I wanted to take another crack at making my favorite SF character a viable contender in UFS. Especially with his inclusion in SF4, and the incredible way he presses aggression with pokey tech-type attacks I wanted to build a deck that simulates this in-game in UFS.
To be certain, Fei Long hasn't received and love for his new 4.0 character card, and for good reason: Until these last two sets were released, the 'weenie-rush' deck was a veritable myth; viable in theory, horrible in actual practice and application. Simply put, there was no support for Fei Long to function outside of anything but the most casual and goof-ball games.
Then ShadoWar and Zi Mei's support dropped...Hallelujah!!!
This deck was partly inspired by how strong the Air symbol functions, both in pressing Aggression, having Control elements, and just downright having some of the best attacks that had some in-built tech. For certain, i wanted the attack line-up to represent what i thought would be good Jeet Kune Do elements: economical, fast, and debilitating. And, they had to synergize with his Character abilities, so that meant i was definitely NOT going to be running an Air Feline Spike deck.
I'm bored with that kind of tech anyhow...
So, i ran this deck at the local tourney yesterday and took 1st place! In fact, i won all my matches 2 - 0, and no match went past T4. Most kills were T3, and i managed T2 kills on 3 separate occasions during 3 rounds of Swiss.
This deck is still a work in progress, and i would love any kind of feed back to help improve this build. Thank you in advance for reading, and for helping out!
1x 4.Fei Long 7hs 20vp
Actions (8)
4x 2/5 WIllful +2h
4x 5/4 Tag Along
Attacks (14):
4x 6/3 Fury of the Ancients 5m3 (M:3)
4x 4/3 First Rite 3L3 +2L (S:2)
3x 4/3 Double Gale Fist 3L3 +2L
3x 3/3 Zi Mei's Wheel Kick 2h1 +2m (S:3)
Foundations (40):
3x 4/6 Chester's +1m
4x 2/6 LotM +1m
3x 2/6 Soul of the Ling-Sheng Su +2h
4x 1/6 Blinding Rage +1m
4x 2/5 Always in Motion
4x 2/5 Stand Off +3m
3x 2/5 Inhuman Perception +1h
3x 1/5 White Magic +3m
3x 3/4 Mentally Unstable
3x 2/4 Shooting Capoera +2m
3x 2/4 Kabuki Artist
3x 2/4 Long-Standing Rivalry +2h
A few notes about how this deck plays...
I would mulligan for LotM and/or White Magic everytime. Momentum generation is vital to this deck, as playing FotA by T2 is ideal. Tag Along + Mentally Unstable + Kabuki Artist means i can loop FotA's or any other attacks. Kill turn goes something like this...play Stun attacks before FotA...It was very frequent that i would completely tap down my opponent's SA. Clear my card pool with Fei's ability, and then proceed to destroy them by looping FotA.
Stand Off is vital tech as it serves 3 purposes...damage pump, damage neg, and staging area control on my opponent's turn.
Bitter Rivals...yea, that card is very annoying, but i managed to pull out a T3 win vs my opponent when he had 3 of them on the field.
Ichi No Tachi...Also annoying, but i can change the attack zone on FotA, and then take it back to my hand via Mentally Unstable. Or, i can clear it via Fei Long, and then pick it back up with any of the aforementioned Recursion methods.
So...thoughts? Ideas? Comments? All are appreciated and welcomed!