New Article up, Advanced Guide to A-wings!

By Jo Jo, in X-Wing

it doesnt seem to be anything we as the forum haven't thought of already, but its good for newbs i guess.

I think we'll flown a-wings could really threaten a phantom, but it's the falcon heavy meta that's an issue because their great moves are largely negated by the turret much like interceptors, even with outmanouver it's unlikely they can kill the falcon faster than it can pick them appart.

But outside of tournament games I'm sure they'll be viable I know my friends looking forward to trying an all a-wing list if we ever get rebel aces delivered.

If you want to go for "fun" Arvyl builds, intimidation is a far more entertaining ept to equip him with

I have a hard time with the HWK. I just can't deal with it's very bad maneuverability. That said I do like Jan Ors. The other pilots I hardly ever use, although with the Phantom I might start using Roark more. (I've only played one or two games with wave 4 so far)

We need an advanced guide for the HWK.

I have a hard time with the HWK. I just can't deal with it's very bad maneuverability. That said I do like Jan Ors. The other pilots I hardly ever use, although with the Phantom I might start using Roark more. (I've only played one or two games with wave 4 so far)

We need an advanced guide for the HWK.

I got to say, that would be one thing I'd love to see (or write myself—is FFG listening??). The HWK is an amazing ship and needs more appreciation.

Just wanted to say that while I don't agree with every list you put up I am glad to see that I'm not the only person who want to use A-Wings as flankers rather than a part of a swarm. And I know that you have stated that the next article won't be written as a mission briefing but I actually enjoyed that take on it. I dunno maybe it just appealed to my inner RP geekdom but it was a refreshing site to see someone who took a lighthearted in universe approach rather than 'if you wanna try something really crazy that your FLGS won't see kid than here's Dash Rendar in a B-Wing...BAM!'

After reading the article and the topic, I'm trying to figure out what the maximum number of dice one can roll with a proton rocket attack. I think it's nine (2 base + 3 for agility + 1 from Gemmer's ability + 1 from Stealth Device + 1 from Jan Ors + 1 from Opportunist via A-Wing Test Pilot).

Not that this is practical, but it would be funny to try once or twice.

By the way tusken. My comment doesn't mean I don't appreciate your article and the time and love you poured into it.

So. Thank you.

I was just a little personally disappointed that it wasn't quite as revelatory as I hoped it would be for me.

I'm all for putting the word out to see more diverse ships on the table though. Writing is hard. I appreciate your work.

Also there are definitely things you've drawn up that I will think about.

Also I thought the style was cute. And kinda funny.

For me, a great article would have a dual purpose. First educate some basics at the beginning for new players casual player, but then in later section really break down and analyze what makes particular things competitive and how we can build creatively into a solution.

I've been hacking at attempted creative builds for months. Slowly I've begun to develop the idea that's it's really not about finding a combo that someone else hasn't thought of but rather beginning to see things as problem and solution. Basically: function.

Instead of What. Ask Why.

Edited by Blail Blerg

After reading the article and the topic, I'm trying to figure out what the maximum number of dice one can roll with a proton rocket attack. I think it's nine (2 base + 3 for agility + 1 from Gemmer's ability + 1 from Stealth Device + 1 from Jan Ors + 1 from Opportunist via A-Wing Test Pilot).

Not that this is practical, but it would be funny to try once or twice.

Your magic number is Seven.

Stealth device and Sojan's ability both increase your agility value, but proton rockets are limited to a maximum of 3 extra dice from agility. So, essentially, stealth device and his ability are useless to increase proton rocket damage dice, since A-wings already have base 3 agility.

Welcome to the forums.

Jan Ors (25)

Veteran Instincts (1)

Ion Cannon Turret (5)

Intelligence Agent (1)

Moldy Crow (3)


Green Squadron Pilot (19)

Opportunist (4)

Proton Rockets (3)

Push the Limit (3)

Hull Upgrade (3)

A-Wing Test Pilot (0)


Green Squadron Pilot (19)

Opportunist (4)

Proton Rockets (3)

Push the Limit (3)

Hull Upgrade (3)

A-Wing Test Pilot (0)


Total: 99



That's not alot of hit points you have to hope your green dice ate hot.

Is it 8 actually?

Jan Ors (25)
Veteran Instincts (1)
Ion Cannon Turret (5)
Intelligence Agent (1)
Green Squadron Pilot (19)
Opportunist (4)
Proton Rockets (3)
Expose (4)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Opportunist (4)
Proton Rockets (3)
Expose (4)
A-Wing Test Pilot (0)
Kyle Katarn (21)
Wingman (2)
Ion Cannon Turret (5)
Intelligence Agent (1)
Moldy Crow (3)
Total: 124
5 native
jan
opportunist
expose
For the 125 pt players.
---
please hobo. My plans are flawless. and absolutely competitive. I am the BEST at getting lots of dice.
(Also, the previous list DOES have HULL. That helps?)
(Again, its for fun. I;d never play that type of 3 ship rebel build, with such minimal Phantom defense)

I'm just saying is all, those green buggers can't be trusted ever.

Jan Ors (25)

Veteran Instincts (1)

Ion Cannon Turret (5)

Intelligence Agent (1)


Green Squadron Pilot (19)

Opportunist (4)

Proton Rockets (3)

Expose (4)

A-Wing Test Pilot (0)


Green Squadron Pilot (19)

Opportunist (4)

Proton Rockets (3)

Expose (4)

A-Wing Test Pilot (0)


Kyle Katarn (21)

Wingman (2)

Ion Cannon Turret (5)

Intelligence Agent (1)

Moldy Crow (3)


Wes Janson (29)

Veteran Instincts (1)

R3-A2 (2)


GR-75 Medium Transport (30)

Toryn Farr (6)

Targeting Coordinator (4)

Comms Booster (4)


Total: 200



I'm just saying is all, those green buggers can't be trusted ever.

And you think I of all people don't know that. =P

Max Dice Epic 300

Jan Ors (25)
Veteran Instincts (1)
Ion Cannon Turret (5)
Intelligence Agent (1)
Green Squadron Pilot (19)
Opportunist (4)
Proton Rockets (3)
Expose (4)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Opportunist (4)
Proton Rockets (3)
Expose (4)
A-Wing Test Pilot (0)
Kyle Katarn (21)
Wingman (2)
Ion Cannon Turret (5)
Intelligence Agent (1)
Moldy Crow (3)
Wes Janson (29)
Veteran Instincts (1)
Advanced Proton Torpedoes (6)
R7-T1 (3)
GR-75 Medium Transport (30)
Toryn Farr (6)
Targeting Coordinator (4)
Comms Booster (4)
Tibanna Gas Supplies (4)
Quantum Storm (4)
Keyan Farlander (29)
Opportunist (4)
Heavy Laser Cannon (7)
Nera Dantels (26)
Fire-Control System (2)
Flechette Torpedoes (2)
Flechette Torpedoes (2)
Munitions Failsafe (1)
Bandit Squadron Pilot (12)
Total: 300
There's a few ways you can get more dice or something but, I like this set up for general competitiveness.
Lol. That one lone Z.

Great article Neil. That was clearly an undertaking for you. As someone who has done freelance game writing before, I would have done an article of that length as a series and asked for a bigger commission, if FFG paid you. That's my "meta" take on the article. ;)

it doesnt seem to be anything we as the forum haven't thought of already, but its good for newbs i guess.

If you want to go for "fun" Arvyl builds, intimidation is a far more entertaining ept to equip him with

Arvel will always be the worst of the A-Wing pilots in my opinion. He's predictable, he has semi-high PS so he normally crashes and loses his action which is essential for his survival and especially if you put anything like Intimidation (which almost could have been designed for him) then he doesn't take PtL so he dies quickly. Against the current high PS meta you've got to be really good to put him in place for a Fat Han or a Phantom to crash into him. He's okay against swarms but there really aren't that many of those any more.

I think we'll flown a-wings could really threaten a phantom, but it's the falcon heavy meta that's an issue because their great moves are largely negated by the turret much like interceptors, even with outmanouver it's unlikely they can kill the falcon faster than it can pick them appart.

But outside of tournament games I'm sure they'll be viable I know my friends looking forward to trying an all a-wing list if we ever get rebel aces delivered.

Edited by Tusken Raider

I think we'll flown a-wings could really threaten a phantom, but it's the falcon heavy meta that's an issue because their great moves are largely negated by the turret much like interceptors, even with outmanouver it's unlikely they can kill the falcon faster than it can pick them appart.

But outside of tournament games I'm sure they'll be viable I know my friends looking forward to trying an all a-wing list if we ever get rebel aces delivered.

Outmaneuver against a Falcon means that if you're close enough (i.e. not range 3) then it's rolling no dice, which also means that 3-PO can't activate. I think this is where Gemmer shines - throw him into range 1 with Prockets and, with a Stealth Device, he's got 5 agility against the Falcons 4 attack. That's not to be sneezed at. Then he returns fire with lots of dice against none from the Falcon. That's all the shields down. Put in a heavy hitter to complement (perhaps an HLC Blue or something like that, maybe boosted by Jan Ors to make a 5-dice HLC attack) and the Falcon is in serious trouble.

I was on about all A-wing lists not mixed lists, just A-wings on their own against the falcon.

it doesnt seem to be anything we as the forum haven't thought of already, but its good for newbs i guess.

Yeah, one of my problems was timing. I was starting to wonder how relevant the article was. These are definitely written as introductory articles, it's just this one was more in depth than the last A-Wing article. Certainly I design lists to stir debate instead of always being super competitive. Anchorman is a good one but some of the others are designed so people on forums like this would say "I'm not keen an X but I'd probably change it to Y." When Rebel Aces were announced there was a flurry of discussion about As and Bs but that died down somewhat so this article especially serves to get people thinking and talking about As again.

Its relevant.

1) Hardcore players may not be as big of a piece of the profit pie as people think. Game companies are always trying to hook the impulse buyer, collector and new player that will buy in for small amounts.

2) The discussions that hardcore players have happen rapidly. The conversations that happened here months ago are just being had by people who are first seeing Aces. They haven't thought of them, because gaming isn't as dominant force in their lives as it may be for many here.

3) There are some who will simply enjoy and read your article because of the "Top Gun Leader" style that you wrote it in.

No matter what people think in their own little world here, I promise you that articles like this have an impact on many other groupings of players and collectors. Remember that hardcore players of games have a tendency to act like their opinions are the only ones that matter, but they are only one of many potential audiences.

Edited by klecser

Arvel will always be the worst of the A-Wing pilots

That was never in doubt, but the article in question does showcase him so the point was pertinent to discuss.

I just think that since intimidation synergizes with his skill, it would be a more entertaining combination than what the article shows.

Hence "fun" in quotation marks

I think we'll flown a-wings could really threaten a phantom, but it's the falcon heavy meta that's an issue because their great moves are largely negated by the turret much like interceptors, even with outmanouver it's unlikely they can kill the falcon faster than it can pick them appart.

But outside of tournament games I'm sure they'll be viable I know my friends looking forward to trying an all a-wing list if we ever get rebel aces delivered.

Outmaneuver against a Falcon means that if you're close enough (i.e. not range 3) then it's rolling no dice, which also means that 3-PO can't activate. I think this is where Gemmer shines - throw him into range 1 with Prockets and, with a Stealth Device, he's got 5 agility against the Falcons 4 attack. That's not to be sneezed at. Then he returns fire with lots of dice against none from the Falcon. That's all the shields down. Put in a heavy hitter to complement (perhaps an HLC Blue or something like that, maybe boosted by Jan Ors to make a 5-dice HLC attack) and the Falcon is in serious trouble.

I was on about all A-wing lists not mixed lists, just A-wings on their own against the falcon.

I see. I agree. I flew The Breakneck Boys (4 GSPs) at last year's UK Nationals and went 3-3. With better strategy that could have been 4-2 but not much more. If you can hit a Falcon with three Concussion Missiles you're laughing but there's a reason I didn't include any all A-Wing squads in this article.