A few questions that came up during our first Innsmouth games:
1. If you end your movement on a gate in Innsmouth, do you have to roll the Evade check? If you do, does this include returning from Other Worlds?
2. Can you use cards like Mythos Lore, Granny Orne and Changed to put a clue token on the Feds track?
3. If you would both Pass and Fail a personal story, which happens first?
My interpretations:
1. Probably yes; makes closing gates in Innsmouth much harder, but that might be the intent.
2. I'd allow it, taking the clue from the bank, but it could go either way.
3. Question came up when someone wanted to read his third tome with Minh Thi Phan, which would have driven him insane, but I know the question has been asked before regarding Wendy. I decided that all of the effects of the tome should be resolved before she could gainthe token, and by that time she was already insane, but it could very well be interpreted differently. Her personal story even says "Each time Minh Thi Phan reads a tome, [snipped] and a case could be made that she doesn't have to successfully read the tome.
Funny story I have to share. We actually lost our game against Bokrug because I had a Bast token. Since Trish doesn't need any focus, I bought her a Bast token. Because of that token, a Skeleton from Devil Reef did not move toward her. Next turn, we didn't have anyone to spare to stay on an aquatic location and of course the Skeleton proceeded right into the Vortex. Needless to say, a few rounds later Bokrug woke due to the Deep Ones Rising track, and made short work of us with -6 on the combat check and 18 Doom Tokens.
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