Sunder, why don't you love me?

By Jon D, in General Discussion

So was playing a game of F&D this week, and my Shadow/Shii-Cho Knight decided to sunder the blaster of a mook who was somewhat important to the plot. The dice pool is YYYGBPP. I manage 4 freaking successes, but no advantage.

So, by RAW, I don't sunder the blaster. But at the same time, assuming the NPC isn't a Nemesis, I've taken them down, and I can say how I do it. Sniker-snack the gun, take his arm off pretty much where ever I want, or just turn him into flank steak. Whatever strikes my fancy.

So my question is, is it worth it to try to Sunder a mook's equipment, or a Rival's for that matter, and what happens if you get a great roll, but not the Advantage you need?

1) If you try to attack a mook's equipment, it's gonna be a different dice pool and you've got to aim first.

2) The Sunder quality is more of a kicker, so on a hit when you are targeting the NPC itself, you can activate it for 1+ Advantage and damage/destroy a held item.

It's situationally useful, as are most things :) But your example above is a brilliant narrative interpretation of the game mechanics.

Edit: fixed...Sunder can only be activated on a Hit, per the last sentence of the "Item Qualities" introduction text.

Edited by awayputurwpn

I think I may have missed the section on intentionally targeting equipment. Got a page number? Any core will do.

Edge of the Empire Core Rulebook page 201 under Aim, the second point in the enumeration.

Page 144/145 in F&D. Under the "Aim" section on "Maneuvers" in the "Conflict and Combat" chapter.

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Lol. Good likeness, lol.

One alternative rule that myself and a few other GMs have been playing around with is to allow the PC to forgo the option of inflicting damage, and instead have a successful attack count as a single activation of a weapon quality, such as Disorient, Knockdown, Concussive, or Sunder (Auto-Fire and Linked are excluded as those have built-in conditions for requiring a hit, and Blast is excluded as it already has a condition for when you miss). For those qualities that have effects on multiple activations (or require them in certain instances like Knockdown does in order to be effective against larger targets), each success past the first counts as an additional activation.

So under said house rule, if the OP wanted to use Sunder on a foes' weapon, they could give up doing any damage at all, and use their successes as activations of the Sunder quality, with four successes being sufficient to destroy the weapon.