So, I was thinking about this Tycho/Farrell/Dreis list.
(Yet Another) X-Wing Miniatures Builder
The immediate worries I have are that it's;
A) 3 Ships
B) A-Wings
C) Semi-reliant on ordinance
D) Pilot skill 8 & 7
My thoughts are;
A1) While it is only 3 ships, 2 of those should have little problem staying out of arcs
A2) A swarm can mitigate their maneuverability by breaking formation, but then I still have evasion advantage and mitigate the swarms firepower
B) Tycho's free Marksmanship each round allows him to get a TL, then use a manuever to arc-dodge/close to R1, and get a "super-focus" to ensure high damage yield, while Farrell's Outmaneuver allows him to reduce agility and re-roll a blank. Additionally, with Garven passing his focus to Farrell, then Farrell can rack up 4 actions a turn; Focus, Boost/Barrel roll, then in the Combat Phase; Focus & Boost/Barrel Roll. If he is already/almost in position, then he can TL, then in the Combat Phase; Focus & Boost/Barrel Roll.
C) Ordinance allows for a single potential hit, and provided both Tycho and Farrell get into range at the same time (shouldn't be too hard) 10 red on a Fat Falcon should mitigate the low red output normally.
D) While I have no way to get the first shot, I am sure I can maintain position on Phantoms, it's against Fat Han I'm most worried in this regard. Hopefully, my ability to get a boat load of actions will allow me to have the evade tokens I need and to last long enough.
Looking for feedback - I mostly play at the Game Nights at my FGLS, and social games at my place.