My group are veteran role players but are new to AoR, having played through the beginner game we all found it a little too straightforward for our tastes. We're used to a bit more detail and complexity so I was wondering if the beginner game was (for want of a better phrase) dumbed down when compared to the full rules?
Specific areas we wondered about were:
Movement - is it always based on the range bands or do you get an actual movement allowance? It seems in this game doddering old C3PO would be able to move as fast as your average commando.
Crits - are there really only 4? It really takes the edge of getting or inflicting a crit if you know the first one will always be strain, the next will always be one setback dice...
Death - If a player has more wounds than their threshold are they dead or just unconscious, if only unconscious what does it take to actually kill a player?
Destiny - We may have been doing this wrong but any time I flipped a destiny token to boost my roll, the players immediately flipped one to improve theirs too, kind of negated the effect of destiny if your opponent instantly matches it. Maybe we missed something?
Cheers