First FFG star wars campaign

By EliasWindrider, in Game Masters

Hi All,

I've been a GM for many years. I'm one of those omni GM's whose interested in the good story and good tactical encounters. I have all the (not beta) books (so far), both GM screens, 4 sets of dice, the EotE beginners box set, and several hundred minis, most of which I got for Saga edition games. But the most recent batch (I ordered 80-ish minis from Troll and toad last week Thursday October 16) was for FFG, and the previous batch (in 2012, probably 50 or 60 or so minis in that batch) was for an RCR game in which I was a player (I try to get appropriate minis for the characters in the game).

I've run 3 sessions of the EotE beginners game to introduce my players to the system. I'm going to have 6 players, 5 regulars (nominally committed to show up biweekly) plus one player who can make it about once per month. The campaign starts this Saturday Oct 25.

The sixth PC is a fixer for a Hutt. When the Hutt has a job that needs doing, she gets it done by hiring the appropriate free lancers (i.e. the other 5 PCs) and supervising/participating on that mission. When that player can't make it the PC's take other free lance jobs. Primarily bounty hunting, but anything that pays.

PC's started with 10 obligation so they could take up to 10 more. After character creation, they could advance their characters by another 150 xp, and had 900 credits to do what they wanted with and I picked out some "signature gear" (with value less than 10,000 credits) that fit their character concepts.

Here's a rundown of those 5 PCs (I helped the first 3 make their characters)

Thad (Thadius) Bane (name is tentative). Duros colonist:Marshal/sharpshooter (anything in the non beta books but force users is fair game). Nephew of Cad Bane. They come from a long line of law abiding and enforcing duros lawmen (mostly goody goody types); Cad was the black sheep of the family in that he decided to become a bounty hunter rather than a marshal. While pursuing a bounty Cad accidentally killed an innocent bystander, and his brother (father of Thadius) tried to take him in to face justice. The was a western style quick draw showdown, Thad's father was faster but missed and his brother (Cad Bane) shot him dead. Young Thadius watched his father die. Thad grew up to be a goody goody Marshal, like his father, mostly. But since they day his father died he's been preparing himself to take in his uncle, dead or alive, preferably dead. If his uncle didn't resist Thad would take him in alive, but Thad is hoping that uncle Cad will resist. Thad is a lighting fast gunslinger (agility 3, Ranged light 4, presence 2, cool 3, quick draw) like his father (from the marshal spec), but he's been honing his accuracy (sharpshooter) so that when he does shoot first, he also shoots last. About 5 years back, Thad knew he had plateaued... he wasn't going to get any better as a marshal, he needed tougher opponents to challenge himself, and hone his skills for the day he draws down on his uncle. So Thad became a bounty hunter like the uncle he plans to take down. Thad has marketing strategy, be flashy (e.g. cool ship, Kamperdine armored jacket, equalizer blaster pistol), be great, build a reputation as a bad ass (in this regard it helps to be Cad Bane's nephew) and the tough, and therefore also high paying, jobs will come to him.

Human explorer:fringer/recruit (player hasn't told me the character's name yet), a bit of a generalist/survivalist with a focus on ranged heavy: agility 3, ranged heavy 3, superior blaster carbine on a weapon sling hanging under his right arm, ready to use, hidden by an all temperature cloak, armored clothing. Because of recruit he has all 5 combat skills as class skills, he has both pilot space, and pilot ground as class skills. Childhood friend of Thad Bane, came along to help his friend take down his uncle, after all even a legendary gunslinger needs a friend to help watch his six, and it pays well enough that he can send money to his family back at the homestead.

M4-RK: Droid technician:mechanic/doctor. Brawn 2, agility 2, Int 4, cunning 2, willpower 1, presence 2. defintely does not focus on killing things but he's no slouch in a fight either, 4 ranks in medicine, 3 in mechanics, 2 in brawl, the pressure point talent and bad motivator (M4-RK is incredibly lucky, or perceptive about when an adversaries gear is about to fail and the pressure point or two and they're unconscious). Built in mountaineer's armor (which helps him get to hard to reach places), a back pack holding a tool kit, utility belt, med pac (full not emergency) cyberscanner limb, cybernetic eyes. Ion blaster (because pressure point doesn't work on other droids), hold out blaster, and a datapad. He keeps the ship/gear and his teams up and running.

human enforcer (haven't seen the build yet but I'd guess Brawn 4, Agility 3, willpower 3, and 2's in the other attributes), described as a cyberpunk style street samurai THUG (and proud of it). Signature gear is a cybernetic arm that boots brawn (from 4 to 5). has a vibrosword (looks like a Katana) and I don't know what other gear. As a teenager he was busted by Marshal Thadius and sent to Ju-V, which straightened him out... sort of. He found a career (bounty hunter) where it was appropriate for him to indulge his violent tendencies. But paying for the collateral damage has made it hard to turn a profit so his and his partner's (J-8's) ship (a jumpmaster) was repo'd (or will be in the first session, which will knock down the party's debt obligation by 15 or so points). And just when things were looking hopeless he ran into good ol' Thadius Bane, who let him and his J-8 tag along and learn how to make a profit at bounty hunting (and keep them from turning to a life of crime).

J-8, droid bounty hunter:gadgeteer. Brawn 2, Agility 4, Int 2, cunning 1, Will power 3, presence 1: a rebuilt and mostly reprogrammed HK-50. implant armor, jet pack, ranged light expert (3 yellow, 1 green). An obsession to found out about his past (and a bit in dept because of his expensive gear, which gets wiped out when his and his cyborg partner's ship gets repo'd)

So the first session is going to merge the two parties into a single party, and give them a new dangerous bounty to bring in together. The fixer (human female scoundrel in debt to the hutt she's working for to pay off the debt) was betrayed by someone she trusted who was using her to get close to the hutt she works for so he could steal something important to the hutt. The hutt tells her it's your choice: him, or her and him, but the hutt being the forgiving sort he is will give her the first chance to take care of the problem before he hands it off to another employee (one who has been gunning for her job).

So the question is, what did this guy steal from the hutt that really pissed the hutt off, and what should the adventure look like?

I imagine the duros and friends are meeting with the fixer in a cantina, when in walks the pissed off (because their ship go repo'd) human cyber samurai and droid companion. Duros tells the fixer to hand on for a moment, gets up talks to kid he busted in hushed tone's and the three of them comes back to the table.

There's going to be a game of sabaac where the duros is playing for information rather than money, someone (NPC) is caught cheating and draws a blaster pistol, duros quick draws and shoots him dead saving the contact, and gets the info he needs, (he also wins the sabaac pot, gonna wait for the NPC to get caught cheating until the duros rolls a triumph at sabaac)

The information broker, tells them about an associate of the bounty. they apprehend the associate, and he duros marhsal (bad cop) and human enforcer collaborate on the interrogation.

I think I'll steer clear of a space battle for the first session and I want to finish in the the factory map from shadows of a black sun. I'm thinking that M4-RK will disarm a bomb during the factory combat.

So I need help giving each of the PC's their moment to shine, I've got it worked out for the duros (sabaac and show down), enforcer, M4-RK and fixer more or less (although extra shine advice for them would be appreciated too), but how do I give the fringer, and droid gadgeteer their chance to shine in this adventure?

The session will last about 5 hours and I want the adventure wrapped up at the end of it, because the fixer's player won't be back for the next session.

So can you guys/gals help me with the story outline?

Thanks.

The few ideas I came up with for what to steal from a Hutt that would really get him going.

1. His favorite Twi'lek dancer.

2. A baby Hutt

3. His personal yacht, which is now in the spot where the original adventure shows a ship.

4. A data chip with the location and accounting ledgers for businesses acting as fronts for illegal activity.

5. A rare and priceless Hutt family heirloom or artifact.

Can't really help with the player spotlight because I don't know the player's style of play, what they find interesting, etc.

Thinking the yacht or maybe the data chip

Have you read the adventure in the EotE GM Kit? Maybe the macguffin you steal could tie into that adventure. It has Hutt connections.

No I haven't read it. Thanks for the tip

The campaign started in a cantina on Nar Shaddaa (the "smugglers' moon" in orbit around "Nal Hutta" the adopted home world of the Hutts). However, I sliightly broke with RPG stereotypes in that it wasn't a random meeting.

4 of the PCs were on a bounty hunting team:

Thad Bane, a duros marshal/sharpshooter (famous gunslinger, a lot of people know him by reputation);

[player told me the name but I haven't seen it in writing], Thad's childhood friend, a human fringer/recruit, who came along to watch his friend's 6;

Vaesha Tarn, a blue female Twi'lek smuggler:pilot/scoundrel (cocky pilot but has the skills to back it up); and

M4-RK a Droid mechanic/doctor (theme is an emergent AI overcoming his behavioral inhibitors).

2 other PCs were on a bounty hunting team:

Karsten Eshan, a human enforcer with cybernetic arm and vibró sword (that looks like a katana, basically a shadowrun style street samurai); and

J-8 a Droid bounty hunter (gadgeteer) [specifically, a rebuilt and mostly reprogrammed HK-50 who is obsessed about finding out about his origins].

Both groups were there to meet the 7th PC, Andra a female human scoundrel who is a fixer for Grondo the Hutt (a PC belonging by an out of town player who can make it about half the time but I run her when the player can't be there), the player missed the session which worked out just as well .

Andra had a dangerous and secretive job for the PCs that would require their combined talents and connections: a data chip containing information about Grondo the Hutt's illegal business dealings (and [at the time unbeknownst to PCs other than Andra] joint ventures between Grondo the Hutt and other members of his clan) had been stolen by an associate (lover) of Andra (Var Aruru) who had used her to get close to the Hutt (Karsten's player asked if Andra had said "associate" with disdain, I answered yes, and in character he whispered to J-8 "that means 'lover'").

The chip will be up for auction in 2 (star wars) weeks (5 days per week) on Corsucant; interested parties include Hutts from one or more rival clans, black sun, corsec, the pyke syndicate, bothan spynet, ISB and others.

The PCs had 5 objectives for this mission:

1 Prevent the data chip from falling into the hands of any of these other interested parties, destroy it if necessary (5000 credits each)

2 recover the chip if possible (an additional 5000 credits each)

3 bring the thief back to the Hutt, dead (5000 credits each) or alive (10000 credits each).

4 Neutralize anyone who managed to access the chip's contents and destroy any copies that were made (this will be an ongoing theme, multiple jobs)

5 find proof of who was behind planning the heist (ongoing); Grondo has a pretty good idea who it was (who had the insider information and motivation) but accusing them without proof would be dangerous, and this information (i.e. who was suspected) was not revealed to the PCs (other than Andra) so that they couldn't fabricate evidence (accusing said individual with fabricated evidence would be dangerous).

The first step of the mission was to travel to Taris (city planet) to see Jan Pardok (local don of a sector wide organized crime family, the Pardok family) who is one of several people who had been advertising the auction. Karsten and J-8 have some history with Jan Pardok (Karsten more so than J-8) and owed him 35,000 credits but otherwise they had a favorable relationship with him.

Karsten and J-8 sold their ship (a jump master) for 40,000 credits on Nar Shaddaa so that they would be able to pay Jan back before asking him about the auction. The 7 PCs traveled to Taris aboard the "Red Talon" (the loronar E-9 Explorer belonging to Thad and best friend's characters).

When they arrived at the cantina on Taris where Jan conducted business from, Karsten and J-8 went in first to conduct "other business" (repay their debt) that Andra "thought they might have" but Thad, ****, Vaesha, and M4-RK didn't know the details of. Jan was happy to see them and was glad he didn't have to send someone to "ask for his credits back".

Then the other PCs came in (checked for weapons, ranged light was allowed in, ranged heavy was not so **** had to check his carbine, Karsten and J-8 learned that he carried it on a hanging strap underneath his right arm [always ready] underneath his trench coat) and asked about the auction and who he learned about the chip from.

That was a bothan, Lo Sei'Ov, at a table over playing Sabaac. Sabaac is the Star Wars equivalent of poker, a hand of 3 "cards" objective is to get a hand that sums to either positive or negative 23 [without going over], or an "idiots array" of a 0, 2 and a 3 but it has digital cards that randomly change, effectively earth tarot cards are used to play the game.

There was an empty seat at the table, Thad sat down and Andra paid his buy in, the Bothan asked him "Thad are you playing for information or credits? " (the Bothan had never met Thadius Bane but knew him by reputation, he is recognizable as the duros bounty hunter that wears a Kamperdine armored jacket, he's also known to be the nephew of Cad Bane, and a lightning fast gunslinger), Thad said "information".

Thad Bane won 4 straight hands of Sabaac, each time he got to ask one question.

Q1: who told you about the data chip?

A1: Ommar Zionz, he's a childhood friend of Var Aruru (this let the PCs know that Lo Sei'Ov knew who they were really looking for).

Q2: Where is he?

A2: At a salvage yard, 6 klicks [km] west of where we are now.

Q3: Did you see the contents of the chip?

A3: No.

On the fourth hand Thad's player rolled a triumph, which equated to a Sabaac (23), and Thad noticed that one of the other players was cheating with a "sifter" (a card that changed every it was tapped), Thad pointed this out and the cheating player stood up knocking over his chair while reaching for his blaster. The cheater's hand never made it to his blaster's handle because Thad Bane put a blaster bolt through his right eye, Karsten and J-8 then gained an appreciation that Thad Bane's reputation was well deserved (i.e. he wasn't just famous for being Cad Bane's nephew).

Because of the Sabaac, the Bothan then answered all their questions even volunteering information, Showing them a map and saying that Ommar was protected by droid bodyguards.

Out of character behind the scenes knowledge (that I let the players know about in the session summary), the Bothan knew the guy who got a blaster bolt through the eye (who went by the name Cuzao Tobian) was cheating (he started using the sifter regularly when Thad started winning, previously he had been only using it enough to stay in the game, so he could stick around to hear the answers to questions that anyone else asked the bothan, But Thad's winning streak was quickly depleting his funds). The Bothan hadn't called Cuzao on the cheating before because it wasn't costing him any credits (he had only been playing to stay in the game for the evening [slow loss of that day's credits], not to win) and Cuzao had something of a reputation (for this small portion of Taris) for being a fast draw/gunslinger.

Lo Sei'Ov also wanted to take a measure of Thad Bane, i.e. did Thad deserve his reputation (was he really Thad Bane), as in how long would it take Thad to notice Cuzao was cheating? would Thad call Cuzao on it? and was Thad as fast a draw as his reputation said he was? The Bothan was actually glad that Thad dealt with Cuzao for him.

Karsten apologized to Jan for the mess and said they'd take care of it. Then Karsten and J-8 disposed of Cuzao's body (they had experience doing that on Taris) Karsten tossed a small denomination credit chip from Cuzao's pocket to the bartender), and searched him. What they found on Cuzao's body might lead to an interesting side story, it could even tie back into the main storyline.

So the party got into their speeder and went to the junk shop which was guarded by 5 crab Droids (the normal kind not the giant kind), which were statted as "rivals" in terms of game mechanics, and 6 b1b battle Droids (which were statted as "minions"). The junk/salvage yard was surrounded by an electrified fence/wall, with a chain link fence gate. In the yard was a fire spray with the ramp down an xwing/ywing ugly, another ship, and 2 land speeders.

The party debated about how to handle this. They first attempt to smooth talk their way in, Vaesha and M4-RK approached the gate and said that they were looking for a "space-alternator" for their fire spray (because the guy obviously had one because he had a fire spray sitting in the yard so he couldn't say he didn't have one).

The 4 b1b's at the gate just said "come back in two weeks" (meaning after the auction on Corsucant) to every question that they asked, M4-RK's player asked "are you going to say "come back in two weeks to every question I ask?" I thought that the player was speaking out of character to me as the GM, so I as the GM, answered "yes" which M4-RK's player took to be an in character response and said "ah ha they didn't answer with "come back in two weeks" can I catch them in a logical fallacy and break their puny Droid brains?" I answered "no" and explained that I was speaking out of character as the GM when I said "yes." (I should have said you can if you use your Bad Motivator talent)

So the party discussed their options, if they came in hot Ommar might be able to get to his fire spray and take off before they dealt with the droids. The sensors on the salvage yard building was good enough to give Ommar 3 rounds of notice to take off if they flew their ship at full speed towards the junk yard (so they couldn't blow it up to trap him there).

So the plan was synchronized actions (via encrypted comlinks that Andra had given them at the start of the session). **** would toss an ion grenade at the 4 b1b's at the gate, M4-RK would breach the gate with bolt cutters, J-8 would fly over the gate using his jet pack while carrying Thad and land between the salvage yard main building and the fire spray to prevent Ommar from taking off. While Vaesha would fly the "Red Talon" at full speed to the junk yard with Karsten manning the lower guns (quads) to shoot the crab droids.

Things didn't go exactly as planned, the initiative rolls resulted in the following sequence, NPC, PC, PC, PC, NPC, NPC, PC PC, NPC, NPC, PC, PC, NPC, NPC, Since the NPCs got the first slot the 4 b1b minion group at the gate saw Erik's character approaching with the ion grenade and shot him "ouch", then **** used the ion grenade which took out that minion group, M4-RK came up cut the bolt cutters, opened the gate, and injected **** with a stim pack which healed 5 wounds. J-8 flew over the gate and shot at a b1b by the main building, I spent 3 black destiny tokens (yes I'm playing fast and loose with the rules, but it works both ways) so the difficulty was 2 challenge dice (red) instead of 1 purple, J-8 hit (killing the b1b) but also rolled a despair which I ruled caused him to spin out of control go over the fence on the far side of the salvage yard but his legs hit the electrified fence causing both J-8 and Thad to take 4 points of strain damage before the crashed into the ground prone. Then Ommar used the next NPC slot to run onto the fire spray, close the ramp and power it up. A crab droid shot M4-RK "ouch". Andra moved up, and shot a Crab droid, and Thad got up and helped J-8 up. 2 crab droids moved closer to the gate but did not shoot. And Vaesha flew the ship, one round closer. The remaining b1b shot at M4-RK and missed, and another crab droid moved closer.

Round 2: Ommar's fire spray took off, punched it and flew straight up (towards space). **** shot the same crab droid as Andra did last round with his carbine killing it and got behind cover, M4-RK shot his ion blaster at a crab droid (ouch) took cover and took 2 strain to apply an emergency repair patch which healed 3 wounds. Andra shot the same crab droid as M4-RK killing it, and got behind cover. Another crab droid came out the gate and shot Andra (ouch), the remaining droids advanced on the gate. J-8 flew him and Thad into salvage yard near the gate and landed before shooting the crab droid that shot Andra and took 2 strain to get into cover. Thad shot the same crab droid killing it and got into cover. The b1b and another crab droid moved to get a clear line of fire at J-8 and Thad, they each got hit once. Vaesha went full throttle after Ommar's fire spray which got them into weapons range and Karsten took a potshot at it, hitting it. End of round 2.

Ommar went first continued straight line max speed flight toward space, and angled his deflector shields to double back zero front. The PCs on the ground killed off the remaining droids. Vaesha attempted the gain the advantage maneuver so that Karsten could shoot the fire spray from the front where there were no shields. Not only did she succeed in spades but she got a triumph (she rolls 4 yellow for pilot space) and used it to clip the fire spray which sent it spiraling back towards the ground. She told Karsten not to shoot because they wanted him alive. End of round 3

Ommar went first and used it to regain control of his ship enough to make a "hard landing" rather than crash and burn. Combat/tracking-time-in-rounds effectively ended there. Vaesha followed the fire spray down. They spent a white destiny point so that there would be explosive on board the Red Talon that they could use to blow the hatch on the fire spray. They rushed in, Ommar was still in his seat trying to unbuckle his seat belt and Karsten swung his vibró Katana (vibro swaord that looks like a Katana) stopping it just at Ommar's neck and said "put your hands up if you want to live." Ommar did. And Vaesha sauntered in and said, I was just trying to buy a space-alternator for my fire spray, next time maybe you will realize that the customer is always right and just sell them the space-alternator.

A little interrogation and Ommar said to get the data pad from back at the salvage yard's main building. The PCs back at the yard had already found it and a few other things.

The Red Talon flew back to the salvage yard picked up the rest of the party and flew off into space before any authorities could show up. They went to the dark side of the moon, healed/fixed the party's injuries and Interrogated Ommar, he gave up the password to the datapad.

They accessed Ommar's holonet mail (space email), in particular one from Var Aruru, where he asked Ommar to tell the Bothan about the chip and get Jan Pardok to advertise the auction. The holonet mail revealed to the rest of the PCs that the data chip had information about the business dealings of not only Grondo the Hutt but also the joint ventures with his clan. But no data from the chip was in the holonet mail or on the datapad. They asked Ommar where Var Aruru was now. He answered truthfully somewhere on Corsucant but he didn't know where. M4-RK didn't some fancy computer stuff to trace the holonet routing information (Meta data in the holonet mail) to an abandoned factory located in the slagworks (industrial zone) on Corsucant (I let them keep flipping white destiny chips to add another green die until they had enough successes to succeed).

There was a minor bounty on Ommar, a few hundred credits for turning him into the police on Taris but if they did that he would get one free space phone call. The party didn't want to risk that he would use the space phone call to get a message to Var Aruru, so they debated about spacing him but decided to take him along because he was a childhood friend of Var and that might prove useful later.

Then the Red Talon flew to Corsucant and landed at a star port closer to the factory than to the auction house (because they were located a quarter of the planet away, Var Aruru didn't want to stay that close to the Auction house because he was afraid that bounty hunters would be looking for him and he didn't want to make it easy for them to find him).

And that was were the session ended.

The campaign is going to have a lot of "chess playing"/intrigue where the fixer Andra is a chess player who deftly uses information, spycraft, educated guess work to maneuver her pieces (e.g. the PCs, but they aren't her only pieces) in to the best position to accomplish Grondo the Hutt's objectives. I'm going to give them "after the fact" out of character insights into the secret chess match that is being played. Andra is a good chess player, but not the best playing the game, and she doesn't know who all the players are. Sometimes she'll outmaneuver the party's opponents sometimes they'll outmaneuver her. But a lot of the chess players like Lo Sei'Ov and Andra know more about what's going on beyond the scene than they are letting on.

Lo Sei'Ov was waiting for Grondo the Hutt to send someone to ask about Var Aruru so that he could point them at Ommar. He figured that Grondo would and Andra, and that her team (she has a reputation for getting results and hiring the right people for the job) would get Var Aruru's location out of Ommar. Thad Bane was a surprise to him, but he was expecting Karsten Eshan and J-8. When Karsten and J-8 came in followed by Thad Bane and co. Cuzao had lost several hands in a row and was a little low on credits so Lo Sei'Ov He bluffed his hand as being weak, getting Cuzao to bet a little higher and be even farther down on credits, which would force him to cheat with Thad Bane at the table. If that really was Thad Bane, then he'd likely win several times in a row, which would put more pressure on Cuzao to cheat. Then if it really was Thad Bane, then Thad would catch Cuzao cheating, call Cuzao on it, Cuzao would draw down and Thad would burn him, thus establishing Thad's identity.

Once Thad's identity was established, and the PC's left, Lo Sei'Ov notified his contacts on Corsucant to be looking for the Red Talon and to follow it's crew once they landed.

Andra was of course expecting this, and in the next session she has arranged to meet a set of look a likes for the PCs that will be a diversion. They'll get into the PCs speeder with extra gear [faking gear purchase as the reason for the stop] and fly off in a false direction, while the PCs slip out a secret entrance in different clothes. She's going to explain the swap and reason for it at the time of the swap, to clue the PCs in on the intrigue that's going on.

Cad Bane is also going to make and off-screen "appearance" comlink phone-call to Var Aruru's comlink after the PCs capture him. He's going to say that he's quite proud of his nephew and didn't want to kill Thad's father but he was a self-righteous ass who didn't give him any other option "I wasn't going to go quitely" (Thad and Cad come from a long line of duros law men, most of them were the goody goody type, Cad was the black sheep of the family by being a bounty hunter).. He figures Thad wants revenge but Cad would prefer not to have to kill his nephew, so from now on Cad is going to steer clear of bounties posted by Grondo the Hutt, even when they are also posted by other interested parties, starting with this one. He directs Thad to two copies of the chip and says that he can find the third and final copy onboard a derelict ship (it'll have a hyperspace and live support failure in oh, about 14 minutes from now) half way between corsucant and kessel (being delivered to the pyke syndicate by a bounty hunter). Then Cad congratulates Andra for playing the game well by taking me out of the game by putting my nephew in play, well done.

So yeah that type of thing is how I plan to inject/ramp up the intrigue, and feeling that the PCs are (not pawns, they're too awesome for that, but maybe rooks) chess pieces in a much larger game were they are not being given all the information. Do you have other suggestions for how I can ramp up the dramatic tension?

Edited by EliasWindrider

OK next question: the "last copy of the data chip was en route to Kessel from Corsucant to be delivered to the pyke syndicate. The gand bounty hunter transporting it is going to be attacked and he is going to eject in an escape pod to a jungle world. I'm thinking onderon or trandosha, or maybe Kashyyk. Any way the players are going to slog through the jungle fighting of beasts and another team or two (probably rodians snd trandoshans) bounty hunters/mercs after the data chip. I am hoping for some advice about which world (between Corsucant and Kessel to put the session on), and what other advice you all could give me.