Best way to crit Chewie?

By Kaudia, in X-Wing

Overall looking to hit Chewie harder. Would appreciate your help.

Just a few of mine...

Does saboteur have the ability to crit Chewie?

Vader as crew?

Also, What about Kath Scarlet's ability? Does it trigger when Chewie does his thing? I know it wouldn't crit him, but I suppose the stress would help. Just wondering.

Thanks in advance!

Kath ability works, vader doesn't, saboteur does, Rexler does

Rexler with HLC predator and howl runner flying close can keep your focus viable to flip those hits to crits.

Kath's ability does not work on the Chewie pilot as the cirt is not negated, the card, which is the result of the crit, is just flipped down without resovling the text.

Saboteur and Rexler Brath both work as they flip cards up that have already been dealt. Chewie pilot only triggers at the moment the damage cards are dealt, not if cards that had been dealt are flipped over.

Vader triggers the Chewie pilot ability just like an attack.

Rexler is the best way to see face-up cards on Chewie. Saboteur also works but is much less certain. If R2D2 is crew to Chewbacca the little droid may also turn up cards while fixing shields.

Vader's ability is just like dealing a [crit] result except it can't be cancelled by [squiggly line] results.

Kath only triggers if a [crit] is actually cancelled. Chewie does NOT cancel [crit] results but rather modifies face-up cards dealt to him into face-down cards.

Rexler motherhumping Brath with a HLC strapped on is what you want, and to complement him a miniswarm works well either for blocking or for focused fire.

Rexler with HLC predator and howl runner flying close can keep your focus viable to flip those hits to crits.

Little OT, but Howlrunner only lets you re-roll with a primary attack.

Yeah Kath gives stress when a crit result is canceled: it has nothing to do with the dealing of damage cards, face up or otherwise. If a crit result is canceled by token or dice, Kath gives stress.

The best way to crit Chewie is to kill him with regular damage, which results in dealing a face-up "your ship is destroyed" crit.

Besides critical hitting a ship won't make them go down faster. Most critical hits only remove 1 hull. Sure there are critical damage cards that can do 2 hull points of damage but they are less than half the deck.

You'll probably put too many points into trying to just crit Chewie. It's a cool idea to crit the uncrittable and all, but I would just try and pour as many shots into him as possible. Chewie doesn't do a whole lot of damage a turn.

Rexler with HLC predator and howl runner flying close can keep your focus viable to flip those hits to crits.

How does Howlrunner work with a secondary weapon?

You'll probably put too many points into trying to just crit Chewie. It's a cool idea to crit the uncrittable and all, but I would just try and pour as many shots into him as possible. Chewie doesn't do a whole lot of damage a turn.

Yeah I plan on it... But critting Chewie can cause a ton of problems and make him a MUCH softer target... Not to mention, a crit making list would benefit my ships against the rest of the ships in an opponent's list.

Jobu... She doesn't.

Yeah I plan on it... But critting Chewie can cause a ton of problems and make him a MUCH softer target... Not to mention, a crit making list would benefit my ships against the rest of the ships in an opponent's list.

Sure, it can cause problems, but how many points do you pay for those problems? This is the usual problem with crit lists, you spend enough points on the crit gimmick(s) that you could have just brought more red dice and killed your opponent faster with face-down damage cards.

As for working against the rest of your opponent's ships, not really. Falcons are an ideal target for crit gimmicks because they have a high proportion of their HP in hull instead of shields, and don't roll enough green dice to consistently dodge your crits. Against other ships, especially rebel ships, those crit gimmicks don't do much. A b-wing ignores crits 75% of the time, a z-95 is usually dead anyway by the time you can get a face-up damage card on it, etc.

If your a bit lucky you can reduce chewie to no agility, reduce his fire power or force him to move first making arc dodging hard, sure you want him dead asap but gritting him is far from pointless.

I've had a game against a lando falcon Brath got three crits reduced his agility to 0 and the tie swarm with him tore the ship to shreds that same turn, it can work.

How about:

Yorr with saboteur

Brath with predator

Echo with ACD as flanker

Make him feel your Brath.

Rexler with HLC predator and howl runner flying close can keep your focus viable to flip those hits to crits.

How does Howlrunner work with a secondary weapon?

It doesn't.

I think this is the wrong question. The points that you spend in getting crits on Chewie is probably points better spent on getting raw damage on him.

I think this is the wrong question. The points that you spend in getting crits on Chewie is probably points better spent on getting raw damage on him.

As someone who's faced a chewie build with 3PO i really missed not being able to crit him it made the game very slow and dull, i won but i didn't enjoy the game at all it was a build that had no offensive power and was just there to be frustrating.

Yeah I plan on it... But critting Chewie can cause a ton of problems and make him a MUCH softer target... Not to mention, a crit making list would benefit my ships against the rest of the ships in an opponent's list.

Sure, it can cause problems, but how many points do you pay for those problems? This is the usual problem with crit lists, you spend enough points on the crit gimmick(s) that you could have just brought more red dice and killed your opponent faster with face-down damage cards.

As for working against the rest of your opponent's ships, not really. Falcons are an ideal target for crit gimmicks because they have a high proportion of their HP in hull instead of shields, and don't roll enough green dice to consistently dodge your crits. Against other ships, especially rebel ships, those crit gimmicks don't do much. A b-wing ignores crits 75% of the time, a z-95 is usually dead anyway by the time you can get a face-up damage card on it, etc.

In my opinion, the few extra points that this idea costs are well worth it provided that I have enough red dice. I plan on having 10 red dice over three ships (Lambda, Defender, Phantom).

My friend, you and I have very different views of what crits can accomplish. I know you have to chew through shields, but once you get to the creamy filling (twinkie reference), you can absolutely benefit from all the problems and possible extra damage that crits cause as well as the straight up 7/33 chance of dealing another damage.

I think this is the wrong question. The points that you spend in getting crits on Chewie is probably points better spent on getting raw damage on him.

I have played the Super Chewie build several times and lost more than once with only one damage left to get on him. I am not saying your argument is not well made (by others as well), but I like the handcuffs you can put players in during the end game with crits more.

3PO plus an evade action every turn on top of not being able to crit makes for a very long dragged out affair, you end up in a war of attrition and a few bad turns could easily see you crumble first.

Rexler with HLC predator and howl runner flying close can keep your focus viable to flip those hits to crits.

How does Howlrunner work with a secondary weapon?

It doesn't Howlrunner works only with primary weapons. You would want Captian Jonus instead.

In my opinion, the few extra points that this idea costs are well worth it provided that I have enough red dice. I plan on having 10 red dice over three ships (Lambda, Defender, Phantom).

But it isn't just a few points. Taking Rexler means spending enough to get a generic defender with a HLC that will do more damage overall. And that's only even close to a viable option because PS 8 (10 with VI) is so valuable right now. After that it just gets worse, saboteur/marksmanship/etc waste valuable upgrade slots for limited results, the crit e-wing is extremely expensive for what you get, etc.

My friend, you and I have very different views of what crits can accomplish.

No, I understand it very well. In fact, it's the reason I don't like Han very much, it's too easy for him to get some bad crits and lose a lot of power long before the final damage is dealt. The issue here isn't that crits are useless, it's that lists built around producing lots of crits tend to spend too many points on the crit gimmick and, as a result, end up doing less damage overall than lists that just maximize how many hits they inflict.

And then you have to consider the situations where crits are of marginal value. The humble z-95 escorting that Falcon is immune to crits on 75% of its HP, and even the one hull HP that can take a crit effectively ignores a lot of them (munitions failure on a ship with no missile, PS 0 on a bandit, etc). So most of the time all of your crit-causing abilities are blank cards against that z-95. Meanwhile a list that focused on maximizing hits instead is going to kill the z-95 faster and win the game.

I am not saying your argument is not well made (by others as well), but I like the handcuffs you can put players in during the end game with crits more.

But the issue here is that a dead ship is much better than a handcuffed ship. A lot of the time the crit gimmick list is still playing the game where a maximum-damage list has already killed everything and moved on to the next game. You're making the mistake of emphasizing the occasional situation where the crit gimmick works and not asking yourself what endgame state you'd be in with a different list.

Edited by iPeregrine

In my opinion, the few extra points that this idea costs are well worth it provided that I have enough red dice. I plan on having 10 red dice over three ships (Lambda, Defender, Phantom).

But it isn't just a few points. Taking Rexler means spending enough to get a generic defender with a HLC that will do more damage overall. And that's only even close to a viable option because PS 8 (10 with VI) is so valuable right now. After that it just gets worse, saboteur/marksmanship/etc waste valuable upgrade slots for limited results, the crit e-wing is extremely expensive for what you get, etc.

My friend, you and I have very different views of what crits can accomplish.

No, I understand it very well. In fact, it's the reason I don't like Han very much, it's too easy for him to get some bad crits and lose a lot of power long before the final damage is dealt. The issue here isn't that crits are useless, it's that lists built around producing lots of crits tend to spend too many points on the crit gimmick and, as a result, end up doing less damage overall than lists that just maximize how many hits they inflict.And then you have to consider the situations where crits are of marginal value. The humble z-95 escorting that Falcon is immune to crits on 75% of its HP, and even the one hull HP that can take a crit effectively ignores a lot of them (munitions failure on a ship with no missile, PS 0 on a bandit, etc). So most of the time all of your crit-causing abilities are blank cards against that z-95. Meanwhile a list that focused on maximizing hits instead is going to kill the z-95 faster and win the game.

I am not saying your argument is not well made (by others as well), but I like the handcuffs you can put players in during the end game with crits more.

But the issue here is that a dead ship is much better than a handcuffed ship. A lot of the time the crit gimmick list is still playing the game where a maximum-damage list has already killed everything and moved on to the next game. You're making the mistake of emphasizing the occasional situation where the crit gimmick works and not asking yourself what endgame state you'd be in with a different list.

By the way... I appreciate the dialogue, sincerely, but my original Q was "What is the best way to crit Chewie?" It's a tactic I wanted to try. Might not be everyone's favorite idea, but I like to mix it up.

Edited by Kaudia