion Turret with Y's with R4 Agromech and Blaster Turret will be very interesting.

The "Warthog" version will be able to get behind a small ship and just stay there firing and ioning for a potential 4 damage a turn plus control.

The Blaster Turret version can swat at those ships trying to out fly you with 360 TL goodness.

Right, Y-Wings only have the one Koiogran turn and no 1 sharp turn, I get that, but why is that suddenly an issue? If you're using an upgrade like this you either think outside the box or stick to what you know.

It's not "suddenly an issue". It's ALWAYS been an issue. There's a reason Y-wings are very rarely seen without a turret. If you're going to try and push Y-wings into a dogfighter role where they don't have access to the turret, you need something to help keep the guns on a target.

I've said it once and i'll say it again. Engine upgrade will be mandatory. I don't think that this card will be as good as people are saying because as was pointed out, Y-wings aren't great at turning.

The Y-Wing can do all the maneuvers an X-Wing can, with the differences in their dials being:

> The X-Wing's 1 banks are green while the Y-Wing's are white

> The X-Wing's 3 turns are white while the Y-Wing's are red

> The X-Wing's 4 straight is white while the Y-Wing's is red

And the generic salvaged astro Unhinged Astromech fixes the second bullet point, as it makes every 3-speed maneuver green for a Scum Y-Wing. I would say that, with an Unhinged Astro, a Scum Y-Wing has a better dial than a basic X-Wing.

An Engine Upgrade is not necessary to run the BTL title.

Edited by Danthrax

Combining up Y's with BtL-A4, R4 Agromech and Ion Turret with Y's with R4 Agromech and Blaster Turret will be very interesting.

The "Warthog" version will be able to get behind a small ship and just stay there firing and ioning for a potential 4 damage a turn plus control.

The Blaster Turret version can swat at those ships trying to out fly you with 360 TL goodness.

I did consider mixing my Y-s like this as well, and as rebel R2 will help a lot. Risky though.

Its going to be strong on the first pass but its going to suffer once a fighter gets behind it, its a good upgrade but i would not rush out and get four copies.

With an ion cannon you can deal three damage and a token this is not bad at all but its not game breaking.

it's going to be some use with a blaster turret if you have something to pass on focus tokens.

And autoblaster is too short ranged to really work with the Y-wings dial.

It gives options witch is very nice but it's not going to turn them into super dogfighters by any means.

I've said it once and i'll say it again. Engine upgrade will be mandatory. I don't think that this card will be as good as people are saying because as was pointed out, Y-wings aren't great at turning.

The Y-Wing can do all the maneuvers an X-Wing can, with the differences in their dials being:

> The X-Wing's 1 banks are green while the Y-Wing's are white

> The X-Wing's 3 turns are white while the Y-Wing's are red

> The X-Wing's 4 straight is white while the Y-Wing's is red

And the generic salvaged astro Unhinged Astromech fixes the second bullet point, as it makes every 3-speed maneuver green for a Scum Y-Wing. I would say that, with an Unhinged Astro, a Scum Y-Wing has a better dial than a basic X-Wing.

An Engine Upgrade is not necessary to run the BTL title.

The third point is why i think that it's necessary. I'm not a big fan of stress, and if i am using a blaster turret for focus i can't be stressed. Ergo red straights, red turns and K turns are to be avoided. The engine upgrade mitigates a little.

Edited by DariusAPB

The Y-Wing can do all the maneuvers an X-Wing can, with the differences in their dials being:

Yeah the Y-Wing's dial and X-Wing's dial is very close to the same. Throw on a R2 Astro and you have a good slow speed dial.

Time to start wishing for a flechette turret.

Obigatory MathWing update on jousting values incoming later tonight....

Update: see this post.

Edited by MajorJuggler

Its going to be strong on the first pass but its going to suffer once a fighter gets behind it...

Most imperial fighters don't have a 1 straight. So you get a tie behind a Y and it hits the breaks and the tie either shoots past it or runs into the back of it.

I think I'd go with the Ion Turret on a BtL, on Scum Y's with R4's

With a Blaster Turret you would need to focus, shoot the primary with no modifier, then shoot the blaster with a TL to modify.

If you are blocked and can't focus, you can shoot the primary unmodified.

With the Ion Turret, you can shoot the primary with a focus token, then the Ion with a TL.

If you can't focus because you were blocked you can still shoot both unmodified. I think total damage out put in both cases favors the Ion Turret, plus it brings control.

This Ion version also allows you the use of the K-turn and still able to shoot both weapons. This will make getting behind the enemy much easier.

Edited by Englishpete

So, for 24 points you get BTL, Ion Turret, and the cheap generic. If you get behind a fighter, they're gonna have a bad day. Even if you can't keep them ion'd forever, you only need a turn or two of Ion+normal shot to seriously mess a craft up. It gets a little scarier with Horton or Drea behind the wheel.

PS: Horton can't get unhinged, but that is solvable.

Edited by Damoel

Honestly, it is too early to tell how effective it will be. We have to rethink conventional Y-wing wisdom. And considering that 5 blank Y-wings have been able to do okay in the past, I'm really curious to see how the title affects Y-wing usage.

Salm becomes down right deadly at Range 2. Add some ways to load him up with Focus (not an issue in Rebels), and he can have a nasty barrage.

We have to rethink conventional Y-wing wisdom.

In a way this is the best part. If the BTL-A4 just makes for a new way to fly Y's but keeps them mostly on par with the S3 model I think it's well worth the price of admission.

I know. I'm excited to practice dog fighting with Y-wings.

So, that upgrade option to make forward-shooting Y-Wings viable now?

Regardless of maneuverability the A4 upgrade gives the Y-Wing something that no other fighter has: firing twice out of the forward arc for the whole game. The only other things to do this are cluster missiles (as a discard), or gunner (if the first attack does no damage). This gives another reason to fly the Y-Wing other than "I need an ion turret".

So one way to look at it isn't as a killer dogfighter but as an assault fighter like the B-Wing with astromech slots. If your target is in range 2 you're throwing two different attacks against them from two different kinds of turrets, and at range 1 you get 3/3, with the second autoblaster attack ignoring agility entirely. Like Gunner these attacks can strip tokens on the first shot and then followed up with the second shot having an effect.

Once you've done your shooting pass you can get out of dodge or try to do a long K-turn to get back into shooting. Using the A4 title isn't an action, and I don't think you're running Y-Wings with a lot of actions anyway. Not kitted out as artillery like this. And even if you wanted to go with "Ace artillery" there are some pretty nice astromech options out there to help out the (rebel at least) kitted out A4s.

I'm looking forward to these. They're an interesting reason to take the Y-Wing out of retirement.