Hi all!
I´m pretty experienced with this game, having played through every scenario up to The Voice of Isengard multiple times. I recently tried out a Tactics direct damage deck (paired with a Caldara spirit deck) that was extremely satisfying to play, if quite tough at times (no healing with two Hobbits!).
Since then a few amazing cards have come out that I hope will go along great with it, so I´ve decided to give it another try. Since I don´t see this kind of deck discussed very much, I thought I´d share my experience with the community.
I plan on doing a complete playthrough of the adventures released so far with the decks, although I might alterate them slightly depending on my experiences and, hopefully, your input. I play two-handed, which means that I play in 2 player-mode where I control both decks.
There´s two quests the decks simply cannot handle (Lake-Town, Shadow and Flame) because of the rather unfair „Immune to Player Effects“-Bosses. I´ll try them when I get there for a lark, but fully expect to get obliterated.
So, without further ado, here´s the decks:
The Eagles Are Coming! (and Going!):
Leadership/Tactics – 52 cards
Heroes (Starting Threat 23):
Merry (T)
Thalin (T)
Sam Gamgee (Le)
Allies (26):
Boromir x2
Defender of Rammas x3
Descendant of Thorondor x3
Galadhon Archer x3
Gwaihir x2
Rumil x2
Vassal of the Windlord x3
Bill the Pony x2
Errand Rider x3
Gandalf x3
Attachments (17):
Black Arrow x1
Born Aloft x3
Dagger of Westernesse x3
Horn of Gondor x2
King Under the Mountain x3
O Lorien! x2
Steward of Gondor x3
Events (9):
Feint x3
A Very Good Tale x3
Sneak Attack x3
Strategy:
With the low starting threat you can keep most tough enemies in the staging area for a long time. Defender of Rammas or Sam Gamgee (or Thalin, in a pinch), can block smaller ones while various direct damage dealers take care of the tough ones (or soften them up a bit, at least).
Steward of Awesome goes on Thalin so he can afford the expensive Tactics allies, while the Horn of Gondor goes to the partner deck.
Gandalf can make a lot of appearences over a game with Sneak Attack and Born Aloft - a merciless killing machine when combined with Descendent of Thorondor, Thalin, etc.
The deck also has a surprising amount of Willpower to offer (especially early on); quite often all three heroes will be off questing, which is rather odd for a Leadership/Tactics-deck I suppose.
Elven Alliance:
Lore/Spirit – 52 cards
Heroes (Starting Threat 20):
Haldir of Lorien (Lo)
Mirlonde (Lo)
Glorfindel (S)
Allies (24):
Daughter of Nimrodel x2
Elrond x2
Galadhrim Minstrel x3
Gildor Inglorion x2
Henamarth Riversong x2
Mirkwood Runner x3
Silvan Tracker x3
Warden of Healing x2
Arwen Undomiel x2
Defender of the Naith x3
Attachments (10):
Asfaloth x2
Elf-Stone x3
Light of Valinor x3
Unexpected Courage x2
Events (18):
Daeron´s Runes x3
Deep Knowledge x3
The Tree People x3
A Test of Will x3
Elrond´s Counsel x3
Hasty Stroke x3
Strategy:
While I know the other deck works, this one is a bit of a gamble as I´ve not really tried it much. It continues the theme of killing stuff while not engaging it with Haldir while maintaining a low Threat level.
A few staples such as A Test of Will or Warden of Healing are present; Silvan allies make up the bigger part of the deck. I´ve tried them with Galadriel and Celeborn and kind of found them lacking, but I also know Silvan Tracker is defensively sound, while the Mirkwood Runner will hopefully prove himself at finishing off weakened enemies.
Edited by byzantine