Got my Rebel Aces- yet another list critique!

By Lardvark, in X-Wing

Hey guys, I just got my rebel aces and thought to build a squadron around them:

http://xwing-builder.co.uk/view/139409/abzz[1]

Jake Farrell/A-Wing (24)
A-Wing Test Pilot (0)
Chardaan Refit (-2)
Veteran Instincts (1)
Push the Limit (3)
26 points

Keyan Farlander
Keyan Farlander/B-Wing (29)
Sensor Jammer (4)
Push the Limit (3)
B-Wing/E2 (1)
C-3PO (3)
40 points

Tala Squadron Pilot/Z-95 Headhunter (13) x2
Concussion Missiles (4)
34 points

Total: 100 points

So the idea (that I adapted from this thread on A Few Maneuvers) is to deploy Jake on one side, Keyan down the middle, and the Z-95 headhunters on the other side. Hopefully, the other player will go after Keyan, leaving his flanks open for the headhunters and the super-maneuverable Jake Farrell. I haven't playtested it yet, but I was hoping to get your opinions.

I could bump those Talas down to Bandits, and plop Munitions Failsafe on them, but I'm not too big a fan of the 2PS. I could also make Keyan less defensive and maybe put a Heavy Laser Cannon on him or something, but with the 1 evade die, I kind of enjoy having more defensive options.

Anyway, thanks for reading! Hope to hear from y'all soon.

Advanced Sensors is far superior to Sensor Jammer on a B-Wing, and cheaper to boot. Similarly, Z's fly better unburdened. You could save 11pts by making the sensor swap and dropping the missiles. Drop both Talas down to Bandits and that leaves you 13 to buy a third Bandit and keep a point for Jake to bid on initiative.

I was busy writing up a reply and saw GodlessMimicry beat me to it. I think your math is off by a little bit though, as you'll get to 11 points by dropping missiles, downgrading the Z's, and going to advanced sensors. I don't have all my stuff with me to try to help dig for that last point, but it's definitely worth looking for.

As an opponent, I would gun it and try to take down Farlander first and ignore your flankers - they're not as threatening as him. He's a bit more tanky in that build but not very maneuverable. I would most likely have my focus since I'm not being blocked, so sensor jammers won't be too useful initially. C3P0 will only help once per turn. He would most likely go down in 1-2 rounds of concentrated fire.

If Farlander was more maneuverable to escape arcs, or had some blockers I could see the setup being more useful.

Advanced Sensors is far superior to Sensor Jammer on a B-Wing, and cheaper to boot.

They're two completely different things and have their own uses. You just have to have the right tactics/tools to make Sensor Jammers useful. If you do it correctly, it's an amazing upgrade.

Edited by Gather

If Farlander was more maneuverable to escape arcs, or had some blockers I could see the setup being more useful.

So, Gather, if I did something like this:

Jake Farrell (26)
A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Veteran Instincts (1)
Keyan Farlander (39)
B-Wing (29), Advanced Sensors (3), Push the Limit (3), Engine Upgrade (4)
Green Squadron Pilot (17)
A-Wing (19), Chardaan Refit (-2)
Green Squadron Pilot (17)
A-Wing (19), Chardaan Refit (-2)
where the A-Wings are used primary just as blockers, d'you think that'd be a more effective setup?

Thanks for the feedback by the way!

Advanced Sensors is far superior to Sensor Jammer on a B-Wing, and cheaper to boot.

They're two completely different things and have their own uses. You just have to have the right tactics/tools to make Sensor Jammers useful. If you do it correctly, it's an amazing upgrade.

Indeed they have two completely different uses, but that doesn't mean their uses are equally useful. The uses of Advanced Sensors are far better on a B-Wing than the uses of Sensor Jammer. You need your actions on a B-Wing, even more so with someone like Farlander who is trying to get stressed, whereas possibly removing a single hit is less necessary as you are either taking too much or not enough to concern you on a 1 agility ship anyway.

Edited by GodlessMimicry

If Farlander was more maneuverable to escape arcs, or had some blockers I could see the setup being more useful.

So, Gather, if I did something like this:

Jake Farrell (26)
A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Veteran Instincts (1)
Keyan Farlander (39)
B-Wing (29), Advanced Sensors (3), Push the Limit (3), Engine Upgrade (4)
Green Squadron Pilot (17)
A-Wing (19), Chardaan Refit (-2)
Green Squadron Pilot (17)
A-Wing (19), Chardaan Refit (-2)
where the A-Wings are used primary just as blockers, d'you think that'd be a more effective setup?

Thanks for the feedback by the way!

That would definitely have better synergy with Sensor Jammers. If you drop the Greens down to Prototypes, you will not only save 4 points but have better blockers. You want your blockers to move first to deny your enemies actions and Prototypes at PS1 will help that out.

If you find the list to be too underpowered in shooting you may want to see if you can get by with only one blocker and invest the points into another 3 attack dice ship.

Advanced Sensors is far superior to Sensor Jammer on a B-Wing, and cheaper to boot.

They're two completely different things and have their own uses. You just have to have the right tactics/tools to make Sensor Jammers useful. If you do it correctly, it's an amazing upgrade.

Indeed they have two completely different uses, but that doesn't mean their uses are equally useful. The uses of Advanced Sensors are far better on a B-Wing than the uses of Sensor Jammer. You need your actions on a B-Wing, even more so with someone like Farlander who is trying to get stressed, whereas possibly removing a single hit is less necessary as you are either taking too much or not enough to concern you on a 1 agility ship anyway.

Hmm, I find getting less damage very useful, especially on an expensive 1 agility ship where it's normally hard to mitigate damage.

If you know Farlander is going to get blocked, you can always do one of his many red maneuvers to get a free focus ... er stress.

Edited by Gather

If Farlander was more maneuverable to escape arcs, or had some blockers I could see the setup being more useful.

So, Gather, if I did something like this:

Jake Farrell (26)
A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Veteran Instincts (1)
Keyan Farlander (39)
B-Wing (29), Advanced Sensors (3), Push the Limit (3), Engine Upgrade (4)
Green Squadron Pilot (17)
A-Wing (19), Chardaan Refit (-2)
Green Squadron Pilot (17)
A-Wing (19), Chardaan Refit (-2)
where the A-Wings are used primary just as blockers, d'you think that'd be a more effective setup?

Thanks for the feedback by the way!

That would definitely have better synergy with Sensor Jammers. If you drop the Greens down to Prototypes, you will not only save 4 points but have better blockers. You want your blockers to move first to deny your enemies actions and Prototypes at PS1 will help that out.

If you find the list to be too underpowered in shooting you may want to see if you can get by with only one blocker and invest the points into another 3 attack dice ship.

Advanced Sensors is far superior to Sensor Jammer on a B-Wing, and cheaper to boot.

They're two completely different things and have their own uses. You just have to have the right tactics/tools to make Sensor Jammers useful. If you do it correctly, it's an amazing upgrade.

Indeed they have two completely different uses, but that doesn't mean their uses are equally useful. The uses of Advanced Sensors are far better on a B-Wing than the uses of Sensor Jammer. You need your actions on a B-Wing, even more so with someone like Farlander who is trying to get stressed, whereas possibly removing a single hit is less necessary as you are either taking too much or not enough to concern you on a 1 agility ship anyway.

Hmm, I find getting less damage very useful, especially on an expensive 1 agility ship where it's normally hard to mitigate damage.

If you know Farlander is going to get blocked, you can always do one of his many red maneuvers to get a free focus ... er stress.

I think you are missing my point about Farlander's stress. Sure you just do one of his many reds to get a Stress, but then you aren't getting your Target Lock, or if necessary a Barrel Roll. With Advanced Sensors you are pretty much always shooting with TL and Focus and no worry for Stress. This is the set-up for attack that makes Farlander excel and gets the most out of his ability. Of course this is far easier with PTL as well, but that is beside the point.

Okay, so I took everyone's advice into consideration, and I really liked the idea of having 3 Z-95s flying with a super maneuverable A-Wing and a heavy-hitting B-wing. I figured that I didn't necessarily need Keyan Farlander in that slot (I would really like to make it work, but I can't seem to find a way to), so I replaced him with Nera Dantels. This was the list I came up with:

Jake Farrell (26)
A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Veteran Instincts (1)
Nera Dantels (37)

B-Wing (26), Fire-Control System (2), Advanced Proton Torpedoes (6), Flechette Torpedoes (2), Munitions Failsafe (1)

Bandit Squadron Pilot (12) x3
Total: 99 points
I could tack VI onto Nera to give her more shooting priority, or keep the build at 99 points for the initiative bid.
Do you guys think Nera works in this setup? Or should I forsake the idea of having 3 Z-95s in favor of keeping Keyan?

If Farlander was more maneuverable to escape arcs, or had some blockers I could see the setup being more useful.

So, Gather, if I did something like this:

Jake Farrell (26)
A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Veteran Instincts (1)
Keyan Farlander (39)
B-Wing (29), Advanced Sensors (3), Push the Limit (3), Engine Upgrade (4)
Green Squadron Pilot (17)
A-Wing (19), Chardaan Refit (-2)
Green Squadron Pilot (17)
A-Wing (19), Chardaan Refit (-2)
where the A-Wings are used primary just as blockers, d'you think that'd be a more effective setup?

Thanks for the feedback by the way!

That would definitely have better synergy with Sensor Jammers. If you drop the Greens down to Prototypes, you will not only save 4 points but have better blockers. You want your blockers to move first to deny your enemies actions and Prototypes at PS1 will help that out.

If you find the list to be too underpowered in shooting you may want to see if you can get by with only one blocker and invest the points into another 3 attack dice ship.

Advanced Sensors is far superior to Sensor Jammer on a B-Wing, and cheaper to boot.

They're two completely different things and have their own uses. You just have to have the right tactics/tools to make Sensor Jammers useful. If you do it correctly, it's an amazing upgrade.

Indeed they have two completely different uses, but that doesn't mean their uses are equally useful. The uses of Advanced Sensors are far better on a B-Wing than the uses of Sensor Jammer. You need your actions on a B-Wing, even more so with someone like Farlander who is trying to get stressed, whereas possibly removing a single hit is less necessary as you are either taking too much or not enough to concern you on a 1 agility ship anyway.

Hmm, I find getting less damage very useful, especially on an expensive 1 agility ship where it's normally hard to mitigate damage.

If you know Farlander is going to get blocked, you can always do one of his many red maneuvers to get a free focus ... er stress.

I think you are missing my point about Farlander's stress. Sure you just do one of his many reds to get a Stress, but then you aren't getting your Target Lock, or if necessary a Barrel Roll. With Advanced Sensors you are pretty much always shooting with TL and Focus and no worry for Stress. This is the set-up for attack that makes Farlander excel and gets the most out of his ability. Of course this is far easier with PTL as well, but that is beside the point.

No I get it. Advanced Sensors is good, but when you say "Advanced Sensors are far better on a B-Wing than the uses of Sensor Jammer", it makes me think you aren't using Sensor Jammers correctly. You don't just slap it on and hope it works. You have to plan around it.

At this point we're just arguing minutia and getting off topic. I don't intend to convince you but to give advice to the OP.