So after playing through the beginner game with my 5 friends, they are really excited to create characters and start something with the full fules. We would play probably once a month, and there is a good chance not everyone will always be present due to varying schedules. So I came up with something where they all unknowingly work for a crime boss. Each session would be a one and done job, making it easier for players to come and go. Special thanks to Tommy R for helping to inspire me with his Shadow of the Broker series.
My idea was the PCs would all start in prison. Regardless of what kind of character they are, they are locked up. After they create their characters fully, I plan to tell them all to come up with a reason they would be in jail. They can be framed or it can be legitimate, but on top of their background they need a short side story of how they ended up in jail.
So first session they all wake up for their first day locked up. Try as they might, nothing they can do will get them out. After a few minutes of this, an astromech droid appears and frees them before encouraging them to follow it. They will have a chance to get any gear they purchased during character creation. They will probably be confronted by guards along the way. The droid essentially leads them out.
The truth is, a crime lord (probably a Hutt, haven't decided) needs these guys and rather than approach then directly, he arranges for them to be imprisoned and then sends the droid to free them. The players, hopefully, befriend the droid, not realizing its actually spying on them.
Somewhere in here during the first session, this crime lord reveals himself (possibly as a simple businessman or bureaucrat) as the one to free them and promises to help find out who put them in prison, but they have to help him in return. He then sends them on various jobs and missions, essentially using then to further his own needs in ways they don't always realize. Each follow up session would be one of these jobs.
I would like the first session to end with them selecting a ship from a hangar and taking it because this crime lord "gifted" it to them (still debating if he should actually own it, or if they are stealing from his rival unknowingly). The idea is they enter a hangar and there are 3-5 ships parked and they get to pick one to take. What ships are parked?
So... I'm trying to come up with more content for that first session. Do I extend the prison break? Does another encounter or two happen between the prison and the hangar? What type of obstacles exist at the hangar? Perhaps several rivals of the crime lord are meeting to conspire against him and he knows, so he sends the players there to take one of their ships.
Is the general premise too convoluted? I think part of me needs to keep reminding myself that some of these PCs are not going to be straight arrows themselves and might not need the whole charade to work for a crime lord.
We are still a few weeks away before we would start anything so I have time to work things out.
Oh, over time they start to realize this guy that is trying to "help" them is probably just using them. In addition, they might come to find out he is more involved in their lives than they realize, possibly even in their histories. Eventually they will have to confront him to end this overbearing obligation. Depending on how attached to the droid they get, that cod be a source of drama as well.
Anyway, I'll stop rambling now.