Finally got my game last night. Played the introduction quest tonight against three heroes. It seemed to me that they never stood a chance. So is this because of its the introductions? Or because it was only against three hereos? I know I read on this forum that
- 2 heroes = advantage OL
- 3 heroes = advantage Heroes
- 4 heroes = most balanced
So this is what happened. Heroes went disciple, knight, and Runemaster. First the knight and disciple used move actions to get in front of the goblin archers (was one space between them).
The runemaster went to the search token. Then I went with the archers, attacking 2 against the knight and 2 against the disciple, instead of moving. I moved up the Ettin and attacked the knight. The heroes decided to back away out of the 4 way in the hall toward the map piece with the water, just enough to block the goblins from escaping. So I decided to move my goblins, the heroes got pissed because the goblins could not be blocked due to scamper. The start saying the game is over no point in playing because the rules are broken. I convince them to continue saying they need to kill the ettin, Mauler, to win so that is what they should be trying to do.
I am not going to continue with a play by play but I will post some things that happened so you can see why I think the OL has the advantage. I basically attacked instead of trying to escape with the goblin archers. The heroes were rolling blue + red on attacks with the mage and the disciple, both had starting equipment and I think they were suppose to be rolling yellow instead of the red however, I did not say anything. eventually they got my goblins down to only 1 on the board, yes I did remember to do the reinforcements. I then started trying to escape with my goblins. I played dash so that my goblin could move 15 spaces instead of 10 in his turn. That was the only card I played during the entire encounter. I had 11 or 12 cards in my hand at the end.
So yes I know we made mistakes, a lot of them in the heroes favor and they did win, but I still got 3 tokens out of the 5 that I needed to win. So was I doing something completely wrong, or can some other explain why this felt like without trying, I only played one overlord card the entire time, let the runemaster & disciple roll blue + red on attacks, and attacking every turn with the goblins instead of just using scamper to escape every round. Please help as I feel the heroes had a good arguement even though I told them to win they needed to kill Mauler, and I moved him to the hallway so they could attack him. I am pretty sure if I did not do that I could of won without playing any OL cards.
Edit: I forgot to mention I basically attacked the knight all the time knocking him out every round for like 4 rounds in a row. The player said, "the knight quits his life and refuses to play anymore". I know it would of been a better tactic to attack the disciple as she was using one of her actions to revive or whatever its called on the knight so the knight could do 2 attacks to Mauler every round and I eventually switched to that. By then Mauler only had 4 health left and they finished him in two more rounds.
Edited by AgentJ