I finally had a moment to sit down with my players this evening to create characters for our first Force and Destiny game in the coming days. I have three players aged 14, 17 and 18. The latter is my eldest daughter, the younger players are two of my sons. Here are the criticisms.
- Character Concept and Background : No issues here. In fact, the players had a great time with this step.
- Morality : My sons did not like the errata change to be given the option of -21/+21 to starting morality. The seventeen year-old mentioned that he would prefer that the rise or fall of a character would be best left to tell narratively in the game and not simply just given to a character from the start. The younger son agreed and for much the same reason. The 18 year-old was indifferent. Some of you may know my position on the matter so I feel it important to let you know that I influenced not their opinions on the matter prior to this step. I simply informed them of what the original rule was and its later update. I asked what they thought of the update and the above was the response. In the end, we had two take +10 XP and one take +5 XP and +1,000 credits options.
- Species : My sons had no issues here. I got the feeling, however, that my daughter was not too pleased with the limited set of options. She defaulted reluctantly to playing a Human. The other chosen species were Nautolan and Togruta.
- Careers : No issues here. In fact, there was quite a bit of enthusiasm from the group about the options available as there was an archetype which fit their preconceived ideas related to their character concepts. My daughter choose the failed Jedi student exile and tied it to the Mystic: Seer. My 17 year old son wanted to play as one of the younglings who was able to successfully escape the Jedi Temple on Coruscant following Anakin's deadly invasion. Consequently, he was forced to live on the streets as a scoundrel and chose the Sentinel: Shadow type. My 14 year old son chose the more combat-oriented type and thus chose the Sentinel: Shien Expert.
- Specializations: See above.
- Invest Experience Points : My biggest complaint was in only possessing one Beta book for this step especially. Without recourse to more books my players had to share the one and this really slowed down the process immensely. I had players get up from the table to go and do other things while they waited on the player actively examining the literature in order to choose just the right investment. There was also some confusion about the differences related to the expenditure of XP for career and non-career skills. This was not really a big problem until later in the process which I will go into more detail at step 10.
- Determine Derived Attributes : No issues here.
- Motivations : No big issues here save the fact that despite choosing a random route, two of the three players ending up hand-picking motivations more in line with their character concepts.
- Gear and Appearance : See 5. above regarding number of copies of books to have on hand.
- Determine Group Resource: The players got together and chose the Jedi Holocron option. I rolled on the errata chart and came up with "4" Mechanics and Ranged (Lt). While the other two players had no issue with this and were joy-filled to receive these are career skills, the third player, my 17 year old son who chose the Sentinal: Shadow and who had also invested the XP to choose the Well Rounded talent was none too pleased. Can you guess which skills he chose as career skills AND expended XP to put ranks in them? One of them was Piloting - Planetary and the other? Mechanics . In addition, for Ranged (Lt), he had spent the 10 XP needed to put a rank in this non-career skill. He had a hard time accepting that he did not necessarily have to spend that XP if only he had waited until this final step and then he would have spent far less and would not have wasted half a talent to gain these new career skills bestowed upon him by the holocron. I resolved the matter by giving him a bonus 5 XP and the option to choose another skill to benefit by his having chosen Well Rounded. It only seemed fair.
A final, general critique: Character creation, while fun, took too darn long to complete. My daughter opined that more should be done to streamline the process while excluding pre-generated characters from it. At the beginning all were pretty enthusiastic to jump right in. By the end of the first of two hours, this enthusiasm was waning considerably.
Hopefully, next weekend we shall have run our first adventure, Lost Knowledge. More to come...
Edited by angelicdoctor