Player ran Smuggling Crews

By BeasturR, in Star Wars: Edge of the Empire RPG

My roleplay group has been slowly making their way up the ranks as a loyal Hutt henchmen group (their choice, they're been given loads of options but they truly love that Slug!)

I've given them a 'favoured by the hutts' adventage so far that gives them benefits to finding gear and dealing with people on Hutt controlled planets, but htey've gone way past that so wanted to give them something more now.

So their Hutt patron has handed over 3 of her smuggling operations. I wanted to come up with a nice system that was fun to run in the background and could occasionally generate encounters / stories for the players.

The trial run will be tomorrow, but in the meantime here's the system and the 3 Catpains / Gangs they are starting with.

Feel free to use yourselves. Any questions, just ask. Any feedback welcome!

https://onedrive.live.com/redir?resid=9BDC9ADF363D02C0!2109&authkey=!ACUVAOGs-4887y0&ithint=file%2cxlsx

https://onedrive.live.com/redir?resid=9BDC9ADF363D02C0!2112&authkey=!ALTP7-hRnB4C1cY&ithint=file%2cxlsx

These look pretty sweet.

For an upcoming campaign, my players want to oversee these types of operations, so I'll have to borrow them and see how they work!

Good job!

First test went really well. The players spent teh whole session sorting out problems they inherited with the routes / customers etc. and then made the rolls and made a nice wodge of Credits. Will see how it goes over a few sessions.

I thought about something like this today in case it ever comes up with my players (we are still prepping for our first campaign). My initial idea was just s D100 roll with random effects being tied to certain roll-ranges. This is a lot more in depth and probably more fun!

You could combine this sort of stuff with the enhanced business rules from Far Horizons. It’s just a slightly different type of "business". ;)

This has been done at the start of the next session and went effortlessly. I now don't need to pay them for jobs as these smugglers give them a somewhat solid income and they make the rest off their own in game deals / looting. Really happy with it so far, will see how it matures.