Invent our Own Illicit Upgrades - Have fun!

By eagletsi111, in X-Wing

Single Turbo Laser

Cost: 8pts

Range: 3-5

Dice: 4

Attack: [Focus] spend 1 Focus and flip this card over to perform this attack. The Defender doubles their agility values. Then perform 1- Straight in reverse and receive 1 Stress.

Flipped Side:

Action: roll 1 Attack Dice, on a [Critical] discard this card and take 1 damage. For all other results Flip this card over and take 1 Free action. Then receive 1 Stress.

A turbo laser is an interesting idea. If it makes you go backwards, I'm assuming it is a cannon slot rather than a turret. Other than that it works for me. I really like the idea of the flipping the card mechanic, but it might be too clunky for something FFG would do.

Hacking probe

Range 1 - 2

3 attack

Discard: On a hit cancel all dice results and target ship loses all actions but focus and all upgrades except crew upgrades until this ship is destroyed. Only one ship may be hacked at a time.

4 pts

Slave Rig:

Cost: 1

Action: Assign yourself one Ion token. When you remove the Ion token next round, you may perform one free action.

Slave rigs were remote controls for ships, sometimes automatic, sometimes controlled by someone else in a different ship. The idea here is that the pilot hands over the controls to someone else (sacrificing his action that turn) and can perform an extra action next turn because he is not navigating. But the maneuver is predictable.

Slave Rig

Cost: 2

Change the movement of a friendly ship with higher pilot skill, within range 1-2 to the same speed and bearing as yours.

It does give control over other ships at the cost of betraying your intentions.

Edited by Cununculus